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Compressed files and methods

Read or post about compression. And decompression. Or ask questions how to decompress your files.

  1. Using umodel, I extracted mesh and texture from upk in lostark. I want to repack it after fixing it, but I don't know how. Does anyone know how to repack upk of u3? The servers are RU and KR.

    • 2 replies
    • 1.5k views
  2. I'm currently in the early steps of a translation project for Tokimeki Memorial 3: Yakusoku No Ano Basho De. Right now I am making a tool for extracting the game's script. I have extracted the file system from the .iso. It has five .BIN files which contain all of the game's assets. At first I extracted text from Data5.BIN, as it contained uncompressed text that simply needed to be filtered from the other data. This text is almost exclusively for menus, which means the dialogue must be stored in the other .BIN files. When viewed in a hex editor, it becomes clear that the other data files (Data1.BIN - Data4.BIN) contain a large amount of compressed files with the …

  3. Hi, i tried extracting "gcm" files from these two games made from Cauldron, apparently both games where made in the in-house Conan 3D engine. I tried it with QuickBMS and the ungcm script but it didnt extract the files correctly. Can anyone help me? GCM - Examples.zip

    • 0 replies
    • 2.1k views
  4. Started by scratchcat579,

    _

  5. Hi, Guys! Can anyone help me create a tool for the Ben 10 PS2 game? I need someone who understands tables and .psm container pointers. I will send an example to anyone who is interested. Any help will be greatly appreciated! I'm trying to translate/localize the game into Brazilian Portuguese Ben 10 .psm.zip

  6. Started by chphat11,

    Hello! Can anyone help to decrypt this file ? Thank! AIWeaponEx.zip

    • 0 replies
    • 942 views
  7. Started by BillyBnMOfficial,

    I remember asking about the .pak files from the PC version of this game, which are archives of every level containing data. The PS2 version is different, in that rather than there being multiple files, there's one big file with all of the data named DATA.DAT I've looked online and found nothing, so if anyone can give some pointers it would be appreciated

  8. The brres files (used in multiple Wii games like Super Smash Bros. Brawl) in this game appears to use huffman compression. Here is a sample zip file containing a brres file under the filename of ch01a_gintoki.bcmdl that was extracted with multiple quickbms scripts. ch01a_gintoki.zip

  9. I went to look up information about the Transformers: RotF game for the Wii and found nothing. I tried a quickbms script that's supposed to extract data from rkv archives but it didn't work. I attached what seem like the two main archives that contain the game data Bpkdata_wi.rkv data_wi.rkv

  10. I try to decompress the compressed file of a certain game, LZMA compressed file Because it has a four-byte LZMA identifier followed by a four-byte decompression size I skipped these bytes and tried to use python's lzma library to decompress, but it said that the compressed file was not in the correct format Does it require special treatment? Can you discuss the specific decompression logic? Thank you very much. I attach a compressed file here. Additional: This game is Ace Racing from NetEase, developed using messiah. The other compression algorithm zzz4 (lz4) has been successfully processed and decompressed in python by referring to other scripts, but lzma keeps g…

  11. Started by Nemysis,

    Can someone make a script to decompress and compress this file, compression starts at 0x16AC I tried to decompress but without success. I think the compression is ea_huff but I'm not sure. Strings.zip

    • 0 replies
    • 1k views
  12. Started by Dmnslyrx8,

    So since the demo dropped today, let's try to figure out if it's encrypted or compressed! So here's the files. 3 files not included in the 7z due to them being big on filesize.. I'm gonna assume 0001 files is for text, while 0002 is voice audio. If anyone needs the bigger files to check with, let me know.

  13. Started by Siel,

    The game uses cpk archives, I've tried to unpack them with every tool I knew but with no results.

  14. Started by Tito,

    Its me again, Well the same problem, compression 😞 the file seems compressed. Someone could take a look? tks SPEED01.zip

    • 1 reply
    • 1.3k views
  15. Started by Tito,

    Hi nice people! I have extracted some files from the game Ninja - Shadow of Darkness with a quickbms. and find some .pak files, that seems it compressed. Could someone take a look? thanks in advanced. FRONT.zip

  16. Hi ! I am trying to decompile "Attack on Titan 2: Final Battle" game by "KOEI TECMO GAMES". The game uses "LINKDATA.bin" that i would like to decompile to get access to the rigged models and textures. I tried "yretenai/Cethleann: KTGL (Soft Engine) data exploration and research (github.com)" tool (dosent work). I am a beginner in this topic so if someone is able to help me ! Thanks.

    • 1 reply
    • 4.4k views
  17. I looked online for some way to extract the data from the arc files of the Shark Tale game for GameCube Game Extractor says it's able to extract the files from the Over the Hedge game which was made by the same developers. I tried both Shark Tale and Over the Hedge files and it didn't work. I put the datasets.arc file on Google Drive if anyone knows how I can deal with this

    • 1 reply
    • 1.1k views
  18. How to decipher TGA images of compressed BPK? I deciphered the archive of Main.43034.com.gameloft.android.anmp.gloftghm.obb from Gangstar Vegas 4.3.0 using Quickbms Voxarch script. TGA image files appeared, but they are also secured. How to decipher the TGA images compressed by the BPK method? menu_high_android.g4.zip

    • 1 reply
    • 1.4k views
  19. Started by VYCanis,

    Hello! I ask for your help please to decrypt the files of Bombergirl PC. I want to open them in Assetstudio to extract the files (models, images, anims etc), I've tried several versions/forks but the files can't be read. There was an old beta version back in 2022, it can be opened with Assetstudio, sadly it has very few assets and I would like to extract the current version. Some assets from the current pc version and beta attached here: Drive Thank you!

  20. Started by AMO1,

    I'm trying to mod the DMC1. I was able to extract the textures, but I couldn't understand how the files with the extension fsd work. It is also supposed to include the game's text. Somehow I figured out where the text is located. I will upload a picture from the HX program that shows the place that is supposed to be text. There is supposed to be text written here that appears in the game: (no password). And here is the fsd file in case someone can figure out how to extract it. r002fsd.rar

    • 0 replies
    • 1.1k views
  21. Hello I want to extract the models and animations of the game Heroes of Atarsia (originally named Dark Blood Online but this is the Malaysian version and it closed in 2015), they are compressed in .jpm format, after using quickbms to extract the files I get many .j Files. I would like to view the models and animations in noesis or blender but I can't find a way to decompress those files, attached a couple of models and one ani file on the zip. Also I attached a working noesis plugin which works for the original version of the game but not this version, not sure if that's of any help Thanks! Heroes of Atarsia J Files.zip

  22. Hello. I have trouble with finding out how to decompress chunk of data that can be found in some phyre files of Dragon Quest Builders 2 for Nintendo Switch. It seems like they are using LZW. Header always starts with 3 bytes - 0x78, 0x2, 0x1 Dictionary always starts with range of 128 bytes from 0x0 to 0x7F, then it starts adding new entries to dictionary from with shorts like 0x180, 0x181, etc. After some point this scheme breaks. I am guessing that this data uncompressed should contain pointers, sizes and formats of each texture inside that phyre file since they are nowhere else available. In attachments I'm sending copied compressed data to separate …

    • 0 replies
    • 1.2k views
  23. Hi the post I'm going to be referring to is: The models are compressed and I don't know how to decompress them, which makes them pretty much unusable in their current state. In this post, the author has a decompressed version of the model file (albeit not a particularly useful model example, but certainly something nonetheless) I don't have a compressed vs decompressed state version of that exact model for comparison, but I will provide you here with a few compressed files and hopefully someone can figure out something with it. Thanks! https://www.dropbox.com/scl/fo/t8qwu7z9o71uwlmz8wom6/AJea2uhH3bbC20PukBSTH3U?rlkey=a88aen4vx9m2a5xhg90llvag3&st=xhtsq952&am…

    • 0 replies
    • 1.8k views
  24. Started by yyilove,

    old tool this tool is the old version to extract the .hfs file ,Someone can update it based on this version??? now this tool can not decrypt the new vindictus client....

    • 0 replies
    • 1.9k views
  25. Started by Thatonebruh196,

    Samples .rarHow would one extract the PKGS used in Malice? I can't find any PKG extractors able to take them apart. I'm able to get stuff like audio through other programs, but I'd prefer to have the whole uncompressed PKG so some help would be greatly appreciated, included in the Rar is a couple of Pkgs connected to Malice herself, it's stuff like Malice carrying different weapons and different forms. (For context, I run a Malice wiki and I've been documenting stuff like file types due to the lack of documentation on the game)

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