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I'm trying to figure out how to extract the .dat files in QP Shooting to translate it to English. (Not putting it in the Game Localization category as I do not need help with translation itself) QP Shooting is a bullet hell game released in 2004. It uses the Luna3D engine (pretty obscure Japanese game engine using DirectX, near impossible to find) About the Game Engine: From the game's main .exe file: Luna3rd Phase 10.20... 2003.07.29 Luna Homepage | twin-tail.jp/contents/luna/index.htm There's a game called Magical Broom Extreme made by the author of the engine. Might be helpful. The source code isn't included in "All Package", so you'll have to download that one separately from the rest. Self Extracting Installer | twin-tail.jp/contents/game/mbx/index.htm About the Game: QP Shooting Download (Trial, should be sufficient): daidai.moo.jp/dl.html Download is at the bottom of the list, 13MB. Right click and open as new tab for the Dropbox link to work. Presumably compiled with Borland C++. Checking the .exe in a hex editor shows some things: file names from the inside of the .dat files dat\st_00.txt through st_06.txt as previously listed, it uses Luna3rd Phase 10.20... 2003.07.29 along with that, it uses DirectX 8.1 And for the .dat files: some have a LAG/4C 41 47 file header (stg3.dat, stg4.dat, stg5.dat, stg6.dat) BMP converted to LAG (Luna image format) some have legible text, likely for filenames stg3.dat: "bgp_01", etc. (looks like main menu + UI stuff) stg4.dat: "face_mi01", "face_qp01", "face_qp02", "face_yu01", "face_yu02" (face sprites) the 2 letters before the last 2 numbers are in reference to which character's portrait it is stg5.dat: "cutin_01", "cutin_06" stg6.dat: (presumably) stuff relating to winning and bullet formations The later games made by the same developer use DXArchive from DXLibrary, but it's different for the older games. I figure I should link it just in case. (Source) / Link to DXLibrary
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