Jump to content

Search the Community

Showing results for tags 'sound files'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Game Modding
    • Tutorials
    • 3D/2D models
    • Audio file formats
    • Graphic file formats
    • Animation file formats
    • Video file formats
    • Misc file formats
    • Game engine file formats
    • Game Archive
    • Compressed files and methods
    • Code Talk
    • Game Localization
  • Game Tools Support
    • Applications/Tools
    • Scripts or Other Utilities
  • QuickBMS
    • Releases
    • Discussion and Help

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 7 results

  1. Disneyland Adventures has been my newest favorite game on Steam, and I had thought about extracting the voiced files from the game's files/archive rather than just recording them in-game. The problem is that all of the .bnk files are .aux files, and I think it applies to both the characters and the ride attractions, but they all have [pre] in its name with the audio length of 0:00 instead of its regular audio length. Take Pluto for examples - If I try to rename the file “english_vo_park_pto_int_bnk_b.aux” to a .bnk, and drag it over to Foobar2000 (with VGMStream), it’ll have all the list of voiced lines, but each track has the word [pre] with the audio length of 0:00. I have other examples, but I'll place the link from Mediafire here (apparently, most of them have about 200-300 voice lines that are unplayable because of the whole [pre] problem): https://www.mediafire.com/folder/k1vybw110u2o9/PC_-_Disneyland_Adventures_(English%3B_pre) I’ve tried using Wwise-Unpacker-Revamped, but it didn’t work because the program didn’t give me all of the voice lines that were from the file: I’ve also tried using Ravioli Explorer, but that also didn't work, which is why this game isn't supported: Then I did some research about .bnk files and the whole [pre] situation and came up on this information (note: I had to re-wordify it since the whole Google AI thing is annoying): Pre means that some voice lines are not labeled correctly and have a duration of "0:00" instead of the regular audio length even though it contains actual audio. I don't think it's considered a corrupted or unsupported file, but there appears to be a problem in preprocessing or metadata that is associated with the files within the game archives. I think that might be when I rename from an .aux file to a .bnk file, I think that's what's causing the file to become unstable. Cut means that some voice lines are either incomplete, unrecorded, or shorter than a certain threshold (under 1 second), so I'm assuming that whenever you play the audio of the voice line, only the beginning part of the audio is played, but the rest will be cut off. Then I’ve tried OpenNaja/Cobra-tools and upon viewing its contents, it shows a list of bnk files. I don’t know how to extract them but moving them to the file folder and implementing them into Foobar4000 will still identify it as a corrupted/unsupported file. It could be that the .bnk files are stored in OVL files. I tried to follows these steps, but they were confusing: 1.) Double click ovl_tool_gui.py to start the main tool or open CMD in folder of the script and type py ovl_tool_gui.py. 2.) Open an OVL file. 3.) Unpack the OVL file to a folder. 4.) Modify the extracted files. 5.) Inject modified files into OVL. 6.) Save OVL and test. Overall, it must have something to do with the .wem files somehow, and I assume it’s going to be a long process since most people have not encountered this issue before. But right now, I'm just stuck. If anyone can help me with this, I'd really appreciate it!
  2. Hey, everyone!! Was wondering if anyone figured a way to extract sounds from Fuzion Frenzy. I tried using EkszBox-ABXXBox to open the .XBP files but it doesn't read anything from them. I uploaded some samples, does anyone have any idea? Thank you! Fuzion Frenzy Sound Files.rar
  3. Hey, everyone! I recently re-discovered an old game available on the Xbox 360 Live Arcade back in the day called "Hybrid", developed by 5th Cell. I managed to extract the files however textures, models and sounds are compressed and not recognized by any tools. For instance, the .MDL files are compressed with LZMA as far as I could see in the file headers. I will upload a sample of each (sound, model and texture). Best regards! Hybrid_Sample_Files.rar
  4. Now, I've been interested in the files of Star Wars: The Old Republic for a long, long time, but there have been precious few, if any, resources, that have actually attached names to the sound files, whether they are weapons, starships, druids, Wookiees, etc. Therefore, I am providing links to the sounds from the 2011 version of the game as well as hashnames to those sounds. https://www.mediafire.com/file/01ucmxqc8gfxnhl/swtor_main_bnk_audiodata_1.zip/file https://www.mediafire.com/file/gan6y6l0n83woao/swtor_main_bnk_audio_1.zip/file https://www.mediafire.com/file/o1j6t6z7dgvu7ob/swtor_main_bnk_location_1.zip/file https://www.mediafire.com/file/rkkh5qmw403l8hf/hashes_filename.txt/file https://www.mediafire.com/file/aq8on8s3rex4qig/hashes_filename_2.txt/file But if anyone has better resources than me, primarily from the 2011 sources that can decode the original WWise files, they are welcome to provide.
  5. Hello Reshax community, I'm new here, yet not entirelly outside of the extractors community. 🙂 I had a question and maybe a little request (or at least something that could help me find what i need). On Xentax forums, there was a topic regarding Mortal Kombat 11 and the process of game files extraction. I'm interested in retrieving the music / audio within the game files. I think i've spotted the .xxx files they should be in. Now there is a tool available to actually perform a scan and extract of sound files : Ravioli Game Extrator. However, the files it retrieves first hand from the .xxx package files are mostly corrupted. So i assume it needs kind of a first level of decompression (or format changing) to actually be able to extract the files properly. The music looks packaged into .fsb file format (fsb4 to be precise i've seen in HeX editor header). Yet those can't be extracted by the fsbext tool (0 files processed), and they're also completely sound broken (vgmstream on foobar2000 doesn't read it for instance) By that time, Shokoniraya did a script that worked, however the link is no longer working, so the script is nowhere to be found as i speak. I'm sending you a capture as Xentax will soon be shut down 😕 . If anyone has whereabouts or hints that could help extracting the files again, i'm all listening. I have too little knowledge regarding BMS scripts, i understand some of the writings, but the HeX editing and file compressing is not really my speciality (somehow, i'd like to know more about, that's really interesting to dig). Thank you in advance for any tips or directions 🙂
  6. Excuse me, but I’m looking for a quickBMS script that allows access to .GSB files. There was one on XenTAX before it closed down, but I can’t access it now. That’s why I’m asking for it here and now because an associate of mine it trying to access the sound files for “Star Wars: The Clone Wars - Lightsaber Duels” on the Wii, and also that I want to access the sound files for the Wii version of “Star Wars: The Force Unleashed” as well. I’m hoping someone will reupload it so that we can get to work on it.
  7. Hi there! I’m totally bummed to hear that ZenHAX and XenTAX are going away for good. Those forums were so great and I’m going to miss them very, very much. However, it’s a new beginning that I hope to take advantage of as new file hunters come here seeking information on files to extract and share with the world. Today’s topic I’d like to bring up are the sounds from two of LucasArts’ greatest games: Star Wars: The Force Unleashed and its sequel. The reason I’m bringing this up is that the game has a whole slew of sound effects locked away in its files, particularly the sounds of the Force and the lightsabers. Now there have been uploads of these sounds elsewhere such as Sounds Resource for the PC. However, those sounds are at 22500 hz and the sounds from the second game have not labelled with proper identification as the first game. My objective is to locate sounds from both games that are not only around 44000 hz or so, but are also properly labelled with identification, so as to avoid having to hunt for the proper sounds upon being ripped and shared. If anyone has access to these files from the Xbox 360 version of both games along with its sequel, please share what you have and I will see what can be done with them.
×
×
  • Create New...