GabryTheSniper Posted May 24, 2024 Posted May 24, 2024 (edited) While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file Edited May 24, 2024 by GabryTheSniper
Members HydraBladeZ Posted November 4 Members Posted November 4 On 5/25/2024 at 12:04 AM, GabryTheSniper said: While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file I took a look at the game files a few days ago, the structure isn't complicated mib is a texture container. msb is a model container. but I don't know what mcat is for yet. I was able to view some models in model researcher.
PlsSendHelp Posted November 9 Posted November 9 fmt_psaVita_ValkyrieDrive.py Here's a old noesis plugin to view and export most of the mib, msb and mab of the PSVisa version of the game. 1
Engineers shak-otay Posted November 9 Engineers Posted November 9 (edited) 2 hours ago, PlsSendHelp said: fmt_psaVita_ValkyrieDrive.py Here's a old noesis plugin to view and export most of the mib, msb and mab of the PSVisa version of the game. Thanks, but... do you have a working PSvita model? Could be helpful to patch the script for the PC version. edit: indeed the mesh format for the latter appears to be simple: Edited November 9 by shak-otay
PlsSendHelp Posted November 10 Posted November 10 15 hours ago, shak-otay said: Thanks, but... do you have a working PSvita model? Could be helpful to patch the script for the PC version. edit: indeed the mesh format for the latter appears to be simple: Here's a sample model for one of the enemies in the game. Notice that "*_div.msb" can't be view/export properly for some reason, but the base one did just fine. PSVitaSample.zip 1
Engineers shak-otay Posted November 12 Engineers Posted November 12 (edited) I checked the PSVita script with a PC-msb but got the vertex addresses only (after setting vpos to zero against script error): Quote type_mouth_03 meshInfofo, vdMesh 0x10bc0 1 (1, 0, 0, 0, 1, 0, 160, 145) 0000000100000000000000000000000000000001000000001010000010010001 ['0000', '0001', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0001', '0000', '0000', '1010', '0000', '1001', '0001'] a 0x10bd0 b 0x10be0 c 0x10be8 Adding of 8 to the last value -> vStart 0x10bf0 edit: imho it's easier to create a new script for the PC version than patching the one for PSVita msb files. Edited November 12 by shak-otay
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