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Showing content with the highest reputation on 11/18/2023 in all areas

  1. Script update. Added support for bones and skin. The binskeleton file must be in the same folder and have the same name as binfbx (for example alan_default_publish_physx.binfbx and alan_default_publish_physx.binskeleton) mltMsh on line 49 - scale of the model, choose at your discretion. Path to the model on line 50 mltMsh = 100 fname = "E:\\65\\AWSTREAM0\\humans\\alex_casey_default_publish_physx.binfbx" The list of supported models is the same. Attention, import may take considerable time (10-15 minutes) Check AW2_skl_tmp_252.zip
    4 points
  2. Version 1.0.0

    958 downloads

    Here is a list of all (or almost all) Xentax topics archived by wayback machine. Find topic name with search or filter (see "spiderman" screenshot as example), then copy URL for the list, and open it. There you can read the whole topic, with instructions and comments. But there will be no attached files. You can get attached files from archive.org - https://archive.org/details/xentax.7z in "attachments" folder. They are sorted by forum number and topic ID. So you have to look into corresponding forum folder (16 = 3d models in this example) and topic folder (20634 for spiderman PS4) - there you can find all files attached to that topic for each post (in there are many).
    1 point
  3. Version 1.0.0

    315 downloads

    GTS_MDL is the tool for models. Current version extracts static models and textures. Skeletal models also supported, but will be exported static. Car wheels and some other parts will be not in correct positions. This may be corrected with future adding their skeletons and weights. You can convert maps (tracks/courses) with this tool, after you extract the track from PACK file with GTS_Pack tool. IMPORTANT NOTE. The tool extracts the highest LOD of game data. Many car parts are using tesselation. These meshes are marked with "_T" in their name. Thats why they look like they are low detail. But actually those are highest quality meshes. This tech was also used in GT6. Usage: drop model file onto the tool. OBJ & ASCII files will be created. ASCII will have all UV layers. GTS_PACK is the tool to unpack PACK files, which contain tracks. It will hopefully unpack ANY pack from GTS, not just tracks. Thats how it works: Any pack contains a few sections usually 2: SYS and VRAM naturally its data loaded into system and video memory these sections have names after unpacking, you will see all of them in subfolder then you must know that the usual model files are combined data for SYS and VRAM so to make it work, you have to MERGE 2 parts of the PACK into one for example you have world.sys & world.vram merge them (sys first) and then model tool will convert it You can merge files via any tool you have for it, or windows command. For example: copy /b WORLD.SYS + WORLD.VRAM WORLD
    1 point
  4. Version 1.0.0

    876 downloads

    Uploading all my tools will take a lot of time, so this is temporary solution. Most of my tools were released on zenhax, and now available with wayback machine. But how to find them? Here is a list of all topics from Zenhax archived by wayback machine, including attachments and inline scripts. Find topic name with search or filter (see "horizon zero" screenshot as example), then copy URL for the list, and open it. This way you can download almost all of my tools. And also all tools/scripts published by others through the years.
    1 point
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