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Zero Tolerance for Disrespect

Unreal Engine 4 .locres, .uasset (Text)

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Michael513, posted Fri May 06, 2022 10:20 pm (71426)


I'm trying to export Trek to Yomi .locres language file but the exported .txt file is weird

Image

What's the reason for this and how can I fix it? thanks



--edit

just realized that there are more language files in uasset format and I attached them all

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jonastraducoes, posted Sat May 07, 2022 12:26 am (71429)


Michael513 wrote:
I'm trying to export Trek to Yomi .locres language file but the exported .txt file is weird

Image

What's the reason for this and how can I fix it? thanks

Game.rar

--edit

just realized that there are more language files in uasset format and I attached them all

Trek to Yomi.rar


hello, translate some lines of this file txt, then send me the translated file, so I can insert it into the file.
I don't have the game.

The texts are optimized without repeated texts, so they are few.
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Michael513, posted Sat May 07, 2022 8:56 am (71434)


jonastraducoes wrote:
hello, translate some lines of this file txt, then send me the translated file, so I can insert it into the file.
I don't have the game.

The texts are optimized without repeated texts, so they are few.


Since this file contains subtitles lines only without menu lines I translated the very first few lines at the start of the game
Also since the game might not recognize the translated lines characters, I attached a font that supports them
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jonastraducoes, posted Sun May 08, 2022 12:00 am (71452)


Michael513 wrote:
jonastraducoes wrote:
hello, translate some lines of this file txt, then send me the translated file, so I can insert it into the file.
I don't have the game.

The texts are optimized without repeated texts, so they are few.


Since this file contains subtitles lines only without menu lines I translated the very first few lines at the start of the game
Also since the game might not recognize the translated lines characters, I attached a font that supports them


I don't have a game, take the test.
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Michael513, posted Sun May 08, 2022 2:19 am (71453)


jonastraducoes wrote:
I don't have a game, take the test.

I tested it and the lines I translated appeared correctly in game!
But something is wrong with files ST_UI.uasset and ST_UI.uexp, they make the UI of the game look like this
Image
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Dale-145, posted Mon May 09, 2022 3:51 pm (71473)


Michael513 wrote:
jonastraducoes wrote:
I don't have a game, take the test.

I tested it and the lines I translated appeared correctly in game!
But something is wrong with files ST_UI.uasset and ST_UI.uexp, they make the UI of the game look like this
Image
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Michael513, posted Tue May 10, 2022 10:59 am (71481)


Dale-145 wrote:
..

How can I convert that file to be a .locres? I tried locres tools by swuforce but the game crashes on start because of it
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NoobInCoding, posted Tue May 10, 2022 12:56 pm (71484)


Michael513 wrote:
Dale-145 wrote:
..

How can I convert that file to be a .locres? I tried locres tools by swuforce but the game crashes on start because of it

viewtopic.php?f=12&t=1022&start=200#p68481
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jonastraducoes, posted Tue May 10, 2022 1:16 pm (71485)


Michael513 wrote:
Dale-145 wrote:
..

How can I convert that file to be a .locres? I tried locres tools by swuforce but the game crashes on start because of it


Hi, link da tool unpack and pack file locres.
use enconding unicode for unpack and pack.
viewtopic.php?f=12&t=1022&start=200#p68481

I tested and it works.
change the language to portuguese and the text Press any button jonas.
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Michael513, posted Tue May 10, 2022 8:56 pm (71491)


jonastraducoes wrote:
I tested and it works.
change the language to portuguese and the text Press any button jonas.

That worked thank you jonastraducoes!!
also thanks NoobInCoding
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LumberingCrane, posted Thu May 12, 2022 8:12 am (71510)


Hello.

Game: Caligula 2
Platform: Nintendo Switch
UE version: UE 4.24

I'm currently aiming to translate this game. Can someone make a Import/Export tool for its uexp and uasset files? I've found a .locres file as well, but from what I've seen from extracting its contents, it only contains texts of some descriptions in-game. The main script is still on the uexp file.

I'll be attaching the uexp, uasset, and locres file. Thanks for the assistance.
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amrshaheen61, posted Thu May 12, 2022 6:17 pm (71524)


LumberingCrane wrote:
Hello.

Game: Caligula 2
Platform: Nintendo Switch
UE version: UE 4.24

I'm currently aiming to translate this game. Can someone make a Import/Export tool for its uexp and uasset files? I've found a .locres file as well, but from what I've seen from extracting its contents, it only contains texts of some descriptions in-game. The main script is still on the uexp file.

I'll be attaching the uexp, uasset, and locres file. Thanks for the assistance.



you can use this tool
https://github.com/amrshaheen61/UE4LocalizationsTool
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LumberingCrane, posted Fri May 13, 2022 4:54 am (71530)


amrshaheen61 wrote:
LumberingCrane wrote:
Hello.

