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Zero Tolerance for Disrespect

Unreal Engine 4 .locres, .uasset (Text)

Featured Replies

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Shokoniraya, posted Wed Apr 24, 2019 2:31 pm (47249)


shadow_lonely
can you give me a sample file?
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raulpuro, posted Thu Apr 25, 2019 4:25 am (47278)


Shokoniraya wrote:


Hi,

Unfortunately it does not work:

Image

I am using the key
"0x84C3295EDA0DDF5DE05575CB817414E0A3357598AFD5C68DECD684812EAFC9B5" is for the game Eternity The Last Unicorn and seems to export the * .pak correctly, I think the problem arises when importing the * .pak again.

Greetings.
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BANDIT, posted Wed May 29, 2019 12:14 pm (48099)


Please, help me with Layers of Fear 2 .locres
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swuforce, posted Fri May 31, 2019 3:27 pm (48139)


Try my unreal locres script.
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BANDIT, posted Wed Jun 05, 2019 10:49 am (48480)


Please, help me with .uasset .uexp files
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masagrator, posted Sun Jun 09, 2019 7:23 pm (48621)


BANDIT wrote:
Please, help me with .uasset .uexp files

It can be done with hex editor.
Quote:
??????? ??????? ??? ??????
????? ??????? ???.

?? ??????? ?? ?????,
? ?????- ?? ???.

?? ?????? ?????????,

? ???????? ???
???? ?????????? ????.

?? ???????? ??? ? ???????????? ? ???.

?????? ????- ????? ??????.
????? ???????- ???? ??.

???? ?? ??????????? ?? ????, ? ????? ??? ????? ???.

?? ?????? ????? ??????,
????? ????? ?????.

??? ??????? ??????? ??.

?? ?????? ? ????.

?????? ? ?? ?????,
????? ?? ??????.

?? ?? ?? ?????.

? ??? ?? ???,
??? ????? ?????? ????? ?? ??.

??? ?? ????.


They are UTF-16 LE with prefix which is length
Code:
FFFFFFFF - *how many bytes text takes*\2


For example this
Quote:
??? ?? ????.

is
Code:
ED FF FF FF 15 04 33 04 3E 04 20 00 40 04 3E 04 3B 04 4C 04 20 00 3F 04 35 04 47 04 30 04 3B 04 4C 04 3D 04 30 04 2E 00

First 4 bytes is length, rest is a text.

in uasset there is size of uexp in little endian, but -4
Quote:
Offset: 0x2D1
Value: 5A100000
Converted value: 4186

Size of uexp = 4190 bytes

And this is all you need to translate it.

Octopath Traveler is using similar stuff and I made text converter (from translated to hex) in Excel. ;)
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Release, posted Tue Jun 18, 2019 3:52 pm (48886)


Please help me with Game.locres from "Citadel: Forged with Fire":

1. "UE4_.locres_export.exe" does not extract text from it.
2. "new_UE4_.locres_export.exe" build corrupted txt file.
3. "locres2csv.exe" work fine, but how i can reintegrate text?

Maybe there is another tool that works well in both directions?
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ghylard, posted Thu Jun 20, 2019 7:39 am (48920)


@ Release
The latest version of the tool made by swuforce works perfectly with this locres file.
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Release, posted Thu Jun 20, 2019 2:51 pm (48928)


@ghylard
My great thanks for helping. It's working very fine.
Can i ask for a link, where i can look for latest version this tool, so no longer bother you about this?
Anyway, thanks again.
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ghylard, posted Fri Jun 21, 2019 5:57 am (48944)


Unreal Locres Tool.7z contains the tools (they're scripts AutoIt).
To be able to use them, you will need to install AutoIt.
All swuforce scripts can be downloaded here.
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vdchina, posted Sat Jun 29, 2019 7:24 am (49079)


akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!
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Shokoniraya, posted Tue Jul 02, 2019 2:06 pm (49115)


vdchina wrote:
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!

upload a file for sample
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rico_se7en, posted Sat Jul 06, 2019 2:09 am (49159)


Hi there, I used Bms to unpack Bloodstained to extract Chinese texts and optimize them, but the Localization folder only has "items" and it's obviously incomplete.
I also found these in the ini.text which means there's supposed to be more contents
Windows.Game:Internationalization:LocalizationPaths:0=%GAMEDIR%Content/Localization/Game
Windows.Game:Internationalization:LocalizationPaths:1=%GAMEDIR%Content/Localization/Items
Windows.Game:Internationalization:LocalizationPaths:2=%GAMEDIR%Content/Localization/NewTarget
Windows.Game:Internationalization:LocalizationPaths:3=%GAMEDIR%Content/Localization/Enemy

I've no idea of this. Is it because the game has been cooked?
Btw, I also found there're lots of stringtable uassets in L10N folder. Not sure if they're the ones I'm looking for, but I can't unpack them either.

So, would you mind helping me a bit?

The attachments are string.uasset files I found
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CagePaul561, posted Tue Aug 13, 2019 11:21 pm (50304)


Hello there,

I entered the locres file with the tool given here.
http://prntscr.com/osbqy4

Tekken 7 location
Am I in the right place?

Is the language file in the content section?
Or in the engine part?

I export the file in the engine section.

Can you please help?
I can't find the right file.

http://prntscr.com/osbrbb
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juka, posted Mon Sep 02, 2019 10:38 am (50554)


Hello everyone! I am translating The Dark Pictures: Man of Medan, this game is great, same Until Dawn. Hope you can help me!
This is .uasset text file:
Thanks!
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desperados, posted Thu Sep 19, 2019 8:54 am (50803)


Hi.
This is the game: The Dark Pictures: Man of Medan and I would like to translate it.
The existing tools on locres, uexp, uasset do not work.
Could someone update au3 to fit the new en-US.uexp file?
Thank you

Quote:
DEBUG_DO_NOT_LOCALISE_Raise_000001
Raise (en-US)
Choice_JULIA_000001
Julia
Choice_JUNIOR_000001
Junior
Choice_GOPROCAMERA_000001
Take
SCRIPT_ESCORT_DANNYLOOKSAROUND_00_DANNY
Alright come out! Show yourself!
Damn it!
This *SPAM*' place is cursed.
But a rusted old floating heap of crap don't intimidate me!
SCRIPT_ESCORT_IDLE_DANNY_MACHINEROOMLARGE2_00_DANNY
I said shut up. I give the orders, get it? I don't want to hear any more out of you


EDIT: so sorry, swuforce has already made an update on 13.9.
I thank him
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Imperator, posted Mon Oct 07, 2019 1:55 am (51364)


Offset: 0x2D1
Value: 5A100000
Converted value: 4186

The first is hex, the last is the byte size, but what is the middle number? How can I convert between them?
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eewqtw, posted Fri Oct 25, 2019 2:33 pm (51733)


Can anyone help me extract The Outer Worlds zh-cn locres?
I try use UnrealPak unpak this pak but not working....
I need to convert it {schinese} into tchinese. Thanks.
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ISKA, posted Fri Oct 25, 2019 3:11 pm (51734)


eewqtw wrote:
Can anyone help me extract The Outer Worlds zh-cn locres?
I try use UnrealPak unpak this pak but not working....
I need to convert it {schinese} into tchinese. Thanks.


Here it is!
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eewqtw, posted Fri Oct 25, 2019 4:05 pm (51735)


ISKA wrote:
eewqtw wrote:
Can anyone help me extract The Outer Worlds zh-cn locres?
I try use UnrealPak unpak this pak but not working....
I need to convert it {schinese} into tchinese. Thanks.


Here it is!


ok thanks you! how to edit uexp??
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ponaromixxx, posted Fri Oct 25, 2019 4:36 pm (51737)


eewqtw wrote:

ok thanks you! how to edit uexp??


Extracted text. I don't know how to pack

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galiali, posted Sat Oct 26, 2019 8:10 pm (51758)


Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?
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yusuf0808, posted Wed Dec 04, 2019 3:39 pm (52389)


Hey guys,

Is there a way to use these au3 scripts with command line? I want to be able to batch export and import files.
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