ThuverX Posted May 10 Share Posted May 10 (edited) I have this old game (https://readerrabbit.fandom.com/wiki/Reader_Rabbit_Math_Adventures_Ages_6-9) that I'd like to extract some textures from. Pretty new to reverse engineering file formats and would love some help. My current hexpat: import std.io; import std.mem; import std.string; u32 SECTOR_SIZE = 512; u16 fileInfoOffset @ 0x000000EA; struct FileEntry { u16 sector_offset; u16 sector_length; u16 sector_offset2; u16 sector_length2; u16; u16; }; struct FileEntryInfo { u16; u16; u16 id; char type_name[4]; u16 [[hidden]]; }; FileEntry fileTable[while(std::mem::read_unsigned($, sizeof(FileEntry)) != 0)] @ 254; u32 fileCount = sizeof(fileTable) / sizeof(FileEntry); FileEntryInfo infoTable[fileCount] @ fileInfoOffset * SECTOR_SIZE; This is for the "RSC" file the game uses (Sample files attached are rsc files i think contain image files.) Thanks for any help in advance! Again I'm also trying to learn so any tips are always appreciated! Pop.zip Edited May 10 by ThuverX Link to comment Share on other sites More sharing options...
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