Compressed files and methods
Read or post about compression. And decompression. Or ask questions how to decompress your files.
144 topics in this forum
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Even after searching extensively, I couldn't find any game with the same format, or a program or script that would help with this. The game was released in 2004 for the original Xbox; the headers indicate that they are kinda like archives with connected files within inside. If anyone could help, I would appreciate it. i.zip m.zip
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- 11 replies
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hello, i managed to find the text files that need to be translated, the issue is: when i repack the game after i translate the japanese text it breaks, i mean it does not start, i believe this might be because the file has not been further decompresed, or, the repack metod im using is not adecuate, i will provide images of what im seeing (in notepad++) the text that is not in japanese is the one that was modified and is the opening line of text for the game(Ayanami Ikusei Keikaku with Asuka Hokan Keikaku). if more images or clarification are needed, please respond to the post (i believe the problem lies in the black blocks of text that dont say anything unlike the pc vers…
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- 24 replies
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- 2 followers
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Hey everyone, I've been trying to get an accurate LZSS compression routine working for King of Colosseum 2, but have not been able to get it to compress to how the original file is. I've been able to get a compression script working, but the texture (file9967_incorrectlycompressed.comp) does not load correctly in the game. It's due to the compression not being accurate, however the decompression script can decompress the TIM2 file correctly. I've replaced another file with an original raw compressed file (file9967_correct.comp) within the KC2FIRE.001 archive and had no issues with the texture loading. I'm trying to get texture replacements working. I know Brienj was …
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hello is there someone can help me decompress this ,pac file i want to extract the .gim files thank you compression.rar
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- 6 replies
- 666 views
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I'm looking decryption/encryption script TEA for saves Six GunsSix_Guns_save.zip
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- 5 replies
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The game contains .dat files that appear to be compressed similar to those of Mario Tennis Aces, another Mario sports game on the same system by the same developer. However, the actual compression used seems to be different from that of Aces, which apparently uses what seems to be rather unique type-0x50 compression, and there exists a tool to decompress those files which I have tested on these ones, and it doesn't seem to work on them. Moreover, I have compared one of the compressed files in Super Rush to its equivalent in Aces in a hex editor and it seems the initial byte is indeed different, indicating a different compression type. For that game, the magic number is in…
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- 14 replies
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Does anyone know how to unpack and repack APK files from Android
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- 3 replies
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Hi. I'm looking decryption/encryption script for profile.data for Asphalt 8 v5.8.2. files.zip
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Hello everyone, I need some help extracting this .DAT file. It belongs to the game Temple of Elemental Evil. I’ve tried several methods using WinRAR, ZIP, and different extractors such as Game Extractor, Dragon Unpacker, and Magic Extractor, but I haven’t had any success so far. Could someone please help me or guide me on how I might be able to extract the remaining files? Thank you very much. I’m leaving the MediaFire link to the .DAT https://www.mediafire.com/file/93g7r1k0ezu6l9k/ToEE1.dat/file
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https://store.steampowered.com/app/4128260/Highguard/ Game appears to run with Unreal Engine 5.3, but the files within the content folders are encrypted with .meta files possibly responsible for the encryption.
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Author: Myro Scope: Educational & research-oriented reverse engineering Status: Ongoing research Introduction: This thread documents an ongoing technical research project focused on analyzing the MPK container system used by Where Winds Meet (WWM). The goal is to understand the structure, behavior, and data flow of the game’s asset containers from a reverse-engineering and archival perspective, strictly for educational and analytical purposes. No proprietary assets, binaries, or tools will be distributed as part of this work. 1. Patch*#.mpk vs Resource*#.mpk — Structural Similarity, Semantic Differences At a co…
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- 17 replies
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- 4 followers
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Game: https://ssr.163.com/ Currently, no readable texture/spine seems to be extracted from any extractor/quickbms script, including using onmyoji extractions sample: https://drive.google.com/drive/folders/1lZUEE-HZYJn2HAaO_A_Ml3fiUAB_vw5g?usp=sharing
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- 2 replies
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===================================================================== Platform: Android Game Name: Jujutsu Kaisen Zero Realm Front Extract Date: 02/16/2026 Game Version: 1.0.1 Link to Files (Decrypted): https://drive.google.com/file/d/1Is3tHvV4xn-cfgX8kZUJMTUf-KXqQnoG/view?usp=sharing P.S. I'm attaching a script that decrypts the bundle data. If anyone wants to try it themselves, they can download the game and extract the resources. jjkZF_Decryptor.py
