Jaani69 Posted October 15 Posted October 15 On 5/24/2024 at 4:10 AM, shak-otay said: pmed you. backTotopic: 541 sub meshes so far of shimura's armor; 31 still need to be fixed. hey, can you help me with the vertex data?.can you pm me your discord id?
Engineers shak-otay Posted October 15 Engineers Posted October 15 Hey, I don't have a "discord id", afaik. Feel free to ask your question(s) here. But before you should be familiar with getting model parts from .xmesh.
Jaani69 Posted October 15 Posted October 15 2 minutes ago, shak-otay said: Hey, I don't have a "discord id", afaik. Feel free to ask your question(s) here. But before you should be familiar with getting model parts from .xmesh. so i want to replace an armor with my own model , i am trying to convert hero_ghost_armor_shared_rank2_3 to obj so i can import in blender, but i cant find the vertices data and faces data.
Engineers shak-otay Posted October 15 Engineers Posted October 15 How exactly do you try to convert to obj? If you use Make_H2O-GoT.exe there's a log file, MakeH2O_log.txt, with some infos. For example for sub mesh 15, lod 1: 15 FIstart/cnt: 19d4d, 2073 vStart/cnt: 1ad81, 844
Jaani69 Posted October 15 Posted October 15 32 minutes ago, shak-otay said: How exactly do you try to convert to obj? If you use Make_H2O-GoT.exe there's a log file, MakeH2O_log.txt, with some infos. For example for sub mesh 15, lod 1: 15 FIstart/cnt: 19d4d, 2073 vStart/cnt: 1ad81, 844 i dont see make Make_H2O-GoT.exe file in thehex2obj_0.25b folder,
Engineers shak-otay Posted October 15 Engineers Posted October 15 (edited) 1 hour ago, Jaani69 said: i dont see make Make_H2O-GoT.exe file in thehex2obj_0.25b folder, Because you didn't read the thread, did you? Lod5: Edited October 15 by shak-otay
Jaani69 Posted Monday at 10:43 AM Posted Monday at 10:43 AM On 10/15/2025 at 10:48 PM, shak-otay said: Because you didn't read the thread, did you? Lod5: OK i missed that, is there any way to export this back to xmesh format? i am trying to replace this armor with my custom model
Engineers shak-otay Posted Monday at 01:59 PM Engineers Posted Monday at 01:59 PM 3 hours ago, Jaani69 said: , is there any way to export this back to xmesh format? Would be hard to achieve this. I don't know of an existing solution. Quote i am trying to replace this armor with my custom model The shown lod has 16 submeshes at least so it's not the best format, imho, to start with when it comes to armor replacement. (You could try to become familiar with hex editing and replace one part (i.e. vertex block) to get some insight into the problem.)
Jaani69 Posted Monday at 02:04 PM Posted Monday at 02:04 PM 5 minutes ago, shak-otay said: Would be hard to achieve this. I don't know of an existing solution. The shown lod has 16 submeshes at least so it's not the best format, imho, to start with when it comes to armor replacement. (You could try to become familiar with hex editing and replace one part (i.e. vertex block) to get some insight into the problem.) well i am not very good with hex data. so im not doing it.
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