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Unity 3d Assets files

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AlphaTwentyThree, posted Thu May 21, 2015 9:07 pm (5347)


And another update. Takes care of zero byte files.

unity_0.2.1c.zip

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AlphaTwentyThree, posted Tue May 26, 2015 7:15 am (5422)


Luigi, can you test your script with the file I've uploaded? That would be splendid! :D
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aluigi, posted Tue May 26, 2015 10:47 pm (5453)


Are you sure that file is complete?
In my opinion there is a missing byte at the beginning, in fact if you add a 0x00 at offset 0 everything works perfectly.
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AlphaTwentyThree, posted Sun May 31, 2015 7:26 pm (5511)


That is truly strange. Maybe you should keep the script as it is for now until I encounter another one of these.
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xunxun, posted Thu Jun 11, 2015 3:12 am (5666)


Can this export animation?
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aluigi, posted Sun Sep 13, 2015 5:21 pm (7458)


I guess the raw fonts of unity are not ready to be used with normal viewers and editors.
I'm not sure but I think that's the reason.
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hackspeedok, posted Mon Sep 14, 2015 6:57 am (7467)


aluigi wrote:
I guess the raw fonts of unity are not ready to be used with normal viewers and editors.
I'm not sure but I think that's the reason.

Can you give me some clues ? Thanks so much
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aluigi, posted Mon Sep 14, 2015 7:05 am (7469)


The script dumps the files "as-is" (raw) without adding headers or converting them to a common format.
So I think this can be the reason why you can't open these fonts with the normal tools, simply because they are not the expected format but are a raw/custom one.
Maybe AlphaTwentyThree or others can give you more information about how to handle them.
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hackspeedok, posted Mon Sep 14, 2015 8:48 am (7471)


aluigi wrote:
The script dumps the files "as-is" (raw) without adding headers or converting them to a common format.
So I think this can be the reason why you can't open these fonts with the normal tools, simply because they are not the expected format but are a raw/custom one.
Maybe AlphaTwentyThree or others can give you more information about how to handle them.


Thanks. aluigi :)
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Haoose, posted Mon Sep 14, 2015 1:14 pm (7480)


Font can be at vectorial, and texture with block descriptions of characters. Not so easy as you think. =) File extension of nothing says.
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hackspeedok, posted Mon Sep 14, 2015 1:57 pm (7481)


Haoose wrote:
Font can be at vectorial, and texture with block descriptions of characters. Not so easy as you think. =) File extension of nothing says.

waiting for new update of Unity Assets Explorer :D
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makc_ar, posted Mon Sep 14, 2015 7:27 pm (7482)


hackspeedok
Try this tool (GUI console): https://yadi.sk/d/m3vFWoQ3j62Cr (update 14.09.2015)
Homepage: http://www.zoneofgames.ru/forum/index.p ... opic=36240

Console Usage:
Unpack:
UnityEX export FILE_NAME.assets -t ttf,txt,-5,-10 etc
Pack:
UnityEX.exe import FILE_NAME.assets -t ttf,txt,-5,-10 etc
Or Mask
Unpack:
for %%a in (*.assets) do UnityEX export "%%a" -t ttf,txt,-5,-10 etc
Pack:
for %%a in (*.assets) do UnityEX import "%%a" -t ttf,txt,-5,-10 etc

UnityEX.rar

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hackspeedok, posted Tue Sep 15, 2015 7:25 am (7493)


makc_ar wrote:
hackspeedok
Try this tool (GUI console): https://yadi.sk/d/m3vFWoQ3j62Cr (update 14.09.2015)
Homepage: http://www.zoneofgames.ru/forum/index.p ... opic=36240

Console Usage:
Unpack:
UnityEX export FILE_NAME.assets -t ttf,txt,-5,-10 etc
Pack:
UnityEX.exe import FILE_NAME.assets -t ttf,txt,-5,-10 etc
Or Mask
Unpack:
for %%a in (*.assets) do UnityEX export "%%a" -t ttf,txt,-5,-10 etc
Pack:
for %%a in (*.assets) do UnityEX import "%%a" -t ttf,txt,-5,-10 etc


perfect, many thanks for u :D
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AlphaTwentyThree, posted Tue Sep 15, 2015 9:44 pm (7500)


Huh. Does this convert fonts?
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Taktloss, posted Sat Sep 26, 2015 5:55 pm (7738)


Hello since the tools are all closed source is there any documentation about the Unity file format :) ?
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AlphaTwentyThree, posted Sun Sep 27, 2015 8:33 am (7750)


Taktloss wrote:
Hello since the tools are all closed source is there any documentation about the Unity file format :) ?

If you look at Luigi's script you can see the variables easily.
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davidamado, posted Sat Oct 03, 2015 5:59 pm (7938)


Hi, my name is david amado.
I am Android developer and love Unity.
A week ago my computer was infected by Cryptowall, a destructive virus.
This virus encrypts all your files and makes them unusable. Hijacks your files and asks you money for them , 500 euros in my case.
I lost my last project, but i think i can recovery.
only my textures and scripts was affects by the virus ( well, in really the sounds too, but i download the sounds again)
Finally after too much work i fund the scripts.
Open a old apk change his extension for zip and extract in a folder.
i use .Net Reflector to recovery all scripts, im happy now :).
But now i need recovery the textures, i use the unity script by aluigi and i fund all the tex images.
but this is tex extension and i cant find a converter.
all converter software i used say the same error, can?t read the *.tex files.
How solved this problem and read the tex files?
this method can be really good for all the people affect by Cryptowall o similar.
Really thank you for your awnser. all of you are doing a great job.
Thank you (sorry for my bad english)
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AlphaTwentyThree, posted Sun Oct 04, 2015 1:15 pm (8020)


@ davidamato: sorry, I don't have experience in tex files. Maybe somebody else here can help you with your issue.

Hey Luigi, I've found an assets file that doesn't extract properly: http://*USE_ANOTHER_FILEHOSTING*/d7cf33f ... npacked.7z
It was inside a UnityRaw archive which I extracted with your script.
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hackspeedok, posted Sun Oct 04, 2015 3:58 pm (8026)


davidamado wrote:
Hi, my name is david amado.
I am Android developer and love Unity.
A week ago my computer was infected by Cryptowall, a destructive virus.
This virus encrypts all your files and makes them unusable. Hijacks your files and asks you money for them , 500 euros in my case.
I lost my last project, but i think i can recovery.
only my textures and scripts was affects by the virus ( well, in really the sounds too, but i download the sounds again)
Finally after too much work i fund the scripts.
Open a old apk change his extension for zip and extract in a folder.
i use .Net Reflector to recovery all scripts, im happy now :).
But now i need recovery the textures, i use the unity script by aluigi and i fund all the tex images.
but this is tex extension and i cant find a converter.
all converter software i used say the same error, can?t read the *.tex files.
How solved this problem and read the tex files?
this method can be really good for all the people affect by Cryptowall o similar.
Really thank you for your awnser. all of you are doing a great job.
Thank you (sorry for my bad english)


Try this viewtopic.php?f=9&t=1380
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DerKevin, posted Mon Oct 05, 2015 3:38 pm (8080)


Hey!
I was trying to rip some models from tombraider go. so i downloaded the iphone ipa, renamed it as zip, exported it, opened the package on a mac and grabed some .assets files from there.
this is the first resourses.assets file: https://www.dropbox.com/s/kjw0s6bbzhgot ... ssets?dl=0

i tried everything. disuniy, quickbms, UnityEX, the unity asset viewer 2.0 and nothing worked. it either gave me some .43 files (Unity Asset Explorer 315) which i tried to open with noesis but didnt worked
or some .mesh files (UnityEx) which i can not open at all

to get the texture files is easy, works with disunity. but the meshes are somehow hard to export

so, could somebody help me there? :)
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Link_of_Hyrule, posted Sat Oct 10, 2015 11:01 am (8306)


So I extracted all these .tex files and a lot of them won't convert to .dds files here is an example of one of the files it couldn't convert https://drive.google.com/file/d/0B75891 ... sp=sharing I Unity Asset Explorer refused to extract these so I used the unity.bms script to extract all the .tex files in the asset explorer it calls them "28 (Texture2D - UNUSED28)" and "28 (Texture2D - UNUSED29)" and doesn't want to convert them to .dds files. If anyone can make a .bms script to batch convert them from .tex to .dds that would be much appreciated. I got these files from a game called shroud of the avatar in the resources.assets file I'm using them for a an item and skill database website. https://www.shroudoftheavatar.com/ here is the game download if you want to help with this more. https://d2sx9mrt4zumaq.cloudfront.net/I ... taller.exe the game's installer is freely avaliable but you need an account to login since that's how it authenticates your purchase but don't need it to install the game and have access to the resource files. This should be all the .tex files from the main resource file however. https://drive.google.com/file/d/0B75891 ... sp=sharing
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Acewell, posted Sun Oct 11, 2015 1:33 am (8331)


Found another unity tool called Unity Assets Bundle Extractor

https://7daystodie.com/forums/showthrea ... -Extractor

It looks like development is still somewhat active.
I've been using it to look through and extract stuff from Star Wars Uprising .assetbundle files. :D
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