MaxBOOST Posted April 7, 2024 Posted April 7, 2024 I am not an expert on 3objects.zipd file formats, and while i found a tool that allows me to import it to GMax, i wanna be able to import it to blender and thus export it as an obj. i attached the .ms script and one of the models below. objects.zip
Engineers roocker666 Posted April 16, 2024 Engineers Posted April 16, 2024 Renderware world maps are .bsp so you need a bsp importer for Blender. I tried a few Blender importers but nothing.. So the only way is to use the official "Renderware bsp viewer" and then use a ripper on it like ninja ripper or 3D ripper Dx. I think I have that viewer in my old laptop so upload the textures too. Those are inside a TXD file.
MaxBOOST Posted April 18, 2024 Author Posted April 18, 2024 (edited) On 4/16/2024 at 9:17 AM, roocker666 said: Renderware world maps are .bsp so you need a bsp importer for Blender. I tried a few Blender importers but nothing.. So the only way is to use the official "Renderware bsp viewer" and then use a ripper on it like ninja ripper or 3D ripper Dx. I think I have that viewer in my old laptop so upload the textures too. Those are inside a TXD file. oh, and that bsp has no txd files at all all the textures are already in bitmap where can i get that bsp viewer then ? also sure, let me send them. textures8bit.7z Edited April 18, 2024 by MaxBOOST
Engineers Solution roocker666 Posted April 18, 2024 Engineers Solution Posted April 18, 2024 Here is, extract all in a folder then open wrldview.exe(there are three: d3d8, d3d9 and opengl choose one) and drag and drop level.bsp If everything is fine you can use NJ ripper or 3D Ripper Dx on the wrldviewer.exe(just for viewers d3d8 or d3d9) Some notes: *You need to place all textures in a folder. Textures folder and .bsp file should have the same name, in this case: level **Textures folder and .bsp file need to be together in same location or folder. ***All textures should be .bmp or .PNG with original names. RW bsp World viewer.rar 1
Muzzarino Posted April 29, 2024 Posted April 29, 2024 (edited) On 4/17/2024 at 7:59 PM, roocker666 said: Here is, extract all in a folder then open wrldview.exe(there are three: d3d8, d3d9 and opengl choose one) and drag and drop level.bsp If everything is fine you can use NJ ripper or 3D Ripper Dx on the wrldviewer.exe(just for viewers d3d8 or d3d9) Some notes: *You need to place all textures in a folder. Textures folder and .bsp file should have the same name, in this case: level **Textures folder and .bsp file need to be together in same location or folder. ***All textures should be .bmp or .PNG with original names. RW bsp World viewer.rar 5.3 MB · 7 downloads I have a tool preserved on my hard drive that converts renderware bsp to obj, originally posted by DCXDemo on the old XeNTAX, but doesn't provide their original vertex colors. Anyways, here you go. rwbsp2obj.zip Edited April 29, 2024 by Muzzarino
MaxBOOST Posted May 30, 2024 Author Posted May 30, 2024 On 4/30/2024 at 12:32 AM, Muzzarino said: I have a tool preserved on my hard drive that converts renderware bsp to obj, originally posted by DCXDemo on the old XeNTAX, but doesn't provide their original vertex colors. Anyways, here you go. rwbsp2obj.zip 10.91 kB · 7 downloads tried it, and uhh it doesn't really work. It OUTPUTS an obj file sure, but a broken one.
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