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How to find what model correspond to what texture after a game decompilation ?


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Posted

Hi !

I used a software to decompile the game "Attack On Titan 2", the problem is that the 3d models are separated from the textures:

image.thumb.png.4747cdeea9abb66999d5f5b2aed5df27.png

 

Models are located in LINKDATA_[A-D]\misc\formats\ptrbundle\[number].bundle\[fullmodel seperated in fdifferent g1m files].

And textures are located in LINKDATA_[A-D]\misc\formats\g1t\[number].g1t

The problem is that the numbers dosent correspond in any way to the models and the textures files contains ALOT of different textures (e.g. here with 728.):
image.thumb.png.bd5bf47c6b244357da65f2e78f0d6c77.png

Thank you !

  • 9 months later...
Posted

I'm also encountering the same problem as you now. Do you have a way to solve it now? I currently have over 1,600 g1m models, but there are 47,000 g1t texture files, which makes it almost impossible for me to map the models. My English is not good. I use a translator to work

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