Cornalito Posted June 22 Share Posted June 22 Hi, there´s a way to get the models from this game with UV coordinates, in xentax someone create a python script to extract the models, but without the UV coordinates and with some models the script crashed. NFS No Limits Models.rarimport_sb3d.7z Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted June 22 Engineer Share Posted June 22 (edited) Python script header reads "blender": (2, 80, 0) but then Python module "zstandard is missing" pops up. Newer blender version required for the script to work. huracan_sterrato Uvs seem to be missing, yes. What did GreenTrafficLight say about them? If you uncomment these lines (not # Set uv, of course) some uvs are correct, those of the hood for example. # Set uv #uv = mesh.uv_layers.new() #for i in range(0, len(indices)): #for v in range(0, 3): #mesh.uv_layers[uv.name].data[(i * 3) + v].uv = (texCoords[indices[i][v]][0], 1 - texCoords[indices[i][v]][1]) Edited June 22 by shak-otay Link to comment Share on other sites More sharing options...
Cornalito Posted July 2 Author Share Posted July 2 This need to be uncommented inside blender or with any text editor? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted July 2 Engineer Share Posted July 2 (edited) Any text editor should do. (Guess you'll need to refresh the script then in Edit\Blender preferences\Add-ons.) uvs Edited July 2 by shak-otay Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now