Compressed files and methods
Read or post about compression. And decompression. Or ask questions how to decompress your files.
139 topics in this forum
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i'm trying to extract all of the files from the Unreal Engine 4.26 (i believe) PS4 version of Marvel's Midnight Sun's. FModel works but i'm extracting a lot of files and it goes super slow. QuickBMS usually works on these and is able to quickly extract them but i'm getting errors and i'm unsure why. I have used the unreal_tournament_4_0.4.26d_paks_only and original unreal_tournament_4 script and none are working. I have uploaded the files of 2 different examples, both including the, PAK-UCAS and UTOC file. https://gofile.io/d/TP8vOq
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- 2 followers
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Hello! Need help with saves of the game Disney Dreamlight Valley. If I understand correctly all data are in profile.json, also there is a file keychain.json, perhaps it is somehow connected with encryption. Initially my goal was to see if it was possible to manage some game quests through a save file. But as it turned out to read it is not so easy:) I attach an archive with my files, there are only 2 files in it, because the rest of them do not play any role for sure: steam_default_r.zip the structure of the game profile folder is as follows:
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Hi guys, looking for help in regards to extracting from a .DAT archive from the game Kidou Senshi Gundam Ichinen Senou for the PS2. Samples.7z
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Could someone help me to decompression these files and then find a way to compress it back. _ps4.rar
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- 11 replies
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Hello, I use K4os LZ4 Compression C# for decompress BinaryReader br = new(input); while (br.BaseStream.Position < br.BaseStream.Length) { uint BlockSize = br.ReadUInt32(); uint DecompSize = br.ReadUInt32(); byte[] BlockData = br.ReadBytes((int)BlockSize - 8); byte[] DecData = new byte[DecompSize]; int len = K4os.Compression.LZ4.LZ4Codec.Decode(BlockData, 0, (int)BlockData.Length, DecData, 0, (int)DecData.Length); Console.WriteLine("len: " + len); Console.ReadKey(); } The first block, decompress successfully, and the second block, decompress fail sample.zip
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I have some compression files "FJF(.bin)" from the game Saint Seiya hades on ps2, it has several "CMPS (.gmi)" models inside it I'm trying the standard method of just manually sharing it with a hex editor but it doesn't work correctly it doesn't load with the conventional with .gmi noesis plugin, I suspect that the FJF format just swaps and shuffles the CMPS model and if I'm not mistaken I think there is some TIM3 texture file mixed in In the midst of all this, I need some help to extract this correctly Samples.rar
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where winds meetUse the new version of Messiah for research and development, and several compression algorithms that were not available during Version 2 were imported internally. This is my first time seeing the EZST compression mark, and this compression type accounts for a high proportion in the file. Of course, I am not sure whether it is a compression format. I used the unknown compressed dump of quickbms, but no valid data available in all the unzipped files. If anyone is interested in researching it, you can take a look. EZST.zip
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Hello everyone! I want to recognize what contents stored in those *.str files. My goal is extracting rigged models and animations from that game. they're looks like compressed ones, but I can't recognize what algorithm is this since I'm not expert at compression methods. Some examples of these files: https://drive.google.com/file/d/1obCO9rZrq13Q1Rkznm9DB-FrLf4Mgikw/view?usp=sharing https://drive.google.com/file/d/1sXKFfZQEMpcxXY-yYxZIXbWThgyQjwUE/view?usp=sharing
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- 4 replies
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I want to edit this file, which code software should I use? cache_res.zip
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- 850 views
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Can someone help me extract these files? The files are: root.assets and root.project. The compression format is Zstandard Here is the link to the assets i got from the APK: https://www.mediafire.com/folder/f5s6c7pvah64d/Tom_2_1.0
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- 2 followers
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Hi, I have an archive from a NuVerse game called Darkness & Divinity, which went offline about two years ago. I'm pretty eager to get access to the 3d assets from that game, but I haven't been able to figure out how to open the game's archive. Here's a link to the .APK: https://apkpure.net/darkness-divinity/com.game.nova The .APK contains an .OBB, which contains a game archive with the file extension .NOVA. I know there are Unity assets in there, but I don't know how to unpack it. Any help?
