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Found 5 results

  1. Hi, having some trouble unpacking these CPK files from brave exvius JP version The CPK headers seem okay but it has a weird encryption or compression used that I can't unpack it with any tools that i've tried. ffbe-jp-cpk-files.zip
  2. Thrillville uses primarily two archive types, .ZAP and .OVL. The zap files tend to act as a container to hold numerous ovl files. Thankfully there are already tools made that allow you to extract files from the zaps, however, all of the game assets are still locked up inside the ovl(s). I would very much like to figure out how to extract at least textures and models from the ovl files since there is no current way to extract any of the data besides the music which is stored in .aud files. Unfortunately, current tools such as Cobra Tools does not support older ovl formats: https://github.com/OpenNaja/cobra-tools/issues/132 The following image are the contents of ovldata.zap, and seems to contain pretty much everything except for music which is stored in a different zap file: Using a tool like Texture Finder, you can see that there are indeed images within the files: Later on, in the Main.ovl, you can find bits of data that represent models for the game (likely in .mdl) Here is a rar with the Main.ovl, TitleScreen.ovl, and Main_English.ovl (Main has a bunch of random stuff in it, TitleScreen only has one image, and Main_English seems to be localization strings): ovl.rar I'm not sure if the format is the same for Thrillville: Off the Rails, but it's possible that if an extraction method is made then it can also extract the files from that as well. Off the Rails is even on Steam, so it may be a bit more convenient to access the files: https://store.steampowered.com/app/6080/Thrillville_Off_the_Rails/
  3. Eutechnyx used to develop racing games, so yeah... I guess thats's all. Anyways, during 6th (PS2, Xbox era) and 7th (Xbox360, PS3) generation they used their own in house engine. This post is exclusively for that. Now, this developer might not ring any bells for most people. Their games were kinda mid. Their most notable games are Street Racing Syndicate (basically We have NFS Underground at home) and Ride to Hell: Retribution (why does this exists?). Thankfully Ride to Hell uses Unreal 3, so it won't be covered, ever. In case I forgot something, here is table of all their titles, that are covered here in some way: Title PC PS2 XBOX GC PS3 X360 WII Absolute Supercars ✔ Big Mutha Truckers ✔ ✔ ✔ Big Mutha Truckers 2 ✔ ✔ ✔ Ferrari Challange ✔ ✔ ✔ Ferrari: The Race ✔ ✔ Ford Mustang ✔ ✔ Ford vs. Chevy ✔ ✔ Hot Wheels: Beat That! ✔ ✔ ✔ ✔ Hummer Badlands ✔ ✔ NASCAR The Game 2011 ✔ NASCAR Inside Line ✔ NASCAR The Game 2013 ✔ NASCAR '14 and '15 ✔ ✔ Pimp My Ride ✔ ✔ Supercar Challange ✔ Cartoon Network Racing ✔ The Fast and the Furious ✔ Street Racing Syndicate ✔ ✔ ✔ ✔ A brief info about the engine The main resource format is called ArcBank with .arc extension. This bank contains all game assets. In it's own sense, it's similar to Unreal Engine 3 pck/upk packages. Each ArcBank is uniquely cooked for each platform. That means, it's harder to research across versions and platforms. Scripts themselves are in plain text and have .ls extension. They also seem to be referencing ArcBanks themselves. There are also other formats, like sound files and streams and language text. All of these files are mostly packed into cdfiles.dat/cdfiles.ar pairs that serves as a main archive format. This is the section where I introduce Technyx Technyx toolset can extract and convert various formats. As of current version. It can extract every cdfiles.dat/cdfiles.ar pair from all titles in the table above. It can also convert ArcBank models, maps and animations, but from a very few selected titles. As a cherry on top, there is a txt converter for language text. Again for all titles. Technyx can be found at: https://github.com/PredatorCZ/Technyx If anyone wishes to use project issues page to report a bug or a new feature, they certainly can. A small gallery of converted stuff
  4. Excuse me, but I’m looking for a quickBMS script that allows access to .GSB files. There was one on XenTAX before it closed down, but I can’t access it now. That’s why I’m asking for it here and now because an associate of mine it trying to access the sound files for “Star Wars: The Clone Wars - Lightsaber Duels” on the Wii, and also that I want to access the sound files for the Wii version of “Star Wars: The Force Unleashed” as well. I’m hoping someone will reupload it so that we can get to work on it.
  5. I want to rip from a game released only in Japan on PS2 called "Jigoku Shoujo Mioyosuga" developed by Compile Heart. More info for curious people on the game or franchise : https://en.wikipedia.org/wiki/Hell_Girl#Video_games or https://gamefaqs.gamespot.com/ps2/961167-jigoku-shoujo-mioyosuga I've extracted the files from the game and it seems most of the game data is stored in .PTD archives (other files are .PSS that are movies files). There are 11 PTD files and I don't know if they are encrypted or compressed. What I've noticed is that it seems there is a file index table named "PTDALL.PID" which seems to contain the location of files and data but I'm not very familiar with it so I'm not sure. Maybe with some bms script it will be possible to extract everything so thanks for the people that will be able to do this. Download link of the files : https://drive.google.com/file/d/1IIgGjkqZBM__VNdzehLaWAFwmuNUGckl/view?usp=sharing. The PTD files are in the DATA folder.
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