Jump to content

(iOS) Alpha Zero .zmesh


Recommended Posts

Hello! I've been wanting to rip models from this game, But have little to no knowledge about the process

I've tried playing around with model researcher but I've only managed to get somewhat of a visual outline of the mesh which is also distorted, Due to the fact I was literally guessing values based on any patterns I could find in a hex editor

Any help or guidance is greatly appreciated!

Samples.rar

Edited by Nova videos
rar file reupload
Link to comment
Share on other sites

I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.)

But this method doesn't seem to be applicable to bigger zmesh files.

Link to comment
Share on other sites

34 minutes ago, shak-otay said:

I took 96 face indices at 0x3BC in spaceshipengine zmesh and combined them with the vertices at 0x12BC. (Some of them had to be deleted.)

But this method doesn't seem to be applicable to bigger zmesh files.

So its basically impossible to get the models? (other than small meshes)

I wonder if the day one versions of the .zmesh models would be less encrypted?

If you want, Think you can take a look at the 1.0 versions? 

From the looks of it, I only see a size difference and its written slightly different when viewed in a hex editor compared to the latest versions from 2015, if that's any help

Thank you in advance

samples_2.rar

 

 

 

Link to comment
Share on other sites

55 minutes ago, Nova videos said:

So its basically impossible to get the models? (other than small meshes)

I wonder if the day one versions of the .zmesh models would be less encrypted?

The encrypted part would require debugging, somehow.

(But knowing the unencrypted data should make things easier, a little bit...)

!.0 version mesh format seems to be simple:

Spaceship, v 1.0

Edited by shak-otay
Link to comment
Share on other sites

54 minutes ago, shak-otay said:

The encrypted part would require debugging, somehow.

(But knowing the unencrypted data should make things easier, a little bit...)

!.0 version mesh format seems to be simple:

Spaceship, v 1.0

Nice!

Is it possible to get uvs as well by any chance?

And could this method be done for the other models as well?

Perhaps via a noesis plugin?  (if possible of course)

Apoligies If im asking for too much, Thank you regardless I appreciate it

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

59 minutes ago, Nova videos said:

Nice!

Is it possible to get uvs as well by any chance?

uvs at 0x23f3e, UVB size= 8

Quote

And could this method be done for the other models as well?

For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance.

Quote

Perhaps via a noesis plugin?

Why not? But I'm too busy with other things...

  • Like 1
Link to comment
Share on other sites

On 6/18/2024 at 4:51 PM, shak-otay said:

uvs at 0x23f3e, UVB size= 8

For version 1.0? I wouldn't know why not. You can easily test it. Parameters in last picture can serve as guidance.

Why not? But I'm too busy with other things...

Thank you for the help.

question, How did you get the exact vertices/face indices count? That's something I cant figure out..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...