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Shadow of the Colossus Remake (PS4) Models

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On 5/3/2025 at 6:20 AM, Shadowth117 said:

As I stated on Github, you need to extract the psarc files together into the main game folder like this: image.thumb.png.17634adfa456eabf65b7acf23ce30bae.png

The game basically has a virtual path system that treats the paths like this and as .psarc handling was outside of the scope of my own tool, I'll need those extracted to create a physical variation of said virtual path system. 
The game files reference each other inside themselves; cmdls reference cmshs and cmats which reference ctxrs which reference ctxcs... it's a whole chain and while you can guess it in some cases, to do it right you need to have everything accessible. Cmdls alone don't contain any mesh data, only references to the actual mesh data.

You can use this tool for that:
https://github.com/rm-NoobInCoding/UnPSARC/releases

Thank you so much for your guidance! All the issues have been resolved.

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  • Shadowth117
    Shadowth117

    About that, at the time I thought it was different, but it's more complicated than that. For w/e reason cmsh went through a number of variations which ended up supported by the final game. DeS is a li

  • Just a quick observation - all of your sample files have some of these 0x8c0a headers in them.  These signify Oodle Mermaid compression. The cclm and cskl seem to only be 1 compressed block of da

  • Shadowth117
    Shadowth117

    Here's a release for now that supports SOTC cmdl files: https://github.com/Shadowth117/Aqua-Toolset/releases Hope this is useful to someone or another. To quote from my Github: To use this p

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