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Commission for a archive-extractor/Noesis plugin
Roachisserie posted a topic in Let's Hire The Gun,
Hello! I'm looking to find someone who'd be willing to help me extract an archive format and make tools for Noesis that can load models and animations from the same game.
The game in question is Trapt, also known as Kagero 2: Dark Illusion, also known as Deception IV, its a game for the Playstation 2, made by TECMO and more specifically by the developers of Project Zero/Fatal Frame. Its very likely to be running on the same game engine.
I did a bit of digging and discovered the file formats in question, as well as what appear to be skeletal data for either animations or models, with the bone names being in japanese.
I posted this on the discord but figured I'd post here as well. I'm willing to negotiate price for this, but serious inquiries only please!
The game in question is Trapt, also known as Kagero 2: Dark Illusion, also known as Deception IV, its a game for the Playstation 2, made by TECMO and more specifically by the developers of Project Zero/Fatal Frame. Its very likely to be running on the same game engine.
I did a bit of digging and discovered the file formats in question, as well as what appear to be skeletal data for either animations or models, with the bone names being in japanese.
I posted this on the discord but figured I'd post here as well. I'm willing to negotiate price for this, but serious inquiries only please!
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- 3 replies

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Roachisserie,Spiderman 2 tools [PS5]
id-daemon posted a topic in 3D/2D models,
I'm gonna share my findings about spiderman 2, 3 and wolverine assets here. So far I made a few first tools for archives. I have a list of assets present and now comparing them. Here some examples:
Heres what i found so far:
Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ...
Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some new models and map parts. I can see it comparing the lists.
Wolverine has only 39k assets built, as everybody know probably, its just a little part of new game for tests.
Now i'm gonna dump some models and make tools to convert them.
Progress details on discord.
Heres what i found so far:
Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ...
Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some new models and map parts. I can see it comparing the lists.
Wolverine has only 39k assets built, as everybody know probably, its just a little part of new game for tests.
Now i'm gonna dump some models and make tools to convert them.
Progress details on discord.
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- 14 replies

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michalss,The Gunstringer: .gr2 files
JoshuqTheHusk posted a topic in 3D/2D models,
Heya, currently trying to figure out how to open these renditions of .gr2 (Granny 3D) Files, I cannot open them in Granny Viewer as I get the error: CRC Check failed, File may be corrupted.
Is there any way to open this?
Example file: https://www.mediafire.com/file/5mojrmytaix1sdt/gunstringer.gr2/file
Is there any way to open this?
Example file: https://www.mediafire.com/file/5mojrmytaix1sdt/gunstringer.gr2/file
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- 5 replies

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JoshuqTheHusk,Post in StarFox64 3D .modelbin
Durik256 posted a post in a topic,
w: 1024 ofs: 72
h: 512 ofs: 88
just a quick look. inside the file there is the word “swizzle”, I don’t know which one exactly, I chose PS2 as an example, the bpp is clearly 16 bits. (I chose a random format r5g6b5 for example) *(the rest is up to you)
h: 512 ofs: 88
just a quick look. inside the file there is the word “swizzle”, I don’t know which one exactly, I chose PS2 as an example, the bpp is clearly 16 bits. (I chose a random format r5g6b5 for example) *(the rest is up to you)
