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Found 9 results

  1. Been trying to figure it out myself for a week or so just in case I was too tired or wasn't properly thinking something through fully. However, I've checked preexisting forums, discord servers and I've yet to reach any proper conclusions since a lot of these methods are outdated. I've wanted to reach out to a few who have previously gotten the files but most of them have stated that they're done with the game and have no interest of putting in the effort again which I cannot blame them so I don't want to bother them. The only person I've found refuses to help point in any directions and wanted to charge over $100 for just a few of the newer game files which financially, I couldn't justify and tried to take matters into my own hands. I was able to get this method to work in terms of getting the mesh earlier this year but that was around March which leaves me to only believe that they've perhaps changed the encryption on a few of the models only? I'm not sure if thats fully possible but just a guess.. I'll try to include as much information as I can to come off clearly. I've been using the version of AssetStudio I provided that is said to be edited specifically for LADS, it seems I've had some luck but not fully. I can't seem to load all of the files properly. Me and a friend came to the conclusion that there were files in 3 specific folders causing the original issue (which I assume might be because of encryption but Im not sure?) so after taking them out I had more luck building a map for the files in assetstudio but now it seems assetstudio refuses to load certain files. It gets stuck on resolving dependencies no matter what I do and I can't seem to get any mesh or rigs whatsoever.. Not even any images or textures. If anyone could help or point me in the right direction it would be appreciated deeply, I can't tell if I'm genuinely doing something wrong or just stuck. This game runs on Unity LAD AssetStudio.7z
  2. I'm creating this thread as a response to a previous thread posted here about this game. OP was struggling to help people who commented, but if there's anybody out there willing to help still, I believe I can be of better assistance. This is not an insult to the original poster of the previous thread, as I'm sure they just had less experience and experience to help those who did comment. Persona 5: The Phantom X is a spin off title to the Persona series and the game Persona 5 as a whole. It was made in version 2022.3.49f1 of Unity. The only real successful attempt to extract these models with their rigging and vertex groups intact was to export the Animator named 'wonder_thief'. From observation, bundles containing the armatures start with 'role_' and the container is typically their internal ID with something else. Ex. Yumi Shiina is known as 'phoebe' in the files and her armature is in a bundle called role_4a6f30b.bundle. It's in a container called 'phobe_normal'. '_thief' usually refers to them in the metaverse. '_normal' or '_uniform' is real world (if they have uniform and normal, it's because they have a uniform and casual wear outfit or their default outfit and some other one). 'sd_' belongs to shadows. 'n_' belongs to NPCs, notable or not (including palace rulers). 'p_' is used for personas. As for the meshes, MUActorExportInfo (vertex groups), and textures, they usually have their own bundle. One each for the body, face, and hair. I put together a zip with a bunch of Yumi's bundles (among them being all her mesh pieces and armature) if anybody wants to look https://mega.nz/file/2QglhKJY#Bc4Pxj3WkfK3GkQ42oMXeBf4_izYsrDjUbKdMIMxGZ0 If any other files may be needed, don't hesitate to ask. Somebody I know said that with the armature they got it to show in blender by exporting the animator via assetstudio and then importing it. I can attest, as I've done it myself. In this case I imported the armature using betterfbximporter (https://mega.nz/file/mAx3hRDb#QlcB74QWMqrpxWsKPGxyVC00ickWAT9aMHF_jf2A6hc). The only other insight I can really give is that this game is a il2cpp game written almost entirely in lua with some core parts and wrappers written in c# (I gained this information from somebody who datamines stuff from the game but just like the rest of us, is in the dark on how to get these models exported all together). With AssetRipper you can get these assets into Unity, should you want to try. When an armature wasn't properly imported with betterfbximporter, it comes out as a bunch of empties instead of bones. This is how it should look upon import, using betterfbximporter. In the past, models were extractable with everything in tact in the first and second closed beta. But since then, the game is available to the public and the chinese version is on version 4.2.1 while the global version of the game is internally version 3.0. It's been confirmed that this game as NO anti-cheat in it. This was used to extract models from the first and second closed betas, but it hasn't been updated in a long time and the creator of this fork has shown not intent on updating it. These game bundles are accessible because of this: https://github.com/DeathChaos25/P5X_vFileContentExtract the vFileContent mentioned here is in P5X > client > bin. If anybody believes that tackling this is beyond them or impossible, I am open to looking into commissions. I have tried looking before, but was unable to really find somebody who could help me.
  3. I suddenly realized that I should post my post on this forum. Hello, and I need some help. This is a new game called Mecha Break. Last month it start a playtest, so I can upload the game files and provide them for you who want to try to unencrypted it. It used the unity engine but revision edition. Seemed all the resource are in the path: MechaBreak_Data/StreamingAssets/bundles/new, but I don't know how to extract them. I think an QuickBMS Script will be effect? but I can't find any script of it. There are some sample files of it, if need more files, please tell me and I will upload more files you need. MechaBREAK.zip And I also upload the GameAssembly.dll and global-metadata.dat on the following link. GameAssembly.dll and global-metadata.dat If you could help me, I would be extremely grateful. I know it will takes some time to unencrypted it, but I still hope someone can help me. Even if you tell me how to do it, it's okay Thank you to all those who have worked hard for this!
  4. Hi everyone; Im trying to get files from a Chinese game on android but so far I had no luck and I'm new at these things lol. I believe this is UnityFS 2018.4.13f1 (I used HxH) I tried all asset studio programs and I could'nt extract anything, I even specified the version of unity but it didn"t work. I would really appreciate if you help me. Hi everyone, I'm trying to extract files from a Chinese Android game, but I haven't had any luck so far. I'm completely new to this kind of stuff, so any help would be greatly appreciated. From what I found using HxD, the game uses UnityFS version 2018.4.13f1. I’ve tried using various versions of AssetStudio, even specifying the exact Unity version, but nothing seems to work. and I can't extract any assets. If anyone has experience with this and can help me with this, I’d really appreciate the help! Nouveau dossier (4).rar
  5. game someone help me extract the all models from the game? PLS...😭 help
  6. metal slug awakening Can someone help me extract the texture models from the game? PLS...😭
  7. Seems no topic about this game, But I have some problems with extracting the game files. I've seen the game file with hex editor but after that I can't identify it if is AssetBundle or other assets. The Game's Unity version is 2020.3.24 and I think the game used an encryption to protected the game assets. If you could help me, I would be extremely grateful This is the .data File The .idx file is following. data.1.zip Thank you for your efforts!
  8. Hello, and I need some help. This is a new game called Mecha Break. Last month it start a playtest, so I can upload the game files and provide them for you who want to try to unencrypted it. It used the unity engine but revision edition. but seems it seems that there haven't been any changes form the original version. Seemed all the resource are in the path: MechaBreak_Data/StreamingAssets/bundles/new, but I don't know how to extract them. I think an QuickBMS Script will be effect? but I can't find any script of it. There are some sample files of it, if need more files, please tell me and I will upload more files you need. MechaBREAK.zip And I also upload the GameAssembly.dll and global-metadata.dat on the following link. GameAssembly.dll and global-metadata.dat If you could help me, I would be extremely grateful. I know it will takes some time to unencrypted it, but I still hope someone can help me. Even if you tell me how to do it, it's okay Thank you to all those who have worked hard for this!
  9. 它是基于 Unity 开发的网易游戏,但它的文件名看起来像这样。其名称为“忘川风华录”,官网下载地址为:https://dream.163.com/#/
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