Game: Caligula 2
Platform: Nintendo Switch
UE version: UE 4.24

I'm currently aiming to translate this game. Can someone make a Import/Export tool for its uexp and uasset files? I've found a .locres file as well, but from what I've seen from extracting its contents, it only contains texts of some descriptions in-game. The main script is still on the uexp file.

I'll be attaching the uexp, uasset, and locres file. Thanks for the assistance.



you can use this tool
https://github.com/amrshaheen61/UE4LocalizationsTool


I've tested it and it works, thanks!
Image

That tool is great btw. Straightforward and simple to use.
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tonysmith, posted Wed Jul 20, 2022 9:43 pm (72695)


jonastraducoes wrote:
Michael513 wrote:
Dale-145 wrote:
..

How can I convert that file to be a .locres? I tried locres tools by swuforce but the game crashes on start because of it


Hi, link da tool unpack and pack file locres.
use enconding unicode for unpack and pack.
viewtopic.php?f=12&t=1022&start=200#p68481

I tested and it works.
change the language to portuguese and the text Press any button jonas.


Hello
I wanted to know what software you use to extract the subtitle files of the games?
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tonysmith, posted Sat Jul 23, 2022 10:33 pm (72723)


Terminator2222 wrote:
tonysmith
"Hello
I wanted to know what software you use to extract the subtitle files of the games?"


Check this out!: https://zenhax.com/viewtopic.php?p=69768#p69768


firs, big thanks for your help.

can you tell me how i can change game font for slove this problem?
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MuslimCyberGames, posted Sat Jul 30, 2022 10:56 am (72807)


TheDarkness1994 wrote:
WizWM wrote:
Any change for tools extract and import text with this .uasset and .uexp?

Game: Trials of Mana
Platform: PC
Engine: Unreal 4

Thanks very much. :)


All the text from the files that you sent, I added to locres


Hey, how you find the locres files? I tried with FModel to find locres and I got nothing.
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tonysmith, posted Sat Jul 30, 2022 1:27 pm (72813)


Terminator2222 wrote:
tonysmith

Sadly I don't know that game and don't know the proper ways of it's font editing method :(

//Edit: try to learn from this forum - https://www.bnsbuddy.com/threads/mod-jp-font-for-na-eu.2591/


hello again, i want localization outlast2 and bioshock infinite, they made with ue3.

you can help me whit this plz? :) :P
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Terminator2222, posted Wed Aug 03, 2022 2:05 pm (72848)


Bioshock Infinite - Unreal Engine 3
(This method is compatible with almost every UE3 game -- some exception reads from only *.upk files. "UPKpacker v1.3.2" is your program for them ---- https://github.com/stricq/UPKManager)

For the Main game, go to the folder called XGame, then Localization, and there INT (Int = International = English).
- You'll find a bunch of *.int files.
- You can open and translate them with any text editor, but Notepad highly recommended ('cause this program can handle bug-free the opened file's encoding) ---- https://notepad-plus-plus.org/downloads/
- You can check your translation right away - no need any packing program - after booted up your game.

DLC's has INT files too.
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NoobInCoding, posted Wed Aug 03, 2022 8:43 pm (72852)


Terminator2222 wrote:
Bioshock Infinite - Unreal Engine 3
(This method is compatible with almost every UE3 game -- some exception reads from only *.upk files. "UPKpacker v1.3.2" is your program for them ---- https://github.com/stricq/UPKManager)

For the Main game, go to the folder called XGame, then Localization, and there INT (Int = International = English).
- You'll find a bunch of *.int files.
- You can open and translate them with any text editor, but Notepad highly recommended ('cause this program can handle bug-free the opened file's encoding) ---- https://notepad-plus-plus.org/downloads/
- You can check your translation right away - no need any packing program - after booted up your game.

DLC's has INT files too.


I think upk manager is only for Blade and Soul game.
I dunno :D
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Terminator2222, posted Thu Aug 04, 2022 4:05 pm (72859)


I think upk manager is only for Blade and Soul game.
I dunno :D[/quote]


That was a reference - if somebody has to deal with an UPK he/she'll has to find the UPKpacker v1.3.2 or similar (game specific) program/tools with Google... if he/she is not a NoobInCoding of course... ;)
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TheDarkness1994, posted Sat Aug 06, 2022 4:27 pm (72885)


MuslimCyberGames wrote:

Hey, how you find the locres files? I tried with FModel to find locres and I got nothing.

For some games on UE4 you can create your own locres file, I made it using one utility that works with locres files and most importantly, it can create a locres file from the files of the unpacked game. Unfortunately, not all game developers make text localizable, so for some games, not all text is found or not found at all.
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AdamSaeed, posted Fri Sep 16, 2022 5:16 pm (73483)


Hi, I want to extract Live A Live text, it's a UEXP
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