Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

Unreal Engine 4 .locres, .uasset (Text)

Featured Replies

  • Author
  • Localization

makc_ar, posted Sat Sep 29, 2018 1:54 pm (38878)


@Hexaae
Try this mod.
  • Replies 264
  • Views 76
  • Created
  • Last Reply

Top Posters In This Topic

  • Author
  • Localization

shadow_lonely, posted Sun Sep 30, 2018 8:03 am (38886)


makc_ar wrote:
@shadow_lonely
This is all text? Here dump .txt to translate.

Thanks! I found some other text from here:
And this game have multi eposides. Thank you very much!
  • Author
  • Localization

akintos, posted Sun Sep 30, 2018 5:01 pm (38904)


shadow_lonely wrote:
Thanks! I found some other text from here: LIS2-WindowsNoEditor-E1-Localization.rar
And this game have multi eposides. Thank you very much!

Those files have all texts for the game. Normally you don't have to deal with uexp files.
  • Author
  • Localization

SaraKale, posted Tue Oct 02, 2018 1:03 pm (38940)


Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.
  • Author
  • Localization

Shokoniraya, posted Tue Oct 02, 2018 4:50 pm (38948)


SaraKale wrote:
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.


uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset
  • Author
  • Localization

SaraKale, posted Wed Oct 03, 2018 2:31 am (38957)


Shokoniraya wrote:
SaraKale wrote:
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.


uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset

I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.
  • Author
  • Localization

Omris, posted Wed Oct 17, 2018 5:49 am (39637)


I have this error , can anyone help me ?

array variable has incorrect number of subscripts or subscript dimension range exceeded
  • Author
  • Localization

Shokoniraya, posted Thu Oct 18, 2018 4:14 am (39676)


SaraKale wrote:
I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.

first, those garbled things are unicoded
second, hex is not best option for that
  • Author
  • Localization

Keeperv85, posted Sun Dec 02, 2018 12:36 pm (40940)


Hi All!

I have 2 files: .uasset and .uexp. .uexp contain some string (intro movie subtitles), I understand how can i rewrite strings and strings sizes (hex code), but i can't find uexp file size in uasset file... pls help!
  • Author
  • Localization

GHOST DEAD, posted Sun Dec 02, 2018 3:24 pm (40945)


you can do anything in uasset with text or texture but you cant add even 1 more byte in template
or you must have Source :)
  • Author
  • Localization

Keeperv85, posted Sun Dec 02, 2018 4:08 pm (40946)


I don't think...

I found solution another for 2 smallest files:

This is the strings lenght (uexp):

Image

0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 hex 24 string bytes... > hex 28

The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.

..and now:

Image

You can see? This uasset file byte contain uexp size... I tried to change it, it works!

But the other two files contain too much information... I'll never figure it out... :(
  • Author
  • Localization

GHOST DEAD, posted Tue Dec 04, 2018 4:25 am (40978)


Keeperv85 wrote:
I don't think...

I found solution another for 2 smallest files:

This is the strings lenght (uexp):


0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 hex 24 string bytes... > hex 28

The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.

..and now:

You can see? This uasset file byte contain uexp size... I tried to change it, it works!

But the other two files contain too much information... I'll never figure it out... :(



i said uasset (without uexp)
.uexp is not reading size as a archive mode, i said uasset, not uexp
you can't do it with uasset, but uexp is ok, like ttf fonts or ogg sounds in uexp file (scaning whole file in uexp then a header)
But in uasset without uexp, story is little different, because has real size in data!
  • Author
  • Localization

Jacob Darka, posted Thu Feb 14, 2019 3:51 am (43476)


how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".
  • Author
  • Localization

akintos, posted Thu Feb 14, 2019 10:46 am (43488)


Jacob Darka wrote:
how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".

Both files are empty.
  • Author
  • Localization

Jacob Darka, posted Fri Feb 15, 2019 7:29 am (43513)


akintos wrote:
Jacob Darka wrote:
how to edit Game.archive \ .archive files ?
that file was with "Game.locres", and "Game.locres" didn't contain anything "tried with both versions btw"
so I suspect that all the text are in "Game.archive".

Both files are empty.


then where are all the text in the game? I checked all .pak files, they're the same.
the game is Jump Force
  • Author
  • Localization

masagrator, posted Thu Apr 11, 2019 10:55 pm (46825)


It looks like there is new version of locres that is not working with this tool.
Could someone update the tool?
  • Author
  • Localization

akintos, posted Fri Apr 12, 2019 5:13 pm (46850)


https://drive.google.com/open?id=1-ftM3 ... YLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp
  • Author
  • Localization

ghylard, posted Sat Apr 13, 2019 1:09 pm (46880)


Thank you for this tool but how do we reintegrate the modified text into the locres file?
  • Author
  • Localization

raulpuro, posted Sun Apr 14, 2019 2:34 pm (46931)


Hi,

I have the file *.locres edited and prepared, but now I have a problem, the file *.locres is in a *.pak, if I try to reimport the file locres, it does not let me the file *.pak has a size larger than 4 gb. Is there another way to integrate the *.locres file? Is it possible to add a mod with only the *.locres file?

Greeting and thanks for your time.
  • Author
  • Localization

ghylard, posted Mon Apr 15, 2019 4:59 pm (46972)


You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.
  • Author
  • Localization

raulpuro, posted Tue Apr 16, 2019 12:28 am (46991)


ghylard wrote:
You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.

Hi,

Thanks for replying, I can not delete the * .pak file because it has a size of 7 gigs and contains other files. I have used reimport2_4gb_files.bat but the file is larger than the original and does not allow me to reimport it.
Is it possible to add the file in another way? Something like a mod?

Greetings.
  • Author
  • Localization

raulpuro, posted Wed Apr 17, 2019 9:43 pm (47037)


swuforce wrote:

Hi,

Thanks swuforce but it seems that it does not support this version.

Image

I have managed to re-insert the file with unreal_tournament_4.bms but it shows this error:

Image



Greetings.
  • Author
  • Localization

shadow_lonely, posted Wed Apr 24, 2019 7:43 am (47239)


akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp

Could you add repack feature in this locres tool? Thanks!
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.