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Posted (edited)

The vtex method works flawlessly extracts massive Virtualtextures but requires Windows 7 Virtual Machine, with disabled ASLR (MoveImages=0), VCRuntime library and Hundreds of Terabytes of space for Level architecture textures.

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c0p0-c12p3.pages = Level Architecture Textures (Warning: Large baked single world texture, up to 128,000x128,000)

chunk0_vmtr-chunk8_vmtr.pages = NPC/Weapon/Pickup texture

_vmtr.pages = Shared textures that are used multiple times across all chapters

 

 

virtualtextures.zip

Edited by user3678
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Posted (edited)
On 12/3/2025 at 2:56 PM, erickkingofarmy14 said:

but how i extract textures? 

Funny enough, because it was actually you the one that provided me with vtex.exe and became a father of this post, I also didn't really noticed the reloaded exe file in a "Crack" folder, but now since I figured it out I've actually edited the zip file a bit, added "virtualtexture" folder which actually contains the README.txt with tutorial in it.

While all of the character, weapon and other props textures are stored in vmtr's in a quadtree format... The c0p0-c12p3 are level-architecture textures, those are large baked world single-textures up to 128,000x128,000 in size with Diffuse Normal Specular Layers as separate textures, make sure you have a few another free 1.5 TB's of your hard disk before you even try extract them. Never imagined that this tool is exactly what I should been asked way before and have done it in just few hours instead of years of researching.

Edited by user3678

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