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Unity 3d Assets files

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aluigi, posted Tue Aug 05, 2014 1:51 pm (15)


All the known tools extract the original resources just as they are archived.

UABEA
https://github.com/nesrak1/UABEA

UABE
https://github.com/DerPopo/UABE

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AssetStudio / UnityStudio
https://github.com/Perfare/UnityStudio/releases

UnityEX
http://www.zoneofgames.ru/forum/index.p ... opic=36240

Unity Assets Bundle Extractor
https://7daystodie.com/forums/showthrea ... -Extractor
https://github.com/DerPopo/UABE

UnityPack/unityextract
https://github.com/HearthSim/UnityPack

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Unity Engine assets extractor
http://aluigi.org/papers/bms/unity.bms
It works with all the known versions of Unity 3d I have tested.
There is also the script for the webplayer's files with unity3d extension:
http://aluigi.org/papers/bms/unity3d_webplayer.bms
*update* currently the script is no longer compatible with recent formats, I don't plan to work on it

Unity assets viewer
https://alexsadonis.blogspot.com
(last update 2016, probably old)

Unity Assets Explorer
viewtopic.php?f=9&t=36
http://forum.xentax.com/viewtopic.php?f=10&t=10085
*update* currently abandoned?

Grim's Unity Asset Editor
http://www.moddb.com/games/7-days-to-di ... set-editor
This is the only one to have also some plugins to read some of the archived content, unfortunately it's no longer supported and works only with some Unity3d versions.

Disunity
https://github.com/ata4/disunity
(last github update 2016, probably old)

old Unity Studio
https://github.com/RaduMC/UnityStudio (last github update 2015, probably old)
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Chipicao, posted Fri Aug 08, 2014 7:35 am (37)


My Unity Importer maxscript can load 3D models and extract textures from all Unity versions.
XeNTaX thread
original thread on Kotton's Chop Shop (contains all changelogs from 2013)
direct download on MediaFire

The script is compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games built with Unity 2, 3 and 4.
Thoroughly tested with Web and PC games built with versions 2.5.0f5, 2.5.1f5, 2.6.0f7, 2.6.1f3, 3.0.0f5, 3.1.0f4, 3.2.0f4, 3.3.0f4, 3.4.0f5, 3.4.1f5, 3.4.2f3, 3.5.0f5, 3.5.1f2, 3.5.2f2, 3.5.3f3, 3.5.4f1, 3.5.5f3, 3.5.6f4, 3.5.7f6, 4.0.0f7, 4.0.1f2, 4.1.0f4, 4.1.2f1, 4.1.3f3, 4.1.4f1, 4.1.5f1, 4.2.0f4, 4.2.1f4, 4.2.2f1, 4.3.0f4, 4.3.1f1, 4.3.2f1, 4.3.3f1, 4.3.4f1 and 4.5.0f6.

Can extract and rebuild headers for the following types of textures:
- DDS: Alpha8, ARGB4444, RGB24, ARGB32, BGRA32, RGB565, DXT1, DXT5, RGBA 4bpp
- PVR: PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4
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aluigi, posted Fri Aug 08, 2014 3:26 pm (49)


@Haoose
I have seen on Xentax that the Savegame section is not that success, only 6 threads in 8 months.
Are you sure it's really necessary?
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Haoose, posted Fri Aug 08, 2014 5:38 pm (50)


aluigi wrote:
Are you sure it's really necessary?

So what? Sometimes I like to post in her keys to decrypt save-files. Maybe someone would be useful. I leave to your discretion. I think save-forum will not be superfluous.
P.S. Sorry for "good" english =)
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aluigi, posted Fri Aug 08, 2014 5:56 pm (52)


Ok, I'm adding it.
Anyway it's very strange that something so used and common like savegames editing was an epic fail on Xentax.
Many people contacted me in the past about savegames... mah, let's try :)
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aluigi, posted Mon Aug 18, 2014 7:20 am (206)


There is a problem but it affects the reimporting of few files dumped with the guessed extension.
Those with a name work without problems.
Anyway I will fix in next version of quickbms.
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ghost, posted Tue Aug 19, 2014 10:32 am (213)


good!
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makc_ar, posted Tue Aug 26, 2014 12:50 pm (298)


aluigi, won't forget to make a script on new archives, will you?
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aluigi, posted Tue Aug 26, 2014 2:09 pm (299)


What are the new archives?

