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What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs?

The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models.

Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/

Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.MD

https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD

Samples: https://mega.nz/file/1HhWySbD#x5t5WTWOmh9yXhObJ0DqCGVB2r3whrKGeD0_Qskb6Hg

 

maxpayne1_3dsmax_plugins.rar

Edited by mrmaller1905
  • mrmaller1905 changed the title to Max Payne (PC) .kf2 / .kfs

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