Cornalito Posted June 22, 2024 Share Posted June 22, 2024 Hi, there´s a way to get the models from this game with UV coordinates, in xentax someone create a python script to extract the models, but without the UV coordinates and with some models the script crashed. NFS No Limits Models.rarimport_sb3d.7z Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 22, 2024 Engineer Share Posted June 22, 2024 (edited) Python script header reads "blender": (2, 80, 0) but then Python module "zstandard is missing" pops up. Newer blender version required for the script to work. huracan_sterrato Uvs seem to be missing, yes. What did GreenTrafficLight say about them? If you uncomment these lines (not # Set uv, of course) some uvs are correct, those of the hood for example. # Set uv #uv = mesh.uv_layers.new() #for i in range(0, len(indices)): #for v in range(0, 3): #mesh.uv_layers[uv.name].data[(i * 3) + v].uv = (texCoords[indices[i][v]][0], 1 - texCoords[indices[i][v]][1]) Edited June 22, 2024 by shak-otay 1 Link to comment Share on other sites More sharing options...
Cornalito Posted July 2, 2024 Author Share Posted July 2, 2024 This need to be uncommented inside blender or with any text editor? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted July 2, 2024 Engineer Share Posted July 2, 2024 (edited) Any text editor should do. (Guess you'll need to refresh the script then in Edit\Blender preferences\Add-ons.) uvs Edited July 2, 2024 by shak-otay 1 Link to comment Share on other sites More sharing options...
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