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Hello! someone can give me a hand with this files, its unity but is compresed or encrypted (really hope no) was searching any bms script to restore the unity header to be readable with AssetsStudio. Any kind of help is welcome. thanks assets.zip
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Hello Folks, I've been using this quickbms script to extract a .ini file and reinject it back to the original pak, the batch file are as follows. The script worked fine ever since the early access stage of the game until the game changed from UE4 to UE5 in this July. The script can unpack the .ini file normally but fails to pack it again, even if I tried to pack it directly after unpacking it ran into this error: So far I've also tried repak as well as the official UnrealPak but none of them seemed to work, as they both will result in a different pak size after repacking. Any assistance is highly appreciated. …
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some files are just stripped version 2021.3.9.f others like character splash art are completely scrambled game apk: https://apkcombo.com/刀剣乱舞online/com.dmm.games.touken/ files.zip
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Figured this was the best place to post this: my original post is here. I am currently having difficulty on trying to decompress the LZO data from a .ghx2 file, or the original project file for music made with the GAX Sound Engine. I would like to be able to decompress the data so I can easily reverse-engineer the sequence data format. The only known "decompressors" I can find readily available are GAXPlay.exe and GAX.ocx. I could not find any matching LZO algorithms for the data; QuickBMS didn't find any matches (even with brute-forcing). The few LZO decompression executables that I could find didn't even know what to do. The LZO data is unheadered …
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Hello there! Recently i've been trying to rip the assets from the Wii version of The Simpsons Game and I need help to extract the files from it. From what I know the game uses Asura Engine, and the ".wii" files contain the textures, models, and sounds for the level, the ".enBE" files have the character voicelines, the ".asrBE" files contain the subtitles and text strings, and the ".guiBE" files contain stuff for the GUIs. I tried looking online for tools to extract the files but I wasn't able to find anything much to help. SimpsonsWii-asr.zip
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I have a script Angry Birds Go! and Transformers Tools v1.1(save.dat, xml, xds and json files) But it does not pack the file save_guest.dat correctly Angry birds Go 1.8.7 (The encryption function in the script does not work correctly) Where can I find the script version 0.10.1 to pack save_guest.dat ? Angry_Birds_GO_Transformers_v1_1.zip save_guest.zip
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Hello there, I was recently looking through the files of a Wii game called 'Golden Balls' when I came across some files which had the file extension of '.atd'. The files I am particularly interested in opening are called 'Music.atd' and 'SFX.atd' (linked below). I am assuming these are compressed files, but I am not 100% sure. I have attached these files for anyone to look at. Any help would be appreciated. Thanks! http://www.filefactory.com/file/414y7lfdls1s/music.atd http://www.filefactory.com/file/5pbngmpdo6vg/SFX.atd
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Hello! looking for help or advices to can unpack this archive, tried with many PAK scripts but unfortunately none works, newer client have different header "SQL lite format 3" already opened with SQLite Database Browser but cannot extract anything is just text. Thanks for your time! icons.rar
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Good morning, meanwhile congratulations for all the hard work here in this community you have created, I apologize for the trouble. I am Nicola, a computer enthusiast who together with other guys is trying to create a 360 degree editor of World Class Leaderboard Golf for DOS, by Carver Brothers. I analyzed the audio files first and noticed that when they are in EDT or RS format they are simple 8 bit unsigned mono 8/16 KHz Little endian PCM samples, so few problems up to this point wanting to insert custom sounds. The problems arise when I try to decipher the RSH format, the h at the bottom suggests Huffman for compression, and in fact spying the contents wi…
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Using umodel, I extracted mesh and texture from upk in lostark. I want to repack it after fixing it, but I don't know how. Does anyone know how to repack upk of u3? The servers are RU and KR.
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I'm currently in the early steps of a translation project for Tokimeki Memorial 3: Yakusoku No Ano Basho De. Right now I am making a tool for extracting the game's script. I have extracted the file system from the .iso. It has five .BIN files which contain all of the game's assets. At first I extracted text from Data5.BIN, as it contained uncompressed text that simply needed to be filtered from the other data. This text is almost exclusively for menus, which means the dialogue must be stored in the other .BIN files. When viewed in a hex editor, it becomes clear that the other data files (Data1.BIN - Data4.BIN) contain a large amount of compressed files with the …
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Hi, i tried extracting "gcm" files from these two games made from Cauldron, apparently both games where made in the in-house Conan 3D engine. I tried it with QuickBMS and the ungcm script but it didnt extract the files correctly. Can anyone help me? GCM - Examples.zip
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Hi, Guys! Can anyone help me create a tool for the Ben 10 PS2 game? I need someone who understands tables and .psm container pointers. I will send an example to anyone who is interested. Any help will be greatly appreciated! I'm trying to translate/localize the game into Brazilian Portuguese Ben 10 .psm.zip
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