March 12, 20242 yr i don't know if you can help me to import csv to blender i found a script but it doesn't impose uvmap in a correct way. csv.zip import_pix.py
March 13, 20242 yr Supporter There's lots of doubles, and even worse, many 1.0 1.0 in the vt lines: ... vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.250980 0.250980 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 0.250980 0.250980 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.749020 0.749020 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 Thinking... Just a wild guess, but I think the uv data interpretation is wrong for these models. Maybe it's half floats instead of floats or, more likely, a 1-x problem because one half of the uv map is empty. edit: reminds me of a problem I'd solved on former xentax; but don't remember, how: Edited March 13, 20242 yr by shak-otay
March 13, 20242 yr Author 7 hours ago, shak-otay said: There's lots of doubles, and even worse, many 1.0 1.0 in the vt lines: ... vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.250980 0.250980 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 0.250980 0.250980 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.498040 0.498040 vt 0.749020 0.749020 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 vt 1.000000 1.000000 Thinking... Just a wild guess, but I think the uv data interpretation is wrong for these models. Maybe it's half floats instead of floats or, more likely, a 1-x problem because one half of the uv map is empty. edit: reminds me of a problem I'd solved on former xentax; but don't remember, how: this is a renderdoc capture, maybe they are incomplete because export vs input not vs output was my mistake. out.zip
March 13, 20242 yr Supporter Solution Well, I should have paid more attention to the first line of the csv! (simply adjust the indices here: uv = (float(row[16]), 1.0 - float(row[17])) It's for the body.csv from your opening post.) Edited March 13, 20242 yr by shak-otay
March 13, 20242 yr Author 24 minutes ago, shak-otay said: Well, I should have paid more attention to the first line of the csv! (simply adjust the indices here: uv = (float(row[16]), 1.0 - float(row[17])) It's for the body.csv from your opening post.) if it works thank you very much
April 9, 20242 yr Localization I released the 3D Object Converter v10.603 (Windows) that supports the following file format: RenderDoc *.csv for load. How to get the 3D Object Converter v10.603: - Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). - Just use the Help/Check for updates... function to get the v10.603. Edited April 9, 20242 yr by Karpati
April 10, 20242 yr Supporter On 3/12/2024 at 4:50 AM, AOBA200941 said: import csv i made plugin for Noesis fmt_cvs.py (faces, vert, norm, uvs)
August 22, 20241 yr On 3/12/2024 at 1:05 PM, AOBA200941 said: ive came across a similar issue, execept i cleared up doubles, and the uv map still looks weird after unwrapping it (the texture for the model is set up differently from the uv map), how can this be solved? (image attached below)
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