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Unity 3d Assets files

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Link_of_Hyrule, posted Mon Oct 12, 2015 5:34 am (8373)


Acewell wrote:
Found another unity tool called Unity Assets Bundle Extractor

https://7daystodie.com/forums/showthrea ... -Extractor

It looks like development is still somewhat active.
I've been using it to look through and extract stuff from Star Wars Uprising .assetbundle files. :D


I saw that unfortunately nothing seems to be able to convert these weird formated .tex files in the game I wanted them from to .dds like some of them convert but a bunch of them won't.
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DerPopo, posted Mon Oct 19, 2015 1:33 pm (8639)


Link_of_Hyrule wrote:
Unity Asset Explorer refused to extract these so I used the unity.bms script to extract all the .tex files in the asset explorer it calls them "28 (Texture2D - UNUSED28)" and "28 (Texture2D - UNUSED29)" and doesn't want to convert them to .dds files.


These textures are crunched DXT1 (UNUSED28) / DXT5 (UNUSED29). These formats were added with Unity 5.1. The current version of Assets Bundle Extractor supports these (in case of this game, the 5.0.1f1 type database is required).
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PlanK69, posted Thu Oct 22, 2015 7:10 am (8759)


Hey

So I tried using the .bms extractor on a unity5 .unity3d file with this script: http://aluigi.altervista.org/bms/unity.bms and also with this script: http://aluigi.altervista.org/bms/unity3d_webplayer.bms . And none of the scripts worked. I also used this UAE https://7daystodie.com/forums/showthrea ... -Extractor, but that didn't work either.

The file is .unity3d (Unity5), and the game in question is Hearthstone. I've uploaded the file in question here, so that you can try it for yourself: https://www.dropbox.com/s/rdivj7rd6pzi7 ... ity3d?dl=0

The game was recently updated from Unity3 engine to Unity5 engine, and now "Disunity" doesn't work anymore, because I used to use it, so it's pretty clear that something drastically changed in the game files, since it seems that nothing is extracting these new unity5 stuff from Hearthstone anymore.

The file that I've uploaded, contains .ogg music files. So if you've possibly managed to extract the file, (and if it contains .ogg files) then you know you've done it right.

I really hope that you can help, since I've seen that unity5 files from other games are able to be extracted, but it seems the files from Hearthstone is different somehow.

Looking forward to someone helping (hopefully the MVP aluigi :)
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aluigi, posted Thu Oct 22, 2015 8:35 am (8761)


It's a UnityRaw archive, this is probably the 3rd or 4th one I see on the forum so I guess it's time to find a solution for this format.

Anyway I checked it and basically it's all made by FSB5 archives so my suggestion is to use fsbext with the options -o -1 on it and you will be able to extract everything.
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DerPopo, posted Thu Oct 22, 2015 10:16 am (8767)


UnityRaw file are like UnityWeb except they aren't compressed. These are sometimes used for standalone games (probably because they don't always have to be repacked).
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PlanK69, posted Thu Oct 22, 2015 1:29 pm (8775)


aluigi wrote:
It's a UnityRaw archive, this is probably the 3rd or 4th one I see on the forum so I guess it's time to find a solution for this format.

Anyway I checked it and basically it's all made by FSB5 archives so my suggestion is to use fsbext with the options -o -1 on it and you will be able to extract everything.


I have the fsb extractor on my PC, but I don't know how to enter the "-o -1" command, since all it does when I open the "fsbext.exe", is allow me to select the file, and then the destination... it doesn't give me a place to enter any commands.

Could you perhaps explain the process alittle more for a layman please? :P
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aluigi, posted Thu Oct 22, 2015 3:47 pm (8780)


You have two ways to add that option, using fsbext from command-line or creating a shortcut to fsbext.exe appending -o -1 to the Target entry of its properties.
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PlanK69, posted Thu Oct 22, 2015 6:55 pm (8790)


Ok cool, thanks I did that, and it worked. But none of the .ogg files want to play now :( And their names aren't correct at all.

I'll just wait until you can possibly create a correct .bms script for this type of Unity5 file, or maybe until the guy who does "Disunity" updates his project.

Thanks!
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aluigi, posted Thu Oct 22, 2015 7:02 pm (8791)


Ogg are a big problem with fsbext because they are a sequence of ogg frames without the header.
There are a couple of tools that you can try but still you need each separate fsb file extracted first.
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aluigi, posted Thu Oct 29, 2015 10:15 am (9068)


Because it's a compressed file system so the files are uncompressed but the whole archive is compressed.
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PlanK69, posted Thu Oct 29, 2015 11:42 am (9070)


aluigi, you're still working on this little Unity5 problem right? Like for instance with the .unity3d file that I provided previously? Would be great if there was a .bms script that worked for it.

I know you got many things keeping you busy :)
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aluigi, posted Thu Oct 29, 2015 12:17 pm (9072)


I have just updated the unity.bms script to version 0.2.4 for supporting the UnityRaw files.

You can use it also with that soundsjaJP0.unity3d you provided and it will extract 2 files:
CAB-soundsjaJP0 is a sort of unity file but contains no real data, just references that don't work in the script (references are NOT data)
CAB-soundsjaJP0.resource is just a sequence of FSB5 files to extract with fsbext -o -1

Basically it changes nothing to your specific case while it changes a lot for the other UnityRaw archives.
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PlanK69, posted Thu Oct 29, 2015 2:49 pm (9075)


Ah ok I see. So, what's the problem the file? Does it use a different compression method to other Unity5 files? Because it seems like only these files have trouble extracting... I even tried other extractors that repute to be able to extract unity5, and they all failed.
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aluigi, posted Thu Oct 29, 2015 4:36 pm (9078)


Ah right, ogg files in FSB5 are not supported for the extraction in fsbext.
I mean that they are extracts "as-is" and can't be played with the common players.
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AlphaTwentyThree, posted Tue Nov 17, 2015 9:43 am (9826)


Any news on the unityraw file from above?
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PlanK69, posted Tue Nov 17, 2015 1:07 pm (9835)


I'm also wondering... it seems there's a rather large demand for having this unity3d thing being extractable. But Aluigi already acknowledged that he realizes that fact, so I'm guessing he's already working on it.
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aluigi, posted Wed Nov 18, 2015 12:48 am (9874)


@AlphaTwentyThree
I have not worked on it yet.
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AlphaTwentyThree, posted Wed Nov 18, 2015 7:32 am (9876)


aluigi wrote:
@AlphaTwentyThree
I have not worked on it yet.

No problem, thanks for letting me know!
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hackspeedok, posted Thu Nov 19, 2015 5:44 pm (9904)


Can you help me ? I saw a new type of UnityRaw
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aluigi, posted Thu Nov 19, 2015 9:56 pm (9920)


I don't know how to help with that file.
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hackspeedok, posted Fri Nov 20, 2015 5:53 am (9925)


aluigi wrote:
I don't know how to help with that file.

can not unpack ???? :(
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aluigi, posted Fri Nov 20, 2015 7:32 am (9928)


I gave it a quick look and didn't find small things to change in the script. Anyway it's just 150kb, do you have a bigger file?
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