Krazze Posted January 24, 2024 Share Posted January 24, 2024 Just need some Dishonored2 models, does anyone have the xentax tools? thanks. Link to comment Share on other sites More sharing options...
JeanxPereira Posted January 25, 2024 Share Posted January 25, 2024 Dishonored 2 uses Unreal 3, have you tested Umodel? https://www.gildor.org/en/projects/umodel Link to comment Share on other sites More sharing options...
Krazze Posted January 25, 2024 Author Share Posted January 25, 2024 2 hours ago, JeanxPereira said: Dishonored 2 uses Unreal 3, have you tested Umodel? https://www.gildor.org/en/projects/umodel That's Dishonored 1 Link to comment Share on other sites More sharing options...
JeanxPereira Posted January 26, 2024 Share Posted January 26, 2024 22 hours ago, Krazze said: That's Dishonored 1 have any file for example to send here? have a quickBMS script: http://aluigi.zenhax.com/bms/dishonored2.bms Link to comment Share on other sites More sharing options...
ANG Posted February 19, 2024 Share Posted February 19, 2024 (edited) Here are the two tools necessary for models: 1. A bms script necessary to unpack the game archives into individual files (I think the same as the link above, but the link doesn't seem to work any more). 2. A blender 2.83 add-on for importing models and maps. There is a text document with usage instructions included. It also includes a texture converter executable, and automatically uses it to process the necessary textures. Note that IIRC you should extract all archive files into the same directory, or you could run into some kind of issues when importing some maps and/or models, but I don't remember any details any more. dishonored2.bms.zip io_scene_Dishonored2-v2_02.zip.rar Edited February 19, 2024 by ANG Link to comment Share on other sites More sharing options...
Flinnty_d2 Posted June 9, 2024 Share Posted June 9, 2024 Do you have any idea why I would be getting this error? I'm pretty sure I installed the add-on correctly, but whenever I go to import a model I get this same error message. Link to comment Share on other sites More sharing options...
Murdoch Posted June 18, 2024 Share Posted June 18, 2024 On 6/9/2024 at 5:48 AM, Flinnty_d2 said: Do you have any idea why I would be getting this error? I'm pretty sure I installed the add-on correctly, but whenever I go to import a model I get this same error message. Wrong Blender version. Tools are made for 2.83. But i have question of my own. On some maps I get the "could not import" error (while entities would appear normal). Like return to Dunwall or Bunker high chaos, same error is on area before mines in DoTO. Link to comment Share on other sites More sharing options...
Zedsdeadbaby Posted September 29, 2024 Share Posted September 29, 2024 FELLAS! Despite the fact that seemingly all versions of the original file is gone from search engines, after like a half hour or so, my friend mentioned trying the wayback machine. Lo-and-behold, the original Xentax forum posts from the dishonored 2 thread are there! This includes a working dishonored2.bms! The links, they're alive! Alive, I tell you! dishonored2.7z Link to comment Share on other sites More sharing options...
eikthyrnir Posted October 20, 2024 Share Posted October 20, 2024 Bumping this thread in the hopes that someone can figure out what it is about the few maps that break the importer and write an updated version that works for them. Here's the error I got when trying to import dunwall_return_tower (Return to Dunwall Tower map) Spoiler Reading C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm... C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm:82b11c7: expected 0, found 1 C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm:8316f6f: fatal: end of file Traceback (most recent call last): File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 168, in parse_lazy self.do_parse() File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 255, in do_parse self.parse_unk_indices() File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 404, in parse_unk_indices for i in range(count3) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 404, in <listcomp> for i in range(count3) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 118, in read_array_flat return list(itertools.chain.from_iterable(self.read_array(spec, count))) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 114, in read_array buf = self.read_bytes(size * count) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 92, in read_bytes self.abort('fatal: end of file') File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 80, in abort raise Exception('Fatal error: could not parse file') Exception: Fatal error: could not parse file Failed reading C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm. Link to comment Share on other sites More sharing options...
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