Nova videos Posted June 17 Share Posted June 17 (edited) Hello! I've been wanting to rip models from this game, But have little to no knowledge about the process I've tried playing around with model researcher but I've only managed to get somewhat of a visual outline of the mesh which is also distorted, Due to the fact I was literally guessing values based on any patterns I could find in a hex editor Any help or guidance is greatly appreciated! Samples.rar Edited June 17 by Nova videos rar file reupload Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 18 Engineer Share Posted June 18 What a hassle: spaceengine, part Link to comment Share on other sites More sharing options...
Nova videos Posted June 18 Author Share Posted June 18 Woah, How'd you do that? Sorry if it was a huge hassle, I'm aware these kinds of things aren't simple, Especially proprietary formats. Nontheless, I appreciate your help! 57 minutes ago, shak-otay said: What a hassle: spaceengine, part Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 18 Engineer Share Posted June 18 I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.) But this method doesn't seem to be applicable to bigger zmesh files. Link to comment Share on other sites More sharing options...
Nova videos Posted June 18 Author Share Posted June 18 34 minutes ago, shak-otay said: I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.) But this method doesn't seem to be applicable to bigger zmesh files. So its basically impossible to get the models? (other than small meshes) I wonder if the day one versions of the .zmesh models would be less encrypted? If you want, Think you can take a look at the 1.0 versions? From the looks of it, I only see a size difference and its written slightly different when viewed in a hex editor compared to the latest versions from 2015, if that's any help Thank you in advance samples_2.rar Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 18 Engineer Share Posted June 18 (edited) 55 minutes ago, Nova videos said: So its basically impossible to get the models? (other than small meshes) I wonder if the day one versions of the .zmesh models would be less encrypted? The encrypted part would require debugging, somehow. (But knowing the unencrypted data should make things easier, a little bit...) !.0 version mesh format seems to be simple: Spaceship, v 1.0 Edited June 18 by shak-otay Link to comment Share on other sites More sharing options...
Nova videos Posted June 18 Author Share Posted June 18 54 minutes ago, shak-otay said: The encrypted part would require debugging, somehow. (But knowing the unencrypted data should make things easier, a little bit...) !.0 version mesh format seems to be simple: Spaceship, v 1.0 Nice! Is it possible to get uvs as well by any chance? And could this method be done for the other models as well? Perhaps via a noesis plugin? (if possible of course) Apoligies If im asking for too much, Thank you regardless I appreciate it Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 18 Engineer Share Posted June 18 59 minutes ago, Nova videos said: Nice! Is it possible to get uvs as well by any chance? uvs at 0x23f3e, UVB size= 8 Quote And could this method be done for the other models as well? For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance. Quote Perhaps via a noesis plugin? Why not? But I'm too busy with other things... 1 Link to comment Share on other sites More sharing options...
Nova videos Posted June 21 Author Share Posted June 21 On 6/18/2024 at 4:51 PM, shak-otay said: uvs at 0x23f3e, UVB size= 8 For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance. Why not? But I'm too busy with other things... Thank you for the help. question, How did you get the exact vertices/face indices count? That's something I cant figure out.. Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 21 Engineer Share Posted June 21 (edited) Face and vertex counts are DWORDs at offset 0x1338 in spaceship. Edited June 21 by shak-otay Link to comment Share on other sites More sharing options...
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