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(iOS) Alpha Zero .zmesh

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Hello! I've been wanting to rip models from this game, But have little to no knowledge about the process

I've tried playing around with model researcher but I've only managed to get somewhat of a visual outline of the mesh which is also distorted, Due to the fact I was literally guessing values based on any patterns I could find in a hex editor

Any help or guidance is greatly appreciated!

Samples.rar

Edited by Nova videos
rar file reupload

  • Author

Woah, How'd you do that?

Sorry if it was a huge hassle, I'm aware these kinds of things aren't simple, Especially proprietary formats.

Nontheless, I appreciate your help!

57 minutes ago, shak-otay said:

What a hassle:

spaceengine, part

 

  • Supporter

I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.)

But this method doesn't seem to be applicable to bigger zmesh files.

  • Author
34 minutes ago, shak-otay said:

I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.)

But this method doesn't seem to be applicable to bigger zmesh files.

So its basically impossible to get the models? (other than small meshes)

I wonder if the day one versions of the .zmesh models would be less encrypted?

If you want, Think you can take a look at the 1.0 versions? 

From the looks of it, I only see a size difference and its written slightly different when viewed in a hex editor compared to the latest versions from 2015, if that's any help

Thank you in advance

samples_2.rar

 

 

 

  • Supporter
55 minutes ago, Nova videos said:

So its basically impossible to get the models? (other than small meshes)

I wonder if the day one versions of the .zmesh models would be less encrypted?

The encrypted part would require debugging, somehow.

(But knowing the unencrypted data should make things easier, a little bit...)

!.0 version mesh format seems to be simple:

Spaceship, v 1.0

Edited by shak-otay

  • Author
54 minutes ago, shak-otay said:

The encrypted part would require debugging, somehow.

(But knowing the unencrypted data should make things easier, a little bit...)

!.0 version mesh format seems to be simple:

Spaceship, v 1.0

Nice!

Is it possible to get uvs as well by any chance?

And could this method be done for the other models as well?

Perhaps via a noesis plugin?  (if possible of course)

Apoligies If im asking for too much, Thank you regardless I appreciate it

 

 

 

 

 

 

 

 

  • Supporter
59 minutes ago, Nova videos said:

Nice!

Is it possible to get uvs as well by any chance?

uvs at 0x23f3e, UVB size= 8

Quote

And could this method be done for the other models as well?

For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance.

Quote

Perhaps via a noesis plugin?

Why not? But I'm too busy with other things...

  • Author
On 6/18/2024 at 4:51 PM, shak-otay said:

uvs at 0x23f3e, UVB size= 8

For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance.

Why not? But I'm too busy with other things...

Thank you for the help.

question, How did you get the exact vertices/face indices count? That's something I cant figure out..

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