Mario123311 Posted February 21, 2024 Posted February 21, 2024 (edited) Crimson Tears is an obscure little title for the Playstation 2 that fascinated me. Back on XenTax (when it was still active), Durik256 managed to crack a bit of progress with getting at least one of the model formats readable to a degree, but with heavily broken UVs/materials and no skeleton. (You can download his old script here!) I doubt anyone else would be interested in trying to help out since I'm not exactly a coder but I have a weird appreciation for this little game and have actively been working on a sort of fangame based on it that's also coincidentally a crossover and I still think getting a hold of the character models of the main 3 playable characters would still be sweet. here's me just messing with Tokio's model with the script I saved from my topic (I dunno if I can even share it here or not after reading the recent rules) trying to reconstruct him a bit more manually. CrimsonTearsPlayers.zip And here's a zip with all the files from the player directory, the converted model in the screenshot is .LDP, Currently with help from people on discord, we've managed to find out that it's DAR is some sort of container for various files that may or may not be associated with Lightwave 3D (.LCA, .LFM) and various animation data. Edited February 22, 2024 by Mario123311 Added credits, Script author from the XenTax forums was found!
Engineers roocker666 Posted February 22, 2024 Engineers Posted February 22, 2024 I analyzed "ask0.ldp"(fisrt mesh) it looks like this. But I am not sure about UVs, they could be half float or short. UVs offset could be 0x730 or 0x734 I did not check.. In almost all PS2 models, faces are autogenerated so there is no faces data. Skeleton is at the end of the file but I am not good with bones format, lol. I hope this helps
Engineers Durik256 Posted February 22, 2024 Engineers Posted February 22, 2024 (edited) github: fmt_ldp.py old_Xentax_topic: Re: Crimson Tears (PS2) While inspecting the files, they seemed very familiar. I decided to perform a search throughout the PC and found the plugin I had made in the past. On 2/21/2024 at 6:52 AM, Mario123311 said: Someone managed to crack a bit of progress with ... I think it is necessary to indicate who it is.. Edited February 22, 2024 by Durik256 1
Mario123311 Posted February 22, 2024 Author Posted February 22, 2024 Oh hey, Awesome! I wish I had known the forums were going down when you last posted this, so it's a miracle you were on here. I'll add your name to the OP.
Unotwon Posted July 24 Posted July 24 Reviving this topic, because, there's a problem I can't bear up with. 2 months is a time I'm wasting on a single model (counting breaks for IRL, btw) to restore the UV of the 3d model. There's more to come, because I am planning on archiving these 3d models and submitting them to 3d model websites, including this one. I'm talking about Appleseed EX (ps2), which also uses .ldp format and as compatible for the ripping purposes (big thanks to the user RuperAvery (AppleseedExToolkit) for introducing formats) as Crimson Tears, but, as mentioned above by roocker666, PS2 autogenerates faces. Everything could've been perfect, but this is a major flaw. However, I am not giving up my hopes (how naive of me) and ask if somebody knows the way on how to preserve original UVs and importing them to Blender. TLDR:Anybody knows a way of ripping PS2 models (at least this said .ldp) without UV loss AKA saved the face data? (example below: 2 months edit VS freshly imported FBX of an unedited model, just as show in the subj above)
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