Compressed files and methods
Read or post about compression. And decompression. Or ask questions how to decompress your files.
151 topics in this forum
-
How do I repack a UE4.27.2 .pak (game: [REDACTED]) with UnrealPak using AES encryption? I have game AES (which worked for unpacking with FModel tool), but every time I trie to repack with AES I get errors or seems to use a wrong key.... I put the AES key in Crypto.json, like this: { "$types":{ "UnrealBuildTool.EncryptionAndSigning+CryptoSettings, UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null":"1", "UnrealBuildTool.EncryptionAndSigning+EncryptionKey, UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null":"2", "UnrealBuildTool.EncryptionAndSigning+SigningKeyPair, UnrealBuildTool, Version=4.0.0.0, Culture=…
-
- 0 replies
- 1.5k views
- 1 follower
-
-
I wanted to look into the old Grinch game for PS1, and nothing I knew is able to open or extract them I left a few of the level files if anyone can give out any pointers BZZ
-
-
- 4 replies
- 2.6k views
- 2 followers
-
-
I think this should be fairly straight forward, I just don't have a script for it, much appreciated if anyone can help. https://gofile.io/d/lKd1fJ could be common in other EA titles.
-
- 11 replies
- 1.7k views
-
-
Hi, apologies that i'd put this in the wrong spot initially (i don't know how to delete the wrong spot copy of the thread) and that it may be formatted terribly, but i'm a bit at the end of my rope here. I've been trying to rip the models from two toku based games from Natsume; "Kaizoku Sentai Gokaiger: Gathered Transformation! 35 Sentai!" and "Kamen Rider Battle: Ganbaride" The issue i'm running into is all the files sport the header "LZS", suggesting it's using some variation of that compression however I cannot however find a tool or script that i believe compresses it right, there's one quickbms script "lzs.bms" which does seem to partially get there as it extra…
-
- 1 reply
- 892 views
- 1 follower
-
-
Hello, The Devilman PSX game doesn’t have much text, and I’d like to edit it. Most of the dialogue is audio and is stored in the PSOUND folder. These are .VAG files without header, so they’re easy to extract, edit, and reinsert. I need some help with the game’s images. QDATA.BIN contains many .TIM images, but I don’t see any that contain Japanese text. The game script seems to be stored in .TIM images—I’ve been able to confirm this by analyzing RAM dumps—but when I look for those images in the ISO, I can’t find them. I’ve checked the files one by one with Tile Molester, but I still can’t see the text images that do appear in RAM. They’re most likely compres…
-
-
- 9 replies
- 1.4k views
- 1 follower
-
-
Hello, I have this Refpack script which can be used on this .file extension which produced a .XPR File, However once i'm done editing the artassets how can i compress .XPR files back to its original form ready for repacking with big file extractor? I've attatched the file in question (compressed) as well as the .BMS script i'm using to decompress it. I essentially just want to reverse the process and compress it back to its standard form after editing. https://mega.nz/folder/nxgmBToI#vesop-bnyyTmyLvR40ahsg Any help is appreