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Reverse Model Wireframe


Bigchillghost

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Long story short, this is just a presentation of the progressive achievement with months of work on reconstruction & reimplementation of my quadrify algo previously posted on xentax a few years ago. Think I can put an end to it now.

Original uv:

uv_raw.thumb.png.e3631c2e7d5f93d90f20a52c283194aa.png

 

Quadrified

(before patching):

uv_unpatched_color.thumb.png.15af316510b7749ad2e94e7174b4bbb2.png

uv_unpatched_wire.thumb.png.95696f50c75b87c098ef01f022fe661e.png

 

(after patching):

uv_color.thumb.png.cebb906a943c77c12ad22c72a721e429.png

uv_wire.thumb.png.7692d2ecae71a6b834493aca8c63f137.png

3dFront.thumb.png.54401f8bc9d25709067b48336c677845.png

3dLeft.thumb.png.97c9838a072506073816259311fee87b.png

 

For this specific test the result has reached 100% of accuracy.

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What an amazing post, I have hoped, and so happy to see you finally joined, and as a first post on your behalf, this is the most rewarding one to see, the results are amazing, thank you for not forgetting about it, it was awaited for a long time indeed.

I cant express enough how happy i am seeing this, so many models out there need this revolutionary solution you have shared with us initially, years ago.

I will continue patiently to wait for anything you are willing to make of it so we, the end users can give it a test run.

 

Thank you.

Edited by Dr. Sheldon Cooper
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