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Hello i need help understanding / using the font format, since i need it to be able to remap the visual japanese characters, and also in case i need it when i remap everything, if anyone can understand / translate this format into something viewable or usable, that would be appreciated, i will link a file sample here: extracted111.zip other files can be seen here:
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It's not your typical .CPK file. I've tried several programs like CriPak, Game Graphic Studio, UniExtract, and even BMS scripts. Looking at the hex data, you can see that there is a chunk at the beginning containing a lot of data that I cannot read (Image 1), followed by a cut and then what appears to be a .PBL header (Image 2) I think that it contains several PAK files inside. Using publicly available programs on GitHub, I was able to obtain the names of some of the game's assets. It appears to use a similar structure to other Choro Q games. Sample TANK.rar
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- 2 replies
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How do I repack a UE4.27.2 .pak (game: [REDACTED]) with UnrealPak using AES encryption? I have game AES (which worked for unpacking with FModel tool), but every time I trie to repack with AES I get errors or seems to use a wrong key.... I put the AES key in Crypto.json, like this: { "$types":{ "UnrealBuildTool.EncryptionAndSigning+CryptoSettings, UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null":"1", "UnrealBuildTool.EncryptionAndSigning+EncryptionKey, UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null":"2", "UnrealBuildTool.EncryptionAndSigning+SigningKeyPair, UnrealBuildTool, Version=4.0.0.0, Culture=…
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I wanted to look into the old Grinch game for PS1, and nothing I knew is able to open or extract them I left a few of the level files if anyone can give out any pointers BZZ
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I think this should be fairly straight forward, I just don't have a script for it, much appreciated if anyone can help. https://gofile.io/d/lKd1fJ could be common in other EA titles.
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Hi, apologies that i'd put this in the wrong spot initially (i don't know how to delete the wrong spot copy of the thread) and that it may be formatted terribly, but i'm a bit at the end of my rope here. I've been trying to rip the models from two toku based games from Natsume; "Kaizoku Sentai Gokaiger: Gathered Transformation! 35 Sentai!" and "Kamen Rider Battle: Ganbaride" The issue i'm running into is all the files sport the header "LZS", suggesting it's using some variation of that compression however I cannot however find a tool or script that i believe compresses it right, there's one quickbms script "lzs.bms" which does seem to partially get there as it extra…
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Hello, The Devilman PSX game doesn’t have much text, and I’d like to edit it. Most of the dialogue is audio and is stored in the PSOUND folder. These are .VAG files without header, so they’re easy to extract, edit, and reinsert. I need some help with the game’s images. QDATA.BIN contains many .TIM images, but I don’t see any that contain Japanese text. The game script seems to be stored in .TIM images—I’ve been able to confirm this by analyzing RAM dumps—but when I look for those images in the ISO, I can’t find them. I’ve checked the files one by one with Tile Molester, but I still can’t see the text images that do appear in RAM. They’re most likely compres…
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Hello, I have this Refpack script which can be used on this .file extension which produced a .XPR File, However once i'm done editing the artassets how can i compress .XPR files back to its original form ready for repacking with big file extractor? I've attatched the file in question (compressed) as well as the .BMS script i'm using to decompress it. I essentially just want to reverse the process and compress it back to its standard form after editing. https://mega.nz/folder/nxgmBToI#vesop-bnyyTmyLvR40ahsg Any help is appreciated!
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Hello everyone, I am looking for a way to figure out the compression and decompress .BIN files. Someone told me it’s LZSS. Can anyone help me, please? TEXTURE.zip
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- 47 replies
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Need help decompress EA BIG files (the ones with the BIGF header) I wanted to get the Mii files from Hasbro Family Game Night 2, and I was able to extract the BIG archive, but not decompressing it, if anyone has a program that can decompress BIG files with the BIGF header, respond to me.
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Hi i was wondering if there is a way to open the .arc files for The Sims on the original Xbox I'm curious to see if the archived files are in .IFF format i tried using The Sims 2 .arc QuickBMS script but to no avail EDIT: Found a script that work ironically it was a Hulk .arc script. Thank You ikskoks
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I've been looking up things about the Disney's Dinosaur games and the PS1 version seems to have all data packed into a file called BIGFILE.CAT The only thing I was able to do was view the voices of the characters in jpsxdec and I've tried looking around in Tiledggd but can't figure out the palette If anyone has an idea of how I can extract the assets such as the textures it would be helpful https://drive.google.com/file/d/1sREyna187mDIzmG6dsxgOZstAbs2TXRz/view?usp=sharing
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- 4 replies
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