Masquerade Posted June 25, 2024 Posted June 25, 2024 Hello, please may I request a QuickBMS script to extract the PAK files from the recent release Beyond Good and Evil - 20th Anniversary Edition. A sample is attached below. I believe LZ4 compression is used. https://www.upload.ee/files/16793715/Engine.pak.html https://www.upload.ee/files/16793716/Shaders.pak.html Thanksin advance!
ikskoks Posted June 25, 2024 Posted June 25, 2024 Can you upload more samples? Something with music or with textures maybe? Which platform are those samples from? PC/Steam?
Solution ikskoks Posted June 25, 2024 Solution Posted June 25, 2024 Nevermind. I've figured it out. Try this script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms
Masquerade Posted June 25, 2024 Author Posted June 25, 2024 ikskoks, thank you for your reply. I have provided files from the Nintendo Switch version of the game. The sound data for this game is WWise and isn't compressed. The texture data for the Nintendo Switch version is saved in a single 3GB Resources.pak which is a considerable size to upload. Thank you for your further reply, I shall certainly check out this resource you have provided. 1
Masquerade Posted June 25, 2024 Author Posted June 25, 2024 Hi, the scripts works for all files but the textures Resources.pak. Even the non-compressed wwise audio paks are unpacked correctly with this script. The script believes that Resources.pak is corrupt/incomplete, however I rechecked after re-dumping the RomFS of the game using Ryujinx to make sure that it wasn't user error. I have attached the resources.pak file below: https://gofile.io/d/5L0pHw If you have the time, please may you take a look at this file. Thank you!
ikskoks Posted June 25, 2024 Posted June 25, 2024 Turns out that most of the filenames in Resources.pak are hashed: Try the updated script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms 1
Masquerade Posted June 25, 2024 Author Posted June 25, 2024 Thank you very much! This script does exactly what I needed it to do. Cheers again! 1
Lilothestitch16 Posted June 27, 2024 Posted June 27, 2024 Hello. I have samples from the PC Version if anyone wants to look. Sample: https://drive.google.com/file/d/19ykkuBjBbZOI6rUMYeMs-lrqEu1HELBD/view?usp=drive_link
Lilothestitch16 Posted June 27, 2024 Posted June 27, 2024 On 6/25/2024 at 4:35 PM, ikskoks said: Turns out that most of the filenames in Resources.pak are hashed: Try the updated script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms Is it possible to make a script to extract those bin files?
ikskoks Posted June 28, 2024 Posted June 28, 2024 On 6/27/2024 at 3:52 AM, Lilothestitch16 said: I have samples from the PC Version if anyone wants to look. I've checked your sample. It seems to be the same format as in the Switch version, so my script worked fine with it. On 6/27/2024 at 4:43 AM, Lilothestitch16 said: Is it possible to make a script to extract those bin files? No. Those are data files. For example some of them are WAV files and if you'll change extension from BIN to WAV, then you will be able to play audio in Media Player Classic.
Lilothestitch16 Posted June 28, 2024 Posted June 28, 2024 2 minutes ago, ikskoks said: I've checked your sample. It seems to be the same format as in the Switch version, so my script worked fine with it. No. Those are data files. For example some of them are WAV files and if you'll change extension from BIN to WAV, then you will be able to play audio in Media Player Classic. Did you say .wav file? I thought there would be models in there or something.
ikskoks Posted June 28, 2024 Posted June 28, 2024 Yes, WAV files. Archive is called "Resources" and it has over 8GB, so for sure it has all kind of assets. You can use total commander method to search for "RIFF" signature if you want to check it yourself https://ikskoks.pl/searching-text-strings-using-total-commander/
Lilothestitch16 Posted June 29, 2024 Posted June 29, 2024 (edited) On 6/28/2024 at 6:33 PM, ikskoks said: Yes, WAV files. Archive is called "Resources" and it has over 8GB, so for sure it has all kind of assets. You can use total commander method to search for "RIFF" signature if you want to check it yourself https://ikskoks.pl/searching-text-strings-using-total-commander/ I see. I will look more into this. Edited July 2, 2024 by Lilothestitch16
Lilothestitch16 Posted July 2, 2024 Posted July 2, 2024 I heard that there is also a file format called .cgro. Any idea what those do?
Jibinsu Posted August 19, 2024 Posted August 19, 2024 has anyone been able to extract the BF files from the pak yet? i managed to identify that they are there, but havent been able to find any valid way of pulling them out?
Lilothestitch16 Posted August 22, 2024 Posted August 22, 2024 On 8/19/2024 at 11:19 AM, Jibinsu said: has anyone been able to extract the BF files from the pak yet? i managed to identify that they are there, but havent been able to find any valid way of pulling them out? I have not been able to.
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