Members mrmaller1905 Posted April 14, 2024 Members Posted April 14, 2024 (edited) What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs? The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models. Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/ Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.MD https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD Samples: https://mega.nz/file/1HhWySbD#x5t5WTWOmh9yXhObJ0DqCGVB2r3whrKGeD0_Qskb6Hg maxpayne1_3dsmax_plugins.rar Edited September 27 by mrmaller1905
Members mrmaller1905 Posted Saturday at 03:23 PM Author Members Posted Saturday at 03:23 PM no one analyze this old 3ds max plugin and file format specification and find alternatives to milkshape 3d to import .kf2?
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