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Zero Tolerance for Disrespect

Unreal Engine 4 .locres, .uasset (Text)

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  • Author
  • Localization

Terminator2222, posted Sat Sep 17, 2022 1:18 pm (73495)


mxmod:
Just use this program to translate: UE4localizationsTool v1.8 - amrshaheen61 (2022.07.09) -- https://github.com/amrshaheen61/UE4LocalizationsTool/releases/tag/v1.8

* Run it
* File - Open - (any) *.uasset
* Edit the text in "Text Value" column
* Save
Then test it in your game after the usual method (UnrealPak-ing). I assume that you know the drill.

//Beware:
P1 and other files has another (international) localized rows too - translate/modify only english (en) rows - do not add or delete anything else!

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  • Localization

an4all, posted Sun Sep 18, 2022 5:26 am (73501)


Can someone help to get text from Dragon Quest X Offline?
  • Author
  • Localization

metrix666, posted Sat Sep 24, 2022 2:42 pm (73568)


Hello, I have a question. when I want to open any .locres file from the Conan Exiles game in the UE4localizationsTool v1.8 , the program window remains empty, no text is displayed, no error message.
could it be that this file has a new, unsupported, version?

Thx.
  • Author
  • Localization

amrshaheen61, posted Mon Sep 26, 2022 10:36 pm (73592)


metrix666 wrote:
Hello, I have a question. when I want to open any .locres file from the Conan Exiles game in the UE4localizationsTool v1.8 , the program window remains empty, no text is displayed, no error message.
could it be that this file has a new, unsupported, version?

Thx.



Example?
  • Author
  • Localization

AliGMods, posted Tue Sep 27, 2022 10:02 am (73600)


Hello using UE4localizationsTool v1.8 cannot extract text from these files. Much of the text is missing. Is it possible to fix this somehow. Thanks
  • Author
  • Localization

TheDarkness1994, posted Wed Sep 28, 2022 12:20 am (73608)


AliGMods wrote:
Hello using UE4localizationsTool v1.8 cannot extract text from these files. Much of the text is missing. Is it possible to fix this somehow. Thanks

Try it UAssetGUI
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TheDarkness1994, posted Wed Sep 28, 2022 12:54 am (73609)


an4all wrote:
Can someone help to get text from Dragon Quest X Offline?

Try this locres file. After the changes, you need to pack it into a pak archive or try copying it to the Content>Localization folder (In many games, locres files work without being packed into the game archive if there are no locres files in the game itself).
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  • Author
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jakmrk88, posted Wed Nov 02, 2022 7:46 am (74060)


Hello. I need to export the localization texts of Gotham Knights. They are uexp and uasset files. I tried UassetGui and UE4localizationsTool but it doesn't work. Can someone help!!!
PS: the files are attached

Gotham.rar

  • Author
  • Localization

Terminator2222, posted Wed Nov 02, 2022 3:29 pm (74062)


jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...
  • Author
  • Localization

MuslimCyberGames, posted Wed Nov 02, 2022 5:59 pm (74063)


Terminator2222 wrote:
jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...


Hey, can you share the locres files?
  • Author
  • Localization

jakmrk88, posted Wed Nov 02, 2022 9:14 pm (74065)


Terminator2222 wrote:
jakmrk88:

You have to find the Game.locres file!
The path when extracted the pak (or view it with Fmodel): Mercury/Localization/Game/en

//EDIT: At least this file is exists in Hungarian translation...


I got it! Thanks! When I first extracted it with quickbms I must have accidentally aborted it so I didn't have the Localization folder there. I'm used to the Localization folder being extracted at the beginning. Now it was at the end of the extraction. Locres file is attached.
  • Author
  • Localization

lew2610, posted Mon Dec 26, 2022 3:53 am (74747)


Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2
  • Author
  • Localization

masagrator, posted Mon Dec 26, 2022 8:36 am (74750)


lew2610 wrote:
Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2

If game is using sig files, it means you cannot load any new paks or load repacked original paks without some kind of mod loader that must be made specifically for this game and version. sig file is assigned to only one specific pak file and is used to determine if pak was tampered with. Using the same sig fil for any other pak is useless.
So your question is out of scope for this topic
  • Author
  • Localization

TheDarkness1994, posted Wed Dec 28, 2022 2:10 pm (74787)


lew2610 wrote:
Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2

Send me your modified .pak (or .locres) file. I'll check if you made any mistakes. Everything should work.
  • Author
  • Localization

TheDarkness1994, posted Thu Dec 29, 2022 6:53 pm (74802)


lew2610 wrote:
Hi everyone, does anyone know how to get the game to run in the language changed from the Localization/Game/en folder, I translated it into another language from the .lorces file, packaged it into a .pak and copy the .sig file and rename both these files. But when entering the game, the English language does not change to the language I selected.
Game: Medieval Dynastyn, ue4 4.27.2

Checked it and it doesn't really work. You need to use TBC (Copy and Replace in game folder). And add all modified files directly to the Content folder (without using a .pak file).
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Copy the contents of the TBC folder with replacement to Medieval_Dynasty\Binaries\Win64
TBC https://drive.google.com/file/d/198GdvPWfzvRitOcHG8vw4pGQ0riK_bbT/view?usp=share_link

Medieval_Dynasty.7z (My changes in this file are as in the screenshot above)
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