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Compressed files and methods

Read or post about compression. And decompression. Or ask questions how to decompress your files.

  1. Started by Jenny1367,

    some files are just stripped version 2021.3.9.f others like character splash art are completely scrambled game apk: https://apkcombo.com/刀剣乱舞online/com.dmm.games.touken/ files.zip

  2. Figured this was the best place to post this: my original post is here. I am currently having difficulty on trying to decompress the LZO data from a .ghx2 file, or the original project file for music made with the GAX Sound Engine. I would like to be able to decompress the data so I can easily reverse-engineer the sequence data format. The only known "decompressors" I can find readily available are GAXPlay.exe and GAX.ocx. I could not find any matching LZO algorithms for the data; QuickBMS didn't find any matches (even with brute-forcing). The few LZO decompression executables that I could find didn't even know what to do. The LZO data is unheadered …

  3. Hello there! Recently i've been trying to rip the assets from the Wii version of The Simpsons Game and I need help to extract the files from it. From what I know the game uses Asura Engine, and the ".wii" files contain the textures, models, and sounds for the level, the ".enBE" files have the character voicelines, the ".asrBE" files contain the subtitles and text strings, and the ".guiBE" files contain stuff for the GUIs. I tried looking online for tools to extract the files but I wasn't able to find anything much to help. SimpsonsWii-asr.zip

    • 0 replies
    • 1.3k views
  4. I have a script Angry Birds Go! and Transformers Tools v1.1(save.dat, xml, xds and json files) But it does not pack the file save_guest.dat correctly Angry birds Go 1.8.7 (The encryption function in the script does not work correctly) Where can I find the script version 0.10.1 to pack save_guest.dat ? Angry_Birds_GO_Transformers_v1_1.zip save_guest.zip

    • 0 replies
    • 1.6k views
  5. Started by Fogrady1,

    Hello there, I was recently looking through the files of a Wii game called 'Golden Balls' when I came across some files which had the file extension of '.atd'. The files I am particularly interested in opening are called 'Music.atd' and 'SFX.atd' (linked below). I am assuming these are compressed files, but I am not 100% sure. I have attached these files for anyone to look at. Any help would be appreciated. Thanks! http://www.filefactory.com/file/414y7lfdls1s/music.atd http://www.filefactory.com/file/5pbngmpdo6vg/SFX.atd

    • 0 replies
    • 1.1k views
  6. Started by moonpaladin,

    Hello! looking for help or advices to can unpack this archive, tried with many PAK scripts but unfortunately none works, newer client have different header "SQL lite format 3" already opened with SQLite Database Browser but cannot extract anything is just text. Thanks for your time! icons.rar

  7. Good morning, meanwhile congratulations for all the hard work here in this community you have created, I apologize for the trouble. I am Nicola, a computer enthusiast who together with other guys is trying to create a 360 degree editor of World Class Leaderboard Golf for DOS, by Carver Brothers. I analyzed the audio files first and noticed that when they are in EDT or RS format they are simple 8 bit unsigned mono 8/16 KHz Little endian PCM samples, so few problems up to this point wanting to insert custom sounds. The problems arise when I try to decipher the RSH format, the h at the bottom suggests Huffman for compression, and in fact spying the contents wi…

    • 0 replies
    • 1.6k views
  8. Using umodel, I extracted mesh and texture from upk in lostark. I want to repack it after fixing it, but I don't know how. Does anyone know how to repack upk of u3? The servers are RU and KR.

    • 2 replies
    • 2k views
  9. I'm currently in the early steps of a translation project for Tokimeki Memorial 3: Yakusoku No Ano Basho De. Right now I am making a tool for extracting the game's script. I have extracted the file system from the .iso. It has five .BIN files which contain all of the game's assets. At first I extracted text from Data5.BIN, as it contained uncompressed text that simply needed to be filtered from the other data. This text is almost exclusively for menus, which means the dialogue must be stored in the other .BIN files. When viewed in a hex editor, it becomes clear that the other data files (Data1.BIN - Data4.BIN) contain a large amount of compressed files with the …

  10. Hi, i tried extracting "gcm" files from these two games made from Cauldron, apparently both games where made in the in-house Conan 3D engine. I tried it with QuickBMS and the ungcm script but it didnt extract the files correctly. Can anyone help me? GCM - Examples.zip