I updated quickbms just yesterday to solve that problem I told some posts before.
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Haoose, posted Tue Aug 26, 2014 6:48 pm (302)


aluigi wrote:
What are the new archives?

Unity v4.6, Unity v5.0 beta
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aluigi, posted Wed Aug 27, 2014 6:51 am (312)


I checked the archive "unity editor resources" in Unity 4.6 but it got extracted correctly without problems.

Unity 4.6 is the only beta I found.

The unityPackage files are tar.gz (add tgz extension and open with 7zip).

I'm unable to find other packages to test.
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aluigi, posted Thu Mar 05, 2015 6:15 pm (3622)


The current version of my unity.bms script is 0.1.3.
It has support for Unity 5 (file version 0xe) and a strange field that was found in the file version 7.
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fixx1983, posted Tue Mar 10, 2015 11:26 pm (3733)


aluigi, i've tried to unpack assets files of Republique, which use Unity 5, but QuickBMS ask me forr overwrite some files. Every button i press it close.
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aluigi, posted Wed Mar 11, 2015 11:15 am (3746)


Ok upload the file and I will take a look at it.
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aluigi, posted Fri Mar 13, 2015 8:56 am (3814)


Please try the new updated version because I guess the problem was in a "padding" that was handled as a "short" (I had only few samples to work on):
http://aluigi.org/papers/bms/unity.bms
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Gimlao, posted Mon Mar 16, 2015 4:37 pm (3925)


It seems that "Ori and the Blind Forest" assests files may be protected...

All of the 4 softwares are throwing errors.
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MerlinSVK, posted Mon Mar 16, 2015 7:09 pm (3929)


It's not protected. It's made in Unity 5 which has a bit different assets structure.
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aluigi, posted Tue Mar 17, 2015 9:52 am (3935)


My script supports Unity 5.
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AlphaTwentyThree, posted Tue Mar 24, 2015 8:24 am (4045)


Hey Luigi! I've enhanced your script with some type distinctions (function disttype) and thus changed the name creation. Take a look and decide if you want to use this or parts of it! The advantage could be that others can contribute and add other identified file types.

GRAF~unity.zip

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aluigi, posted Tue Mar 24, 2015 4:15 pm (4056)


Very cool idea, I have updated the script accordingly.
The only thing I changed was the FNAME generation that I have set just like it was before plus the extension.
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AlphaTwentyThree, posted Wed Mar 25, 2015 10:38 am (4089)


Updated disttype function with aif:
Code:
startfunction disttype
   string EXT p= ".%d" TYPE
   if TYPE == 21
      set EXT ".mat"
   elif TYPE == 28
      set EXT ".tex"
   elif TYPE == 48
      set EXT ".shader"
   elif TYPE == 49
      savepos MYOFF
      goto OFFSET
      get DUMMY long
      getDstring TEST 4
      if TEST == "         math OFFSET = 4
         math SIZE -= 4
         set EXT ".xml"
      endif
      goto MYOFF
   elif TYPE == 74
      set EXT ".ani"
   elif TYPE == 83
      set EXT ".snd"
      savepos MYOFF
      goto OFFSET
      getDstring DUMMY 0x14
      getDstring TEMP 4
      if TEMP == "OggS"
         set EXT ".ogg"
         math OFFSET = 0x14
         math SIZE -= 0x14
      elif TEMP == "RIFF"
         set EXT ".wav"
         math OFFSET = 0x14
         math SIZE -= 0x14
      elif TEMO == "FORM"
         set EXT ".aif"
         math OFFSET = 0x14
         math SIZE -= 0x14
      endif
      goto MYOFF
   elif TYPE == 115
      set EXT ".script"
   elif TYPE == 128
      set EXT ".ttf"
   elif TYPE == 150
      set EXT ".bin"
   elif TYPE == 152
      math OFFSET = 0x10
      math SIZE -= 0x10
      set EXT ".ogm"
   elif TYPE == 156
      set EXT ".ter"
   elif TYPE == 184
      set EXT ".sbam"
   elif TYPE == 194
      set EXT ".tes"
   endif
endfunction
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Haoose, posted Fri Mar 27, 2015 10:46 pm (4149)


AlphaTwentyThree
Quote:
elif TEMO == "FORM"

TEMO  TEMP
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