Jump to content

Search the Community

Showing results for tags '3dmodel'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discusson
    • News and Announcements
    • Introduction
    • Website
    • Offtopic
  • Game Modding
    • Tutorials
    • 3D/2D models
    • Audio file formats
    • Graphic file formats
    • Animation file formats
    • Video file formats
    • Misc file formats
    • Game engine file formats
    • Game Archive
    • Compressed files and methods
    • Code Talk
    • Game Localization
  • Game Tools Support
    • Applications/Tools
    • Scripts or Other Utilities
  • QuickBMS
    • Releases
    • Discussion and Help

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 4 results

  1. Okay I want to get the 3d models (Cars and tuning parts) from these two game franchises 1. Motorstorm 2. Fuel Before it is asked, Ninjaripper doesn't work with RPCS3. I've also checked discord servers but not really much help there. If you know anything about either franchise, I'll like to know. I want to mod these vehicles into GTA V and others. Thank you
  2. im trying to extract all the 3d character models from a 2010 japanese psp game, kingdom - ikkitousen no ken i was able to extract the iso game file, this is whats under PSP_GAME -> USRDIR im guessing the 3D character models are under CHR.BIN, i already tried extracting the file on noesis but i didn't work. game file: https://mega.nz/file/MRolWAjZ#CaluJ5t-MXNZ9aYkXZN4brI-q8S84F9A7YT_UyWDqXQ the file i think character models and textures are: https://mega.nz/file/hRIHRRhZ#kUMbGL44e5py-tCM9UoK7ISadTP0DQDVPoHBdSROJuI I know little to nothing in this field and was wondering if anyone could help me out
  3. I need some help regarding the c++ script i wrote it reads normal data as floats from obj file then convert it into byte and inject it into the binary game file but some how the normals data mess will vertices data and in game the vertices explodes without normal injection the mesh works fine in game. Also that normal data is within the vertices section. I have provided pic of the AXE mesh reaper u can see normal starting offset in file as well as face count vertices every info in the image also i have provided the model file as well and my c++ code which only inject normals from obj into the binary file you can check the script and see where my mistake and correct it i will be really obliged, thanks. normal injector.rar Wei_Head.perm.zip
  4. can someone help me regarding something related to binary i correctly reverse engineer and found vertex buffer for head build a head i also found the face indices section as the format was very easy but the problem is i use model researcher and enter the starting offset for face indices it form the faces but in wrong direction as in the picture provided also the format is very easy so if any one wants to help me out the model is also provided as well Wei_Head.perm.zip
×
×
  • Create New...