Misc file formats
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82 topics in this forum
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I have a decrypted and decompressed game save for MLB 14 The Show from PS3. My problem is that I have no idea of the checksum algorithm this game is using. I just know that the outcome seems to be 64-bit long, appearing at the end of the file. I have tried with different algorithms but cannot find the correct one. According to me, the checksum is at the end of the decrypted and compressed file. I am able to edit different sections of this game save, but of course, it shows a corrupted file message when trying to load it in-game as the checksum do not match. A couple of game saves are attached for you to have a look. By the way, the PS Vita version of this g…
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- 12 replies
- 23k views
- 2 followers
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I have no idea what actually are these files, but i do know what they do. They basically hold information on a .clu's extra data, such as the position of each mesh and what texture they use, and that's something useful to properly extract the track models. Any help ? I included a .trk file alongside the .clu files and .tga/.dds files it uses and converted versions of the .clu files to .dae for reference: Moorhuhn Kart.zip P.S: See this Post for more info on MHKE's .clu files:
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- 26 replies
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Anyone no how to do this & share please?...
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- 3.2k views
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Howdy modders! Not sure where else to post this, but I just wanted to share a small personal project with you all that I took a week or so to create. https://jenkinstr.github.io/JMD-Forza-Vehicle-Database/ The page itself takes a bit to load because of the thousands of elements, give it a second or two until it fully loads before using it, as the JavaScript to make the filters/search work loads last. It's not particularly mobile friendly either but that shouldn't be a problem for modders. I tested it on a range of screen sizes. This was created from all versions of Forza that are extractable on PC, with the only exception being Apex and the most recent…
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- 5.2k views
- 1 follower
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OverVored and I are trying to figure out how to rip the audio files from this game with proper names, since it uses the usual numbers for the names and there is not a soundbanksinfo.xml on there. We have tried a few things on the discord server on Xentax, getting there inch by inch. But we could use some extra help. Here is what we have in the attachment: wwise_project.zip
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Is there a way to open these types of file formats? most of the programs for extracting these dont work or just broken all together if anyone can help me with this please let me know :)
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- 0 replies
- 1.3k views
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