    • 0 replies
    • 2.4k views
  11. Started by scratchcat579,

    _

  12. Hi, Guys! Can anyone help me create a tool for the Ben 10 PS2 game? I need someone who understands tables and .psm container pointers. I will send an example to anyone who is interested. Any help will be greatly appreciated! I'm trying to translate/localize the game into Brazilian Portuguese Ben 10 .psm.zip

  13. Started by chphat11,

    Hello! Can anyone help to decrypt this file ? Thank! AIWeaponEx.zip

    • 0 replies
    • 1k views
  14. Started by BillyBnMOfficial,

    I remember asking about the .pak files from the PC version of this game, which are archives of every level containing data. The PS2 version is different, in that rather than there being multiple files, there's one big file with all of the data named DATA.DAT I've looked online and found nothing, so if anyone can give some pointers it would be appreciated

  15. The brres files (used in multiple Wii games like Super Smash Bros. Brawl) in this game appears to use huffman compression. Here is a sample zip file containing a brres file under the filename of ch01a_gintoki.bcmdl that was extracted with multiple quickbms scripts. ch01a_gintoki.zip

  16. I went to look up information about the Transformers: RotF game for the Wii and found nothing. I tried a quickbms script that's supposed to extract data from rkv archives but it didn't work. I attached what seem like the two main archives that contain the game data Bpkdata_wi.rkv data_wi.rkv

  17. I try to decompress the compressed file of a certain game, LZMA compressed file Because it has a four-byte LZMA identifier followed by a four-byte decompression size I skipped these bytes and tried to use python's lzma library to decompress, but it said that the compressed file was not in the correct format Does it require special treatment? Can you discuss the specific decompression logic? Thank you very much. I attach a compressed file here. Additional: This game is Ace Racing from NetEase, developed using messiah. The other compression algorithm zzz4 (lz4) has been successfully processed and decompressed in python by referring to other scripts, but lzma keeps g…

  18. Started by Nemysis,

    Can someone make a script to decompress and compress this file, compression starts at 0x16AC I tried to decompress but without success. I think the compression is ea_huff but I'm not sure. Strings.zip

    • 0 replies
    • 1.4k views
  19. Started by Dmnslyrx8,

    So since the demo dropped today, let's try to figure out if it's encrypted or compressed! So here's the files. 3 files not included in the 7z due to them being big on filesize.. I'm gonna assume 0001 files is for text, while 0002 is voice audio. If anyone needs the bigger files to check with, let me know.

  20. Started by Siel,

    The game uses cpk archives, I've tried to unpack them with every tool I knew but with no results.

  21. Started by Tito,

    Its me again, Well the same problem, compression 😞 the file seems compressed. Someone could take a look? tks SPEED01.zip

    • 1 reply
    • 1.5k views
  22. Started by Tito,

    Hi nice people! I have extracted some files from the game Ninja - Shadow of Darkness with a quickbms. and find some .pak files, that seems it compressed. Could someone take a look? thanks in advanced. FRONT.zip

  23. Hi ! I am trying to decompile "Attack on Titan 2: Final Battle" game by "KOEI TECMO GAMES". The game uses "LINKDATA.bin" that i would like to decompile to get access to the rigged models and textures. I tried "yretenai/Cethleann: KTGL (Soft Engine) data exploration and research (github.com)" tool (dosent work). I am a beginner in this topic so if someone is able to help me ! Thanks.

  24. I looked online for some way to extract the data from the arc files of the Shark Tale game for GameCube Game Extractor says it's able to extract the files from the Over the Hedge game which was made by the same developers. I tried both Shark Tale and Over the Hedge files and it didn't work. I put the datasets.arc file on Google Drive if anyone knows how I can deal with this

    • 1 reply
    • 1.4k views
  25. How to decipher TGA images of compressed BPK? I deciphered the archive of Main.43034.com.gameloft.android.anmp.gloftghm.obb from Gangstar Vegas 4.3.0 using Quickbms Voxarch script. TGA image files appeared, but they are also secured. How to decipher the TGA images compressed by the BPK method? menu_high_android.g4.zip

    • 1 reply
    • 1.7k views

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