Tools
Any complete tools can go here
1,758 files
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Unreal Engine 4 .locres (Text tool by swuforce).rar
By ZenHAX
This is attachment from ZenHAX posted by Cl4ptr4p in topic:
Unreal Engine 4 .locres, .uasset (Text)
3 downloads
Submitted
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Monkey_King_Hero_is_Back_text_tool_1.0.1.zip
By ZenHAX
This is attachment from ZenHAX posted by ducan012456 in topic:
Unreal Engine 4 .locres, .uasset (Text)
0 downloads
Submitted
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ut4_0.4.27_raw_extract_crystal.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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bitsquid.rar
By ZenHAX
This is attachment from ZenHAX posted by id-daemon in topic:
Bitsquid / Stingray engine (Warhammer, Magicka Wizard Wars, Showdown Effect, Gauntlet)
0 downloads
Submitted
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AES_finder_mobile_0.9e.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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u4pak_dq11_v2.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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custom_UE4_scripts.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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sound_extraction_UE4.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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AES_finder_0.9h.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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unreal_tournament_4_0.4.25e.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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unreal_tournament_4_0.4.27e.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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Draugen.zip
By ZenHAX
This is attachment from ZenHAX posted by Puterboy1 in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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UE4_specific_scripts.zip
By ZenHAX
This is attachment from ZenHAX posted by spiritovod in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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SQEXtract.zip
By ZenHAX
This is attachment from ZenHAX posted by infogram in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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Mystria.zip
By ZenHAX
This is attachment from ZenHAX posted by Mysticus in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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Notter.zip
By ZenHAX
This is attachment from ZenHAX posted by infogram in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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acc.zip
By ZenHAX
This is attachment from ZenHAX posted by RTLtransformer in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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MarvelVR-Win64-Shipping.part01.rar
By ZenHAX
This is attachment from ZenHAX posted by Fatire23 in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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Notter-v2.zip
By ZenHAX
This is attachment from ZenHAX posted by infogram in topic:
Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
0 downloads
Submitted
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steamviteme.zip
By ZenHAX
This is attachment from ZenHAX posted by aluigi in topic:
Hiding the invitation command-line in Steam
0 downloads
Submitted
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ImageHeat
By ikskoks
ImageHeat is a program for viewing encoded textures. It's free and open source.
53 downloads
Updated
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O3D engine tool
This program was designed for the asset container archives (*.box and *.opf).
With this tool you can directly access the contents of these archives, extract them,
build them.
You can open images, scriptfiles via my tool stored in the archive with out any
extraction. In addition, you can export the script files too and use them in your
- for example- new maps.
Regarding script files you can read, edit and save them at specific destination.
13 downloads
- box builder
- box extractor
- (and 3 more)
Updated
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Final Fantasy VII Rebirth
By id-daemon
Final Fantasy VII Rebirth tool
Exports static and skeletal characters, maps (including nanites).
In addition to all DLLs provided here, it requires global.ucas file from the game, it must be in the same folder as .EXE.
Usage is similar to previous FF7remake tool. See below.
Main difference is that nanite maps (using nanites) are exported in DMF format (download blender plugin for it here).
Tool usage:
You can use the tool to convert individual assets, or all assets in a folder.
1. To convert one asset, drop asset file onto the tool, or run the tool from command line with asset filename as parameter.
If asset file contains a texture, it will create "texture.db" file with information for later use in map extraction.
If asset file contains static or skeletal mesh, in will be exported to ASCII. Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction.
If asset file contains a material, it will export material info in a text file, and create "material.db" file with information for later use in map extraction. If "material.db" file already exists next to the tool, it will be updated with newly found materials.
If asset file contains a blueprint, it will create "blueprint.db" file with information for later use in map extraction. If "blueprint.db" file already exists next to the tool, it will be updated with newly found blueprints.
2. To convert all assets in a folder, place the tool in that folder and run it. Tool will search that folder and all subfolders for .uasset files and try converting them all. When prompted "are you sure?" you can press "enter" to confirm or Ctrl-C to cancel.
3. To convert maps, drop .umap file onto the tool, or run the tool from command line with umap filename as parameter. Current version will extract static meshes, skeletal meshes, blueprint-generated meshes and nanite "terrain streams" from a map.
For map extraction to work, "staticmesh.raw" and "skeletalmesh.raw" folders with previously extracted data must be in the same folder with the tool. If some models will be missing, tool will give messages.
If "blueprint.db" file will be next to the tool, it will try and place all models mentioned in blueprints on the map. There's no proper blueprint support, so some models may be placed incorrectly.
If "texture.db" file will be next to the tool, it will be used to assign proper material names to nanite parts of a map instead of hashes.
194 downloads
Updated
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Spider-Man 2 Model export/import tools [PC]
By id-daemon
Custom model import tool v0.4 beta + model export (from .model to .ascii)
Usage: spiderman_2_pc_mi_04.exe <model> <ascii> <materials>
You can use models previously converted form the game: export .model file with ModdingTool, then pass it to spiderman_2_pc_model.exe
This will output a model in .ascii format, and materials.txt. Note that due to new LODs/lookgroups layout, export tool now exports ALL meshes with all LODs. You may want to delete lower LODs before importing back to game.
1,534 downloads
Updated
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Assassin's Creed Localization tool (Mirage, Valhalla)
By NoobInCoding
Localization tools for game.
Currently NOT WORKING with AC: Shadows
Made by NoobInCoding, thx
P.S using this as sample for tutorial as well..
388 downloads
Updated