Search the Community
Showing results for tags 'spider-man 2'.
-
Tools for Spider-Man 2 PC port will be released here. Right now main priority is model export/import. Usage will be very similar to Spider-Man 1 import tool. Tool already works, but has some restrictions. And these restrictions are different from SM1. For example, there is no more limit for number of bones, which means any model can be imported, including any head model, or spiderman mask. Another example is that lookgroups now have more complex layout, which is not supported yet. Second UV channel not supported now, but will be added soon.
-
Version 0.4.1
878 downloads
Custom model import tool v0.4 beta + model export (from .model to .ascii) Usage: spiderman_2_pc_mi_04.exe <model> <ascii> <materials> You can use models previously converted form the game: export .model file with ModdingTool, then pass it to spiderman_2_pc_model.exe This will output a model in .ascii format, and materials.txt. Note that due to new LODs/lookgroups layout, export tool now exports ALL meshes with all LODs. You may want to delete lower LODs before importing back to game. -
Version 1.0.2
618 downloads
Spiderman 2 (PS5) tool. Models & textures (most of them) supported now Correct INI file for the folder where you have game data files. Be sure that folder name has 'PS5' in its name. Then run some of these commands: 1. spiderman2 99807473A3981A8D - will extract that asset 2. spiderman2 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified 3. spiderman2 list.txt - will extract ALL assets in list asset lists you can find in discord you can also edit "list.txt" to give assets any names/folders/drives you want tool will work based on HASHES (not names), names are given for reference
ResHax.com: Empowering Curious Minds in the World of Reverse Engineering
Delving into the Art of Code Unraveling: ResHax.com - Your Gateway to the Thrilling World of Reverse Engineering, Where Curiosity Meets Innovation!