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Ghost of Tsushima Director's Cut (PC version) (.xpps .xmesh)


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Posted
On 5/24/2024 at 4:10 AM, shak-otay said:

pmed you.

backTotopic: 541 sub meshes so far of shimura's armor; 31 still need to be fixed.

Shimura_armor.png

hey, can you help me with the vertex data?.can you pm me your discord id?

  • Engineers
Posted

Hey, I don't have a "discord id", afaik.

Feel free to ask your question(s) here. But before you should be familiar with getting model parts from .xmesh.

Posted
2 minutes ago, shak-otay said:

Hey, I don't have a "discord id", afaik.

Feel free to ask your question(s) here. But before you should be familiar with getting model parts from .xmesh.

so i want to replace an armor with my own model , i am trying to convert hero_ghost_armor_shared_rank2_3 to obj so i can import in blender, but i cant find the vertices data and faces data.

  • Engineers
Posted

How exactly do you try to convert to obj?

If you use Make_H2O-GoT.exe there's a log file, MakeH2O_log.txt, with some infos.

For example for sub mesh 15, lod 1:

15 FIstart/cnt: 19d4d, 2073 vStart/cnt: 1ad81, 844

Posted
32 minutes ago, shak-otay said:

How exactly do you try to convert to obj?

If you use Make_H2O-GoT.exe there's a log file, MakeH2O_log.txt, with some infos.

For example for sub mesh 15, lod 1:

15 FIstart/cnt: 19d4d, 2073 vStart/cnt: 1ad81, 844

i dont see make Make_H2O-GoT.exe file in thehex2obj_0.25b folder, 

Posted
On 10/15/2025 at 10:48 PM, shak-otay said:

Because you didn't read the thread, did you?

Lod5:

hero_garmorsh_2_3-Lod5.png

OK i missed that, is there any way to export this back to xmesh format? i am trying to replace this armor with my custom model

  • Engineers
Posted
3 hours ago, Jaani69 said:

, is there any way to export this back to xmesh format?

Would be hard to achieve this. I don't know of an existing solution.

Quote

i am trying to replace this armor with my custom model

The shown lod has 16 submeshes at least so it's not the best format, imho,  to start with when it comes to armor replacement. (You could try to become familiar with hex editing and replace one part (i.e. vertex block) to get some insight into the problem.)

Posted
5 minutes ago, shak-otay said:

Would be hard to achieve this. I don't know of an existing solution.

The shown lod has 16 submeshes at least so it's not the best format, imho,  to start with when it comes to armor replacement. (You could try to become familiar with hex editing and replace one part (i.e. vertex block) to get some insight into the problem.)

well i am not very good with hex data. so im not doing it.

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