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Zero Tolerance for Disrespect

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Showing content with the highest reputation since 08/02/2026 in Files

  1. 3 points
    • 44 downloads
    • Version 0.7.1
    Program for handling FFN, PFN, XFN, MFN and SFN fonts from EA games List of functionalities: - Parsing EA Font files - Preview for font images - Decoding and viewing font flags - Viewing/Editing character table - Exporting font images as DDS, PNG or BMP - Importing font images from DDS, PNG or BMP
    • 1,010 downloads
    • Version 1.1
    Tools for Battlefield 6. Currently supports dumping the game, export models/maps. Usage is similar to previous tools for frostbite engine. toc_bf6.exe - dump tool Change .ini file parameters: - game path - dump path - selection to dump "ebx", "res", "chunks" or "all" Then drop any .toc file onto .exe to dump assets. Or run from command line with 1 parameter - toc file name. Fb_bf6_mesh.exe - model tool Takes .MeshSet as parameter. ske_soldier_3p.ebx - main universal skeleton for soldiers. Must be in the same folder. If you need another skeleton, use its name as 2nd parameter. Or rename it to ske_soldier_3p.ebx. Tool will try to find chunks automatically. If not, it gives error message with chunk name. Map export 1. Create database Run fb_maps_bf6_db.exe tool once, it will scan whole dump for meshsets and blueprints, so later maps can be converted fast, without the need to go into whole tree of assets. This will take a few minutes. After that, 2 files will be created: bp.db & meshnames.txt, which need to stay in the same folder with EXE for main tool to work. 2. Export maps Use fb_maps_bf6.exe (main map tool) to convert maps. Drop any EBX on it, use in command line with 1 parameter, or create a batch. 3. Terrain export Main terrain data is in .TerrainStreamingTree files for each level. For some levels, these files are small, which means the actual data is in chunks. Sometimes data is in the file itself, in this case it may be big, about 50mb in size. Drop .TerrainStreamingTree on fb_terrain_bf6.exe or use command line.
    • 180 downloads
    • Version 1.0.0
    Here is the archive of all my source code as of July 2026. (with the exception of very few files related to asset encryption) You can use my sources for any free, non-commercial projects. However, as has always been the case, I'm against commercial, paid usage or paywalls. This includes selling tools, mods or models. There are also around 40 earlier projects related to audio/sfx/music extraction. Those will be published a bit later.
    • 5 downloads
    • Version 1.2.0
    PAMFtool is an open-source muxer & demuxer for PlayStation Advanced Movie Format (.PAMF, .PAM), often found in PS3 games. The goal of this project is to provide an open-source solution for preserving PAMF videos without relying on SDK tools. Source code is included in the zip, the tool is still in development. Supported streams:- AVC (H.264) video streams - M2V (MPEG-2) video streams - ATRAC3 Plus audio streams - LPCM audio streams Requirements.NET 8.0 (or higher) Supported platforms: Windows, macOS, Linux. Usage & Parameters-info - Print information about a PAMF file and its streams -demux - Demux all streams from an input PAMF file and write them to a subfolder -mux - Mux all streams contained in a folder into a new PAMF file Additional -mux Parameters-noep - Skip writing an entry-point seek table in the PAMF header -deblock - Force the codec-info deblock byte to 1 for AVC streams -nodeblock - Force the codec-info deblock byte to 0 for AVC streams -noatsc - Ignore any 'atsc' RIFF chunk in .at3 inputs -pace <v> - Set SCR pacing rate. See -h for values -pstd <KB> - Override AVC P-STD buffer size in KB -mmb <n> - Override max_mean_bitrate byte in AVC codec_info -ps2-block <n> - Override private_stream_2 marker cadence in AUs -muxrate <KBps> - Override pack_header mux_rate (48000, 24000, or 12000) -std-delay <ticks> - Override std_delay_bound. See -h for values -initial-scr <ticks> - Override SCR value at pack 0 (auto-detected) Notes- While the demuxer is fully functional, the muxer is still experimental. PAMF files rebuilt with this tool work in all tested PS3 games so far. - Raw H.264 data does not play in most video players. Use ffmpeg to mux it back into a more conventional container format. GitHub RepoGitHubGitHub - ravenDS/PAMFtool: PlayStation Advanced Movie For...PlayStation Advanced Movie Format (PAMF) Muxer/Demuxer - ravenDS/PAMFtool
    • 32 downloads
    • Version 1.0
    A Pague Tale Games Font and Localization Tool - FEARka Tools for editing text and font files from all three A Plague Tale games: Innocence, Requiem and Resonance. It supports .pc and .IGN file export, import and comparison, as well as DPC font extraction, TTF/OTF atlas rebuilding and font import. The package includes separate GUI applications for localization and font editing. Python 3.10 or newer is required. Font atlas rebuilding uses the included msdf-atlas-gen.exe. Testing has been performed with the BIG_FONT, SMALL_FONT and SMALL_FONT_02 mappings, using the included TTF files and their default font sizes. Other mappings, fonts or custom sizes may require additional testing.
    • 25 downloads
    • Version 1.0.0
    Tools allow to export custom player head from Character Creator, and any NPC with custom head like Felassan. There are 300+ head_preset.ebx files in the game for such NPCs. For brief usage see readme.txt inside, I will make detailed instructions here later.
    • 7 downloads
    • Version 1.0.0
    A tool which was refractored from this old current script but upgraded to support this game with minor fixes. https://reshax.com/files/file/28-disgaea-6-monster-menu-disgaea-7-archive-decompilation-texture-and-model-extraction-toolscripts/
    • 29 downloads
    • Version 1.0.0
    Broken Sword - Shadow of the Templars (1996) * bs1_1996_clu_export.py * bs1_1996_clu_import_and_patch.py Required: Python. When installing, make sure to check “Add python.exe to PATH.” Usage: * Copy the swordres.rif and text.clu files into the same folder as the .py files. * Run bs1_1996_clu_export.py: this will extract the texts into Text_exported.txt. * Translate it, then rename the finished file to Text_translated.txt. * Run bs1_1996_clu_import_and_patch.py: this will insert the translated texts back into text.clu and modify swordres.rif. * The new files will be created with the _new suffix. Tested with GoG (2.0.0.8) and Steam Reforged Free DLC FEARka
    • 65 downloads
    • Version 1.0.0
    Can be used via GUI or CLI. If your antivirus detects exe/zip files as viruses, it's just a false positive. I don't know why every time I compile a .py to .exe using Nuitka, it always gets detected as a virus.

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