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Zero Tolerance for Disrespect

Unreal Engine 4 .locres, .uasset (Text)

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  • Replies 264
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MerlinSVK, posted Sat Dec 07, 2019 12:49 pm (52427)


@Bowi: False Positive. But if I'm not mistaken, source code of that tool was also published, so you can compile it by yourself.
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Bowi, posted Wed Dec 18, 2019 4:56 am (52641)


MerlinSVK wrote:
@Bowi: False Positive. But if I'm not mistaken, source code of that tool was also published, so you can compile it by yourself.

Thanks! I chose to use locres2csv after all. ;)
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Muskratblabla, posted Thu Dec 19, 2019 3:25 am (52664)


Bowi wrote:
MerlinSVK wrote:
@Bowi: False Positive. But if I'm not mistaken, source code of that tool was also published, so you can compile it by yourself.

Thanks! I chose to use locres2csv after all. ;)


Hi there! Do you know how to convert CSV files after using locres2csv tool to LOCRES?
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Bowi, posted Fri Dec 20, 2019 5:19 pm (52706)


Convert to what? You can use LibreOffice Calc or Microsoft Excel.

EDIT: OH! You mean convert back to locres? No. Sorry.
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Kein, posted Wed Jan 08, 2020 11:23 pm (53090)


eewqtw wrote:
ISKA wrote:
eewqtw wrote:
Can anyone help me extract The Outer Worlds zh-cn locres?
I try use UnrealPak unpak this pak but not working....
I need to convert it {schinese} into tchinese. Thanks.


Here it is!


ok thanks you! how to edit uexp??

https://www21.zippyshare.com/v/1Hiu7iXY/file.html
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Winny, posted Sun Jan 19, 2020 6:12 pm (53373)


Sorry, does anyone know how to convert CSV files into LOCRES?
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ducan012456, posted Tue Jan 21, 2020 8:46 pm (53399)


galiali wrote:
Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.

Monkey_King_Hero_is_Back_text_tool_1.0.1.zip

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mami7x, posted Wed Feb 05, 2020 5:16 am (53767)


Help! I need unpack/ repack file pak Dragon Ball Z Kakarot.
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ISKA, posted Fri Feb 07, 2020 9:36 am (53831)


One of the my friends actually close friends translated ff7 steam version. We want to adaptation this translation to remake. The texts inside in uasset and uexp files. Would you help us for unpacking and packing text? The translation is ready.
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EspAion, posted Sat Feb 08, 2020 3:54 pm (53856)


Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.
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ducan012456, posted Sat Feb 08, 2020 4:29 pm (53858)


EspAion wrote:
Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.

viewtopic.php?f=12&t=12807
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EspAion, posted Sat Feb 08, 2020 4:36 pm (53859)


Working.

Thank you.
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Cl4ptr4p, posted Wed Feb 19, 2020 12:58 pm (54099)


Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.

Unreal Engine 4 .locres (Text tool by swuforce).rar

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ducan012456, posted Wed Feb 19, 2020 2:55 pm (54100)


Cl4ptr4p wrote:
Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.


You can create *.pak file that will be treated as patch.
http://modderbase.com/showthread.php?tid=834
https://github.com/panzi/u4pak
https://gbatemp.net/threads/how-to-unpa ... es.531784/

But, here's a script (unreal_locres_import) based on swuforce's script, modified by Cloud.

Features:
- The new .locres size will be the same as the original (no changing characters)
- Faster import

unreal_locres_import_modified.zip

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swuforce, posted Thu Feb 20, 2020 11:17 am (54114)


Cl4ptr4p wrote:
even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

There were games that support only english characters on ansi encoding.
That's why i chose to import everything in unicode.
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Cl4ptr4p, posted Thu Feb 20, 2020 1:15 pm (54118)


Thank you duncan I manage to successfully edit game localization with that import script.

I've tried all the things explained on the .pak patch you share duncan, but doesn't seem to work.

Just to be clear, I need it to be the same size as the original file cause I'm using quickbms reimport option and anything higher than previous value break pak offset.

I'm doing it this way cause I'm struggling to make it work in another way: if I repack it with u4pak, Unrealpak or anything else, the game won't start. If I try to leave unpacked files it doesn't start either.

Also thank you swuforce for the original scripts and explanation on what was happening.

Cool forum and great support guys!
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galiali, posted Sat Feb 22, 2020 7:50 pm (54160)


ducan012456 wrote:
galiali wrote:
Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.



Thank you my friend :D
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MuslimCyberGames, posted Sun Feb 23, 2020 5:49 am (54173)


Anyone can extracted thus Uasset, Uexp files??

Game: Dreadout 2.
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MuslimCyberGames, posted Tue Feb 25, 2020 4:52 am (54235)


ducan012456 wrote:
Dreadout 2 text tool
By Cloud

Note: not tested in-game.



Thanks dude!!!
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Kiritomo, posted Tue Feb 25, 2020 3:11 pm (54246)


can anyone can extracted Uasset, Uexp files of bns complete(ue4)?
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ISKA, posted Tue Feb 25, 2020 8:02 pm (54249)


ducan012456 wrote:
Dreadout 2 text tool
By Cloud

Note: not tested in-game.

Menu texts working but subtitles not working. Game has crashed.
Can you check this again?
Steam version:
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Polovnik, posted Wed Feb 26, 2020 6:27 pm (54270)


Hello, i want translate azur lane. Uexp contain game text so i need unpak / repac tool. Anybody could help?

UPD. Sorry, I inattentively read the topic. Dreadiout2 text tool work for me. But i don't try pack this text yet.
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