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From what I can gather reading some of these PCSSB files they just seem like a bunch of separate FSB3 archives concatenated together. But an oddity that I noticed is that for each .wav file in a PCSSB file the filename appears twice, in two FSB3 archives that are back to back. The second just seems to be a copy of the first but cut off at an early point. I've attached some sample files so you can see what I mean. Does anyone know why the developers might have done this and what purpose this might have? Only thing I can think of is padding or some sort of alignment thing, but then why not just pad with 0s instead? PCSSB Samples.7z
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I'm gonna share my findings about spiderman 2, 3 and wolverine assets here. So far I made a few first tools for archives. I have a list of assets present and now comparing them. Here some examples: Heres what i found so far: Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ... Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some new models and map parts. I can see it comparing the lists. Wolverine has only 39k assets built, as everybody know probably, its just a little part of new game for tests. Now i'm gonna dump some models and make tools to convert them. Progress details on discord.
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I'm new to modding and I want to modify the game characters in The Amazing Spider-Man 2 for Android. However, there isn't a QuickBMS script available for this game. I tried unpacking it normally, but the zip file only contains a limited number of files. I also attempted to decompile the APK to search for any keys, but it's quite challenging. i have attached the smali file for reference,Can anyone help me to proceed further? smali.zip
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