Misc file formats
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74 topics in this forum
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What is *.rpk / *.class from Street Legal Racing Redline and are there programs that reverse engineer file formats? Samples: https://mega.nz/folder/gP4h2QCB#A1hMulJDGXYbtwHl0DPuuQ
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- 4 replies
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I want to extract from the web browser game Glitch Karts. I first went to developer mode and the networking tab and extracted any data i saw there that was of interest. The biggest file was a .data file (around 180MB) which i'd assume hold's most/if not all of the assets. I confirmed this to be UE4 from the various .js scripts i also downloaded. I have tried with FModel, QuickBMS and UModel all of which couldn't find anything. I know HTML 5 Unreal Engine files are different to the normal .pak's .ucas etc but i can't figure where to start. If anyone could help or has knowledge on this, it would be greatly appreciated! Files (all maybe useful d…
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- 2 followers
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I'm trying to edit an APK file with APK Editor Studio 1.7.2 portable version. However, when I open the file, repack it, and try to install it on my phone, I get an "application not installed" error. I've edited several APKs before and they worked. However, the ones I've edited most recently (without making any changes) aren't working. I'm getting the error I mentioned. By the way, I'm trying to edit the Red Dead Redemption game. I sign APKs with my own signing key. Also, it's not just certain types of APK files that can't be installed. For example, there are APK files with two parts on the internet.I'm editing both of them; the first APK installs, but th…
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Hello. Ys. vs Trails in the Sky (2025 Remaster) came out a couple days ago and i just want to port some content from the remaster to the PSP English Patch. I tried porting the English voices but the repacked game simply crashes. I figured out that the data.lst file is the culprit behind this. I was able to get some specs about the file itself. I have described it below. File offsets: 0x00 - Unknown (possibly size of game files) 0x04 to 0x80/90 - File extensions (.at3, .pmf, .itp, .ptf, .png, etc.) Data structure: 0x00 - Filename/Folder 0x08 - File size 0x0c - LBA Offset (for example, data.lst is stored at LBA offset 57276) 0x…
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Has anyone tried to reverse Need for Speed: Undercover BINs BUNs and LZCs? GEOMETRY.BIN and LZCs have custom compression. I would like to request to start a new tool that decompresses GEOMETRY.BIN and LZCs and new plugin to import GEOMETRY.BIN. Game is powered by EAGL. Samples: https://mega.nz/folder/wWASjJKQ#pD_5A6QzRUftYDIqkImRHA
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Hi every! I'm trying to localize the japanese version of the 1st Prof. Layton game (mainly because of unlocked wi-fi puzzles, the lack of censorship (some puzzles were altered or removed from international versions) and more accessible video format (.mods instead of .vx). The thing is, font spacing works unusual comparing to the other nds-games. It is hard-coded in ARM9.bin. Having inspected the font-related functions in ghidra disassembler, I've found the probable variable: After changing this, the spacing between full-width glyphs indeed changed: This spacing changed for all the text except event dialogs (those texts that are stored in et…
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- 382 views
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Hello! Two years ago, I wanted to make a Python Script that recreate a SOL file from picture for the DA Pixel Maker/Heidi's ColoringWidget Flash Game to resume the work but got left in the freezer because of the mysterious three bytes after the Grid string. It varies between 06 83 63 (All Black) and 06 91 01 (All White) but I can't figure out what this means. With JPEXS Free Flash Decompiler, it shows: 0 < code < 128 = Result + 1 128 < code < 2048 = Result + 2 2048< code < 65536 = Result + 3 code > 65536 = Result + 4 Could be related to Color Decimal Number Length? I don't know. There aren't much documentation…
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There are two types of .info files - *.speech.info and *.uitext.info with a little difference PC version: General structure Entries count [4 byte] Offsets Table [Entries count * Offset Entry size] Strings Table [Entries count * String Entry size] Offset Entry (uitext type) structure id Offset [4 byte] localized text Offset [4 byte] Offset Entry (speech type) structure some unknown data [24 byte] id Offset [4 byte] localized text Offset [4 byte] String Entry structure text id [string lenght] localized text [string lenght] Text Offsets are from offset itself (not from beginning of file) Text strings in Strings table are null termin…
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Hello! My goal is to replace texts in Unity games, no matter if the new text data is smaller or bigger than the original. I start by believing you can "rebuild" the resources file: partial replacement (because of the varied 00s after the file path. See Knowledge section) + pointer edit but no matter what script I do, the game shows no texts! And that drive me insane the more I work on it! Replacing texts with smaller one (or space only) through Hex Editing will come out fine (Proven by modding SpookWare and Fishlike, even if the edit is in levelX files). So, it has to be something with pointers (Checksum even!) but where? Hex Edit example: …
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Hi all, I dumped the track data of this game, and interpreted most of the meshes, objects and animations. There is a list of vectors in the first section of the TRK file which i cannot interpret. I guess they are some precalculated physics data like inertia, gravity, centrifugal force, but i am not sure and I might need some ideas/insights. here's a TRK dumper, just run "python trkdumper.py ILE02.TRK > dump.txt". Here's also a quick 3d viewer. use keys 1 to 8 do toggle vectors, mouse to rotate, zoom, wheel to change vector scale. you can find a demo zip with two .TRK files, here: CD Demo no install needed. Thank you very much! …
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Hey everyone, Rugby25 is a recently released game that has stumped me in terms of knowing how to open it up / modify the assets and I'm not sure where to go from here. Again, I'm mainly just interested in art assets for now and anything else would be a bonus. It's a BigAnt studios game who typically love to use a '.blobset.pc' file as (what I'm guessing is) a reference style of file to a majority of the games data. There's been one modder in the past who has created somewhat of a 'blobset creator' which works really well for other BA titles but the person has since been absent from the scene for the past 2 or 3 years. I've attached a few things here and wondered if someon…
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What is .BSM/BLK/U and are there programs that can reverse engineer all BioShock 1/2 file formats? Samples: https://mega.nz/folder/1WZ0XBJK#gg8V3r9IhpOqKUQ25X3Wkw
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- modding
- modding tools
- mods
- monster jam
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Hello! Me and a friend, were messing with this old game files, but as expected, the files are very hard or impossible to edit "Packfile.dat". BUT, something did hit my attention was, the fact the PS2/Xbox/Wii versions has the 2Player (Split-screen) multiplayer featured, enabled and the PC Port, not. This version I'm using, are the original, with the patch 1.01 installed on. But, I mean the PC version, has a "Hidden" Multiplayer, that could be supposedely, actived... We've also discovered that the game has Debug material/stuff at your code, but for some reason, it cannot be actived, because the suppose references, was cutted from the final version, IG. However, a…
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Following up on my Sopranos ripping misadventures, I've been told that at least some of the other .SGP2 files are apparently embedded inside these .LVL containers. Can anyone help with digging them up? https://drive.google.com/file/d/1IKQO-5kiwq9Qj-M7niIQ7yeVaqvkpLR5/view?usp=sharing
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Hello, I'm trying to get the the graphics from the XBLA game South Park: Tenorman's Revenge, however there are two file types in the files and I don't know which they are in and would like help with opening them. I believe they are the data_uncompressed.arc file but I also included a .bundle file just in case. Thank you. Link: https://drive.google.com/file/d/1kKqmUC8bHqLbBavUyLB2WT3NBw-BwXmE/view?usp=sharing
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Hi everyone, i have posted this topic on Xentax before it got shut down but nobody answered so i thought i will upload it here, far as i know a .dante file before its compiled is a moddified (Terminal Reality made there own launguage called DANTE Scripting so its kinda moddified) C# .script file. So my question is, is it possible to decompile the dante files and recompile .script files Here is a sample (Contains and .dante file and .script) https://www.mediafire.com/file/ksg0txmmh95e8l0/.DANTE_AND_.SCRIPT.rar/file
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Total annihilation is a 1997 game witch interducued online play i am trying to work out the contents of this file called boneyards.esk it seems to be a key that verify game data is correct i changed the file format to py so.u can read it Also the bymaia.dll(witch I didn't include) is the file thay checks the data I can bypass the check but I really want to see how the data is verified I was trying to pick up where this guy left off https://www.tauniverse.com/forum/showthread.php?t=44061 boneyards.esk.txt.py
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I don't know why the Android version of the same game can't use the method of this tool for parsing. Could any expert help take a look? Thank you very much!fad_Tools.zip
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Hi here is the UI files from Ghostbusters TVG:R. It seems the UI files incldue hierarchy elements are organized in a parent-child relationship some textures references I guess somewhere it includes the position of the elements, also it seems to include some "animation elements" such as bcanimate1, bcanimate2, slideright, slideleft. ui.rar
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Hi all! New hear so apologies if this is the wrong place to post this. I'm looking at modding one of my beloved games, Gundam Vs Zeta Gundam. I have half a decade of modding experience (not a lot) but PS2 games? Well they're proving a headache and a half for me so far. TL;DR What I need; STATS DISPLAY NAMES An explanation on how to edit textures (link to other resources if possible to save you lovely lot your time) EXTRA AVAILABLE ADDITIONS REMOVING SPACE RESTRICTIONS The File Folder System within the ISO is as follows: I've been able to look into the ISO from the disc and have made backups.…
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These are 2 fighting games from Bandai on the PS2 based on Keroro Gunsou / Sgt Frog : https://en.wikipedia.org/wiki/Sgt._Frog#Video_games Upon opening / mounting the ISOs on the File Explorer, nothing appears except ps2 related files (screenshots below) : I think the files and the file table is hidden within the ISOs since the ISOs are 3.5GB in size. But I don't have any reverse engineering skills so maybe someone with ps2 knowledge may help me. Something important to know is that these game were released in Japan only so you may need to check the encoding first (I guess it will be Shift-JIS). I can't provide download link although the g…
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can someone help me open this "pak" file, i've tried opening it with "fmodel" but it doesn't work. https://store.epicgames.com/en-US/p/my-love-with-the-girlsgroup-069007 246886.rar
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I have tried using this tool but the game is crash. Please someone help me. core.rar DecimaExplorer-GUI-Repack.zip
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Wanted to fix Italian translation of Shufflepuck Cantina Deluxe (Steam PC), but the game uses a proprietary data format .dat: https://1drv.ms/u/s!ApMUGr0cuN39gcYbVjj_x9dyonosWw?e=gpvKeh Can someone help me?
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Can someone help me, unpack this file, i'm curious about its contents. 77E1FEEE2DFA194F.rar
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- 1 reply
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