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Compressed files and methods

Read or post about compression. And decompression. Or ask questions how to decompress your files.

  1. Started by LeoFeroz,

    I have some pkg files from the iron man 2 game on ps3 but the standard pkg tools cannot extract them, can anyone help me? Samples:IronMan2_Samples.rar

  2. After an extractor was made for the .bin files (thanks, BloodRaynare), there are now these .atp files, which may be compressed. I'm not entirely sure if these files contain models/textures though, but it would be great if anybody with more knowledge will take a look. When opening these files in a hex editor, they do appear to have some patterns. Here are some sample .atp files attached: atp.rar

  3. hi. Could anyone help with how to describe naruto storm 2's .xfbin text files? I wanted to make a Portuguese translation of the game, but the text tools I have here don't describe the files, so it keeps loading infinitely

    • 2 replies
    • 2.6k views
  4. A BMS script already exists to unpack CS:HRTR's .bin archives. However I believe it may not 100% work as intended. When it was first created (from what I remember) the BMS extracted everything, but the audio .wav files didn't play back. An update from the original creator fixed it, but the rest of the file formats remain unusable. This means that .tga textures for example need to be reversed - but it is entirely possible that might not be needed, if the BMS can properly extract their header information. This, I believe, is missing from every other file format in .bins extracted with the BMS script - except for .wav. I've verified this is likely the case by …

    • 0 replies
    • 1.5k views
  5. Hello! I would like help figuring out just the password to the encrypted PAK files (named Asset0.pak, Asset1.pak, etc.) in the assets folder of the 2020 game Mystery Case Files: The Harbinger, downloadable as a free trial here: https://www.bigfishgames.com/us/en/games/15406/mystery-case-files-harbinger-ce/?pc&lang=en I have spent much time trying to figure this out to no avail. I know previous games by the developer GrandMA Studios had the password 'aca7b3e6-50dc-5fae-9218-d9a8df85542d', but this password no longer works for The Harbinger and other games since. Again, any and all help is appreciated!

  6. Started by Grix,

    Hello, Attached is a file from the latest WWE 2K game. We know the file is a string database, there are two proponet blocks, the first block is the table that contains offsets, string length etc basic stuff. The second block is the actual string(s); in the previous games the strings were not obfuscated, now they are. Just wondering if anyone could shed some light on what type of obfuscation that might have been used here? Thanks. ENG.zip

    • 0 replies
    • 2.3k views
  7. Guest
    Started by Guest,

    [PLEASE DELETE]

    • 6 replies
    • 2.4k views
  8. Started by moonpaladin,

    Hello everyone! I wanna know if is possilble to get the meshes ( .mesh ogre meshes) and textures (.dds) from this main file what I know so far is what einherjar007 told me, it is compressed with lz4 and zipped too. This is what einherjar007 says about the file: In the meantime, I'll guess the lz4 header and cut the file, so you can find the end of the file yourself. All you have to do is find the file that comes next. And as for the ones that can be unzipped without error, that means the end of the file is the proper end of the file as lz4. Im uploading the lz4 script that he sends to me and a how the mesh structure looks like, textures are .dds. https://…

  9. Started by Fawesk,

    Anyone here who can help me find the pointers or a script for the MWo3 files? TEXT.rar

    • 0 replies
    • 1.4k views
  10. Started by h3x3r,

    Hi all. Can someone please figure out what compression could be used in this file. Maybe XMemDecompress? Game runs on EGO engine used in Dirt/Grid games. Thanks in advance! x360_000.7z

    • 0 replies
    • 2k views
  11. Hi, I am looking to unpack the sound files from this game. They are packed in password protected .BANK file archives. Is there someone that is able to help me out with the password(s) please?

    • 0 replies
    • 1.7k views
  12. Started by megaD,

    I tried to check it as an assetstudio based on Unity Engine, but it couldn't be loaded. Is there a way? sample : https://drive.google.com/file/d/1WdX68ZX2SWcJGIpiw-P6a80k653NA6YL/view?usp=sharing

    • 0 replies
    • 1.4k views
  13. Hello i'm searching for any advices on how to decompile .cas files, i saw different posts on the Xentax forum but i cant access it, if anyone have knowledge about this, it could be cool 😃 Thanks !

      • Like
    • 5 replies
    • 3.2k views
  14. Started by LATSLAIN,

    Hi! I've taken an interest in archiving pachinko machines. I obtained the files for Angel Beats Pachinko, playable through a modified chromium browser called 777town. They're all split into 20 MB chunks. I have next to no information on these files. I've uploaded them all here: https://drive.google.com/drive/folders/1Yp602NHJ71dHUAnAhwTLf9JR4XI8ElNU?usp=sharing

    • 0 replies
    • 1.5k views
  15. Need help to extract/repack Bloodstained pak file, to fix Italian localization. I tried with an old UE4.2.bms I used successfully for FIST Forged in Shadow Torch but it doesn't recognize this pak format.

    • 2 replies
    • 2.2k views
  16. Started by yeboi,

    there is a MMORPG game called Seal Online and the script code are in .edt format. it seems to be some kind encryption but i can't think how it work. there's a tools to decode the .edt, but i want to learn how the encryption work. can anyone help me with this one? skillmon.rar

    • 4 replies
    • 3.4k views
  17. Hello everyone! You can put here the things you wrote on Xentax about this topic: tutorials, softwares, files etc. Newbies are also welcome here!

    • 0 replies
    • 1.7k views
  18. Started by Maxwell,

    I've stumbled upon archive from racing game (Street Racing Syndicate that runs on Eutechnyx engine) for GameCube. Basically the entire archive contents are compressed as a single chunk of data. I wasn't able to detect algo, but it looks like some form of LZ. Maybe someone seen something similar or same? Thanks. Fields: 0x78 Compressed size 0x7C Uncompressed size 0x80 Data start To admins: If you have problems with samples, please let me know what is ok. archive.zip

      • Thanks
    • 10 replies
    • 3.2k views
  19. Started by yeboi,

    i'd like to know if there already a way to unpack ragnarok online 2 VDK ASSET.rar

    • 1 reply
    • 1.8k views

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