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Go to solution Solved by shak-otay,

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There's lots of doubles, and even worse, many 1.0 1.0 in the vt lines:

...

vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.250980 0.250980
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 0.250980 0.250980
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.749020 0.749020
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000

 

Thinking...

Just a wild guess, but I think the uv data interpretation is wrong for these models.

Maybe it's half floats instead of floats or, more likely, a 1-x problem because one half of the uv map is empty. 

edit: reminds me of a problem I'd solved on former xentax; but don't remember, how:

 

pix-uv-problem.png

Edited by shak-otay
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7 hours ago, shak-otay said:

There's lots of doubles, and even worse, many 1.0 1.0 in the vt lines:

...

vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.250980 0.250980
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 0.250980 0.250980
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.498040 0.498040
vt 0.749020 0.749020
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 1.000000

 

Thinking...

Just a wild guess, but I think the uv data interpretation is wrong for these models.

Maybe it's half floats instead of floats or, more likely, a 1-x problem because one half of the uv map is empty. 

edit: reminds me of a problem I'd solved on former xentax; but don't remember, how:

 

pix-uv-problem.png

this is a renderdoc capture, maybe they are incomplete because export vs input not vs output was my mistake.

out.zip

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  • Solution
Posted (edited)

Well, I should have paid more attention to the first line of the csv!

(simply adjust the indices here:             uv = (float(row[16]), 1.0 - float(row[17]))

 It's for the body.csv from your opening post.)

body-pix.jpg

Edited by shak-otay
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24 minutes ago, shak-otay said:

Well, I should have paid more attention to the first line of the csv!

(simply adjust the indices here:             uv = (float(row[16]), 1.0 - float(row[17]))

 It's for the body.csv from your opening post.)

body-pix.jpg

 

if it works thank you very much

EWEFWEF.PNG

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  • 4 weeks later...

I released the 3D Object Converter v10.603 (Windows) that supports the following file format:

RenderDoc *.csv for load.

 

How to get the 3D Object Converter v10.603:

- Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).

- Just use the Help/Check for updates... function to get the v10.603.

 

RenderDoc_CSV.jpg

Edited by Karpati
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