erickkingofarmy14 Posted July 14, 2024 Share Posted July 14, 2024 love it or hate it Metal Slug 3D PS2 (2006). I just need to extract pak file so I knew there are 3d models of enemies and vehicles in the 2006 game but I couldn't extract it I used BMS quickbms https://aluigi.altervista.org/bms/metal_slug_3d.bms it only works only DATA file and the folder in the iso metal slug 3d ps2 doesn't have it! help please ! Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted July 16, 2024 Engineer Share Posted July 16, 2024 Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware Link to comment Share on other sites More sharing options...
erickkingofarmy14 Posted July 20, 2024 Author Share Posted July 20, 2024 Am I confused? Are you talking about another script or even one that I will use? Link to comment Share on other sites More sharing options...
erickkingofarmy14 Posted July 20, 2024 Author Share Posted July 20, 2024 On 7/16/2024 at 4:49 PM, roocker666 said: Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware Am I confused? Are you talking about another script or even one that I will use? Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted July 20, 2024 Engineer Share Posted July 20, 2024 3 hours ago, erickkingofarmy14 said: Am I confused? Are you talking about another script or even one that I will use? Use the script that you posted: https://aluigi.altervista.org/bms/metal_slug_3d.bms on .pak files Link to comment Share on other sites More sharing options...
erickkingofarmy14 Posted July 20, 2024 Author Share Posted July 20, 2024 1 hour ago, roocker666 said: Use the script that you posted: https://aluigi.altervista.org/bms/metal_slug_3d.bms on .pak files which files are mesh? Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted July 21, 2024 Engineer Share Posted July 21, 2024 Sort files by size, usually files with bigger size are meshes or textures. Open those on Hex editor, meshes start with bytes 10 00 00 00 and textures with bytes 16 00 00 00 00, then edit the name of the file: if it is mesh rename to xxxx.dff, if it is texture file rename to xxxx.TXD Like this: Link to comment Share on other sites More sharing options...
erickkingofarmy14 Posted August 3, 2024 Author Share Posted August 3, 2024 (edited) On 7/21/2024 at 12:13 AM, roocker666 said: Sort files by size, usually files with bigger size are meshes or textures. Open those on Hex editor, meshes start with bytes 10 00 00 00 and textures with bytes 16 00 00 00 00, then edit the name of the file: if it is mesh rename to xxxx.dff, if it is texture file rename to xxxx.TXD Like this: I found texture like this but mesh show this Edited August 18, 2024 by erickkingofarmy14 add one image and texts Link to comment Share on other sites More sharing options...
erickkingofarmy14 Posted November 29, 2024 Author Share Posted November 29, 2024 On 7/16/2024 at 4:49 PM, roocker666 said: Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware Thanks but what about the models in the cutscene? example the texture of allen o'neil https://www.textures-resource.com/playstation_2/metalslug3d/texture/16843/ Link to comment Share on other sites More sharing options...
Engineer roocker666 Posted November 30, 2024 Engineer Share Posted November 30, 2024 I don't know man, I guess you need to examine all files one by one.. Link to comment Share on other sites More sharing options...
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