Nathan Drake Posted 19 hours ago Posted 19 hours ago I recently ripped the Uncharted Golden Abyss game for the Vita and got help with extracting Dante's model from the .bsm file format that the game uses, but I can't get the textures to work. Here is a link to a file containing a few of his textures: https://www.mediafire.com/folder/ktakosyes7m6t/Dante_Textures If anyone could help that would be greatly appreciated! Thank you!
Engineers roocker666 Posted 15 hours ago Engineers Posted 15 hours ago (edited) I got something but it looks weird.. I read that PS Vita textures are GXT but I don't know much about that format. Here is my result using "Image Heat" I also used ScarletConvert and GXTConvert but those tools don't work with these textures... Edited 15 hours ago by roocker666
Moderators Solution ikskoks Posted 1 hour ago Moderators Solution Posted 1 hour ago Those BSTEX files are just containers for PS Vita GXT image files. Here's a file format https://rewiki.miraheze.org/wiki/GXT_Image If you remove manually 32 bytes from BSTEX file in hex editor and change file extension from BSTEX to GXT, you will be able to open them in Scarlet. Unfortunately PVRTII4BPP is not supported by Scarlet, so you will be able to convert only BC/DXT textures this way. While doing research on your samples, I discovered that ImageHeat had a bug while unswizzling 4bpp PS Vita textures. I fixed this bug in v0.26.3, so you can use this version (or newer) to properly view PVRTII4BPP textures:
Nathan Drake Posted 13 minutes ago Author Posted 13 minutes ago 57 minutes ago, ikskoks said: Those BSTEX files are just containers for PS Vita GXT image files. Here's a file format https://rewiki.miraheze.org/wiki/GXT_Image If you remove manually 32 bytes from BSTEX file in hex editor and change file extension from BSTEX to GXT, you will be able to open them in Scarlet. Unfortunately PVRTII4BPP is not supported by Scarlet, so you will be able to convert only BC/DXT textures this way. While doing research on your samples, I discovered that ImageHeat had a bug while unswizzling 4bpp PS Vita textures. I fixed this bug in v0.26.3, so you can use this version (or newer) to properly view PVRTII4BPP textures: Thank you so much for the reply and for looking into the samples. However, I’m not very familiar with the programs you mentioned. Would you mind sharing a download link for the textures you were able to extract?
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