DJ Normality Posted October 30, 2023 Share Posted October 30, 2023 (edited) Was able to dump these files down to some decompressed data. But it seems to be in split files. I could merge all data back together see if it can be parsed better but for now here is a car sample that I have. Hope we can get something working. Im pretty sure DK dave helped me with some of these files 😅 https://drive.google.com/file/d/19WfjfX-QdcIxf-w8YjPfZR3t16X6Wfmg/view?usp=drive_link Edited October 31, 2023 by DJ Normality Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted November 20, 2023 Engineer Share Posted November 20, 2023 I put 0, 4 and 5 in a single file and used Model researcher: 0 is vertices(short_sig, count 740, padding 2), 4 is Uvs(short_sig, count 740) 5 is faces(short/triangles, count 984) Don't know about 1, 2 and 3. Maybe those are the texture(?) Link to comment Share on other sites More sharing options...
huckleberrypie Posted December 9, 2023 Share Posted December 9, 2023 Any further developments on this one? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted December 9, 2023 Engineer Share Posted December 9, 2023 Nothing of importance: Link to comment Share on other sites More sharing options...
huckleberrypie Posted December 10, 2023 Share Posted December 10, 2023 I wonder if existing Jet Engine tools will work or if this is a newer branch of Gameloft's engine. Link to comment Share on other sites More sharing options...
Sreliata Posted February 8 Share Posted February 8 I'd love to be able to get the Disney Speedstorm models, too. Doesn't seem like anyone figured it out yet, mh? ._. Link to comment Share on other sites More sharing options...
Pige123 Posted June 16 Share Posted June 16 (edited) Hi, here is some files for Disney speed storm I have BMS stripped the pack PAK file and I have converted the textures to DDS. Can someone make a script for the characters and the textures and with a rig for Blender or Noesis . thanks https://www.dropbox.com/scl/fi/dqv2gu1l4fif4gibyuqws/DisneySpeedstorm.rar?rlkey=l75ikb6j9qvidw23c9z0hz2ce&st=v6ik738a&dl=0 Edited June 29 by Pige123 Link to comment Share on other sites More sharing options...
ksg22 Posted June 29 Share Posted June 29 On 12/9/2023 at 12:10 PM, shak-otay said: Nothing of importance: Hey this is like the only model ripping attempt I've seen so far, may I ask for a brief explanation on how you got that? Existing jet engine tools work for the textures with no problems but yeah the model format seems to be a little different (and the tool for it was discontinued since xentax shut down) so I'm very interested in learning more about this workflow. I'd really appreciate it thanks! Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 29 Engineer Share Posted June 29 Using hex2obj, but I don't remember exactly (obviously used fake face indices). You may trick around like so to get pointclouds: 397F9F3A0CA4BE5E_00000000_0.data 1 Link to comment Share on other sites More sharing options...
ksg22 Posted June 29 Share Posted June 29 2 hours ago, shak-otay said: Using hex2obj, but I don't remember exactly (obviously used fake face indices). You may trick around like so to get pointclouds: 397F9F3A0CA4BE5E_00000000_0.data Thank you, do you happen to still have the file that you used? (download for it seems to be removed) (regardless of the mesh being mostly useless) it would help me to understand it by being able to reproduce the results. Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 29 Engineer Share Posted June 29 FYI 1 Link to comment Share on other sites More sharing options...
ksg22 Posted June 29 Share Posted June 29 44 minutes ago, shak-otay said: FYI Thank you I really appreciate all of that! Now when I look at it in a hex editor, I can see the clear pattern, including the padding which I do not see on the exported files directly from the game.. which makes sense of course, and there's really nothing I can do with those files in their current state. I know that you're not the author of this post but would you happen to know of a tool that could have have been used in order to get the decompressed data? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 29 Engineer Share Posted June 29 I have no idea. But you could upload a compressed file to the "Compressed files and methods" sub forum and wait for an answer. Link to comment Share on other sites More sharing options...
Pige123 Posted June 29 Share Posted June 29 Here is some files I QuickBms I put the files in the folder with the BMS scrips too with some files from the game the files format is Jmodel These file may help you. https://www.dropbox.com/scl/fi/dqv2gu1l4fif4gibyuqws/DisneySpeedstorm.rar?rlkey=l75ikb6j9qvidw23c9z0hz2ce&st=v6ik738a&dl=0 Thanks Link to comment Share on other sites More sharing options...
ksg22 Posted June 29 Share Posted June 29 2 hours ago, shak-otay said: I have no idea. But you could upload a compressed file to the "Compressed files and methods" sub forum and wait for an answer. No worries, thank you for your help on this! I'll make a post there now. Link to comment Share on other sites More sharing options...
ksg22 Posted June 29 Share Posted June 29 (edited) 1 hour ago, Pige123 said: Here is some files I QuickBms I put the files in the folder with the BMS scrips too with some files from the game the files format is Jmodel These file may help you. https://www.dropbox.com/scl/fi/dqv2gu1l4fif4gibyuqws/DisneySpeedstorm.rar?rlkey=l75ikb6j9qvidw23c9z0hz2ce&st=v6ik738a&dl=0 Thanks I see we've got to a similar stage, trying out existing jet engine tools! It works perfect for the textures, but we're both stuck on the actual model stage 🙂 If we can get the decompressed files to this readable data, we can produce the model. I don't know about the bones, but getting the model itself would be a great step. The author of this post has the models in a decompressed format, and you can examine the hex in this way and construct the model. I also tried A9tool (asphalt 9 model rip tool) for the models and it doesn't work, it's also quite difficult to find since xentax is gone, but yeah doesn't work. Edited June 29 by ksg22 Link to comment Share on other sites More sharing options...
Pige123 Posted June 30 Share Posted June 30 Hi here is a link to a video on the video. It has a Discord link join the discord server and they may help you. Link to comment Share on other sites More sharing options...
Andree Posted June 30 Share Posted June 30 4 hours ago, Pige123 said: Hi here is a link to a video on the video. It has a Discord link join the discord server and they may help you. And I found the script. https://sites.google.com/view/sharp-design/tools/paid-scripts But sadly enough, you'll have to pay it. 😞 Link to comment Share on other sites More sharing options...
Pige123 Posted June 30 Share Posted June 30 I know it’s not a free tool. maybe one day will get a free tool hope so eventually Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 30 Engineer Share Posted June 30 (edited) Confusing. car_5660FF5B0E7A08A9.json.jmodel contains this from json jmodel And another model: car_24922C7461E7A08C.json.jmodel Edited July 1 by shak-otay Link to comment Share on other sites More sharing options...
Engineer Solution Durik256 Posted June 30 Engineer Solution Share Posted June 30 (edited) On 6/30/2024 at 7:52 AM, Andree said: And I found the script. https://sites.google.com/view/sharp-design/tools/paid-scripts But sadly enough, you'll have to pay it. 😞 o, I made this plugin, special for DJ Normality Edited July 5 by Durik256 1 Link to comment Share on other sites More sharing options...
Bigchillghost Posted July 5 Share Posted July 5 What the ...?!! Calhoun with materials automatically applied: Quadrified wireframe: Link to comment Share on other sites More sharing options...
DiMickFoxed65 Posted July 5 Share Posted July 5 3 hours ago, Bigchillghost said: What the ...?!! Calhoun with materials automatically applied: Quadrified wireframe: That's so cool!! How you managed to do it?! Link to comment Share on other sites More sharing options...
Pige123 Posted July 7 Share Posted July 7 Good job 👏 Hopefully will get a full release of the tool ☺️ Link to comment Share on other sites More sharing options...
Sreliata Posted September 29 Share Posted September 29 On 7/5/2024 at 8:06 PM, Bigchillghost said: What the ...?!! Calhoun with materials automatically applied: Quadrified wireframe: Oh my god!! Amazing!!! How did you do it? ^o^ Would you share that knowledge with us? We'd be so grateful. ♥ Link to comment Share on other sites More sharing options...
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