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Unity 3d Assets files

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PlanK69, posted Thu Dec 14, 2017 7:11 pm (30759)


I mean for instance: To extract all sounds from multiple files... or all images (png) from multiple files... It takes me on average 3hours to open each file individually, select the sound files, and then extract them (with UABE), for the specific game I'm datamining... and each time there's a new update for the game, I gotta do all that over again, which is a pain
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Acewell, posted Thu Dec 14, 2017 10:39 pm (30765)


PlanK69 wrote:
I mean for instance: To extract all sounds from multiple files... or all images (png) from multiple files...

yes you can already do that :)
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PlanK69, posted Thu Dec 14, 2017 11:32 pm (30768)


how? because on my UABE there is just "open", "load package file", "save", "mod maker", and "exit" options... nothing else
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Acewell, posted Thu Dec 14, 2017 11:42 pm (30770)


you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl click and use the plugins to export to usable files. :D

edit
if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use :) )
1. batch.txt file with this in it
Code:
 DIR C:\temp

2. UABE.bat file with this in it
Code:
AssetBundleExtractor.exe batchexport batch.txt

i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE. :D
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PlanK69, posted Fri Dec 15, 2017 5:04 am (30771)


Your first method didn't work, but the method in your edit worked (it's still bothersome having to do all those steps, but it's definitely quicker than doing them one by one). I just thought that you meant that UABE has a 'built in' batch extractor, because if I had used it the way that I have been using it all these years, and doing it one-by-one (which takes ages), while the program actually HAD a batch extraction function, then I prolly would have killed myself out of pure regret. But yeah your little 'batch trick' is awesome and I'll be using it from now on, thanks very much. You just saved me a couple of hours of work every few months, which probably adds up to 10hrs in a year, which is not too bad! Thanks again Mr. Acewell
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Acewell, posted Fri Dec 15, 2017 7:43 am (30774)


it all works, just depends on the type of files you currently are working with, if you have a bunch of "CAB-"
files etc you can probably just go ahead and open them all at the same time with no extra steps.
just be mindful of the types you have and make adjustments accordingly.
but really it doesn't take long at all to extract any of this stuff, it takes longer to type this up. :D
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DrStrange20, posted Sat Feb 17, 2018 12:21 pm (32545)


aluigi wrote:
My script supports Unity 5.

You can add DevXUnity Unpacker to the list of these utilities.
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aluigi, posted Sat Feb 17, 2018 2:08 pm (32549)


The problem is that it's commercial and I have seen no feedback about it yet from other users.
I'm quite sure there are very few people in the community interested in spending between 40 and 260 USD for a similar software just to mod some games.
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DrStrange20, posted Tue Feb 20, 2018 1:24 pm (32635)


aluigi wrote:
The problem is that it's commercial and I have seen no feedback about it yet from other users.
I'm quite sure there are very few people in the community interested in spending between 40 and 260 USD for a similar software just to mod some games.

Yes, all true, but this utility knows how to only want the soul, how to say the developer polnrtsennyu demo version has not yet done, but can soon make. I also do not like the price for the application, but what can you do if you need to seriously do this prog, then do not be sorry to buy, and not for once, just for once and planned full version of the demo)
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chrrox, posted Wed Feb 21, 2018 1:37 am (32656)


the whole point of the program seems to be to scare devs into buying his software so people can't easily rip from their games.
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Arimil, posted Fri Apr 27, 2018 4:47 am (34406)


Does anyone know if any of these are able to pack CAB into unityweb packages? I'm trying to change some data in a unityweb package and UABE lets you make changes to CAB files but, the game in question loads unityweb archives.
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offering7866, posted Sat May 12, 2018 2:02 am (34890)


Does anyone know how to rip multiple files in UnityEX? I can only extract the contents from a compressed Unity3D file one at a time with this program.
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morefun1314, posted Mon Feb 11, 2019 8:10 am (43368)


Hi.i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/
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Rulesless, posted Mon Apr 27, 2020 1:55 am (56313)


Can I edit a MonoBehaviour .dat only in hexadecimal?
The attached file is from "PC Building Simulator".
Thanks
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douchi, posted Thu Sep 03, 2020 3:08 am (58515)


Acewell wrote:
you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl click and use the plugins to export to usable files. :D

edit
if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use :) )
1. batch.txt file with this in it
Code:
 DIR C:\temp

2. UABE.bat file with this in it
Code:
AssetBundleExtractor.exe batchexport batch.txt

i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE. :D

Hello, I used this batch method and successfully opened the file in batch. However, when exporting PNG images, you will be prompted [unable to open the streamed data file! Unable to convert the texture data!]
https://mega.nz/file/qyIBFQCL#sQqI8WZAd ... hSnoSR8Rqg
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suyaku92, posted Fri Oct 02, 2020 3:06 am (58983)


hello Aluigi, when i try to extract this .ab file with unity3d_webplayer.bms, I got this error:
Code:
- signature of 8 bytes at offset 0x00000000 doesn't match the one
  expected by the script:

  this one: "UnityFS"
  55 6e 69 74 79 46 53 00                           UnityFS.

  expected: "UnityWeb"
  55 6e 69 74 79 57 65 62                           UnityWeb

- 0 files found in 0 seconds
  coverage file 0     0%   8          5005533    . offset 00000008


unity.bms is not lucky either:
Code:
Error: incomplete input file 0: D:\Workspace\DUO\quickbms\charlotte001_body.ab
       Can't read 1 bytes from offset 590661ba.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   24         5005533    . offset 590661ba

Last script line before the error or that produced the error:
  84  get DUMMY byte


I understand that your scripts does not support this unity version, Could you please help me on this one? Thanks in advanced!
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JesWhite, posted Sun Jan 31, 2021 9:44 am (61931)


hi,
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?
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Hexaae, posted Fri Feb 19, 2021 11:08 am (62373)


JesWhite wrote:
hi,
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?

See if this can help: viewtopic.php?f=12&t=14147
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luatdolphin, posted Wed Jul 07, 2021 5:05 am (65071)


Please help me unpack and reimport this file type. I cannot use unity.bms script with this file
Link:
https://gofile.io/d/gVJ4c5
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