Andree Posted February 3 Share Posted February 3 .minfo - Seems to contain names of the meshes used in .mmesh files. .mmesh - Model (and textures?) .sop - ??? .skeleton - Contains the bones for the model. Sample files here (give thanks to Ryn for the files) : pl0001 files.zip Link to comment Share on other sites More sharing options...
Dmnslyrx8 Posted February 3 Share Posted February 3 (edited) minfo - connects data to mmesh (houses offset locations, texture header, etc etc). Data seems similar to Platinum Games .wta format. mmesh - model and texture data mmat - material data SOP - doesn't really matter much for what's needed unless doing model mods for characters, which looks like spherical orb boxes data? Typical Platinum Games format. Honestly I was expecting wmb/wta/wtp, or at least .dat/dtt files since Platinum Games had a helping hand in this game. Edited February 3 by Dmnslyrx8 Link to comment Share on other sites More sharing options...
Solution Andree Posted February 4 Author Solution Share Posted February 4 https://github.com/WistfulHopes/GBFRBlenderImporter Model importer is released. Link to comment Share on other sites More sharing options...
ailephi Posted February 5 Share Posted February 5 (edited) The importer is working with no problems as far as I've seen, now I wish to ask how to get the textures to work? Update: Just realized they're in .wtb format. It worked with DTT2DDS Edited February 5 by ailephi Link to comment Share on other sites More sharing options...
kurokozeref Posted February 5 Share Posted February 5 (edited) Do anyone have any idea about where the face mesh r ? Nevermind I found it. It's FN for np face. FP for player face. Edited February 5 by kurokozeref Link to comment Share on other sites More sharing options...
kenji4933 Posted February 6 Share Posted February 6 11 hours ago, ailephi said: The importer is working with no problems as far as I've seen, now I wish to ask how to get the textures to work? Update: Just realized they're in .wtb format. It worked with DTT2DDS Can you please share a copy of the DTT2DDS tool? All the links I found for this thing are dead. Link to comment Share on other sites More sharing options...
ailephi Posted February 6 Share Posted February 6 3 hours ago, kenji4933 said: Can you please share a copy of the DTT2DDS tool? All the links I found for this thing are dead. I suggest using F-SERVO instead for the same purpose Link to comment Share on other sites More sharing options...
kurokozeref Posted February 6 Share Posted February 6 (edited) 1 hour ago, ailephi said: I suggest using F-SERVO instead for the same purpose F-SERVO This? Edited February 6 by kurokozeref Typo Link to comment Share on other sites More sharing options...
Kanbara Posted February 6 Share Posted February 6 16 hours ago, ailephi said: The importer is working with no problems as far as I've seen, now I wish to ask how to get the textures to work? Update: Just realized they're in .wtb format. It worked with DTT2DDS Which version of blender do yu use? I use 4.0 and 3.5, but neither of them can detect the importer addon😔 Link to comment Share on other sites More sharing options...
ailephi Posted February 6 Share Posted February 6 4 hours ago, kurokozeref said: F-SERVO This? that one yes 4 hours ago, Kanbara said: Which version of blender do yu use? I use 4.0 and 3.5, but neither of them can detect the importer addon😔 im using 3.4, i just put the plugin directly in the blender addon folder since it couldnt detect it for some reason when I had it installed from the zip file Link to comment Share on other sites More sharing options...
Kanbara Posted February 6 Share Posted February 6 (edited) 48 minutes ago, ailephi said: im using 3.4, Thanks! BTW, where are those chars' corresponding textures? All the .wtb files I find are mostly ui or environment textures. Edited February 6 by Kanbara Link to comment Share on other sites More sharing options...
Dmnslyrx8 Posted February 6 Share Posted February 6 (edited) I may have found some kind of hint on where those corresponding textures are. At first I opened the mmat files into my trusty hex editor, and saw the filenames of the textures, put them into the filelist and tried to extract, but had no luck. Decided to try to log the directory with Reloader-II for a filepath list for textures, still had no luck, then I saw a connection with those GTP files and the hashed names inside the mmat, so I assume the corresponding textures are located inside the following directory... granite/4k/gts/1/[insert hashed name such as 1_f46ebc1f33247b5ba4448a428b107edcdc0f4b0451f06b3701615823a41c94e9.gtp] while the inside the the mmat for pl0001 has f46ebc1f33247b5ba4448a428b107edcdc0f4b0451f06b3701615823a41c94e9 inside of it, seems to have 5 different hashes or file connections per material structure in the mmat, for each character also. Didn't check on enemies or NPC's, but probably same thing there. seems like these would house the diffuse, normal, msk1 and msk2 textures, while msk3 is in texture/4k/. Sadly I couldn't really decipher the gtp files. Edited February 6 by Dmnslyrx8 1 Link to comment Share on other sites More sharing options...
Drawing Posted February 8 Share Posted February 8 how did u manage to unpack archive? Link to comment Share on other sites More sharing options...
Dmnslyrx8 Posted February 8 Share Posted February 8 18 hours ago, Drawing said: how did u manage to unpack archive? to do so can be found here 1 Link to comment Share on other sites More sharing options...
Drawing Posted February 8 Share Posted February 8 Thanks. we will wait for tool to be updated. Guys do you know where monster and bosses are located in unpacked datas? Link to comment Share on other sites More sharing options...
Dmnslyrx8 Posted February 9 Share Posted February 9 (edited) 5 hours ago, Drawing said: Thanks. we will wait for tool to be updated. Guys do you know where monster and bosses are located in unpacked datas? Pretty much the tool is updated, all that's needed is the filelist to be more updated, which is 68.6% completed as of this post. Enemies/bosses are located in the "model/em/" folder, just copy/paste the respective em####.mmesh in the "model_streaming/lod0" folder and put it inside their model em#### directory. Textures are a different story tho. If the following textures you need aren't in "texture\4k\", then they're most likely stored inside gtp files which are in"granite\4k\gts\#", sadly no way to extract those currently. ba - dunno bg - background models bh - dunno ef - Effect meshes? em - Enemy/Bosses models et - Enemy/Boss transformation models? fe - Enemy/Boss face models fn - NPC face models fp - Playable Char face models it - Item models np - NPC models pl - Playable Char models tr - dunno we - Enemy Weapons wn - NPC Weapons wp - Playable Char weapons Edited February 9 by Dmnslyrx8 1 Link to comment Share on other sites More sharing options...
richball Posted February 22 Share Posted February 22 On 2/9/2024 at 12:31 PM, Dmnslyrx8 said: Pretty much the tool is updated, all that's needed is the filelist to be more updated, which is 68.6% completed as of this post. Enemies/bosses are located in the "model/em/" folder, just copy/paste the respective em####.mmesh in the "model_streaming/lod0" folder and put it inside their model em#### directory. Textures are a different story tho. If the following textures you need aren't in "texture\4k\", then they're most likely stored inside gtp files which are in"granite\4k\gts\#", sadly no way to extract those currently. ba - dunno bg - background models bh - dunno ef - Effect meshes? em - Enemy/Bosses models et - Enemy/Boss transformation models? fe - Enemy/Boss face models fn - NPC face models fp - Playable Char face models it - Item models np - NPC models pl - Playable Char models tr - dunno we - Enemy Weapons wn - NPC Weapons wp - Playable Char weapons I see these directories, can I view these directories in noesis? Do I need some scripts? Link to comment Share on other sites More sharing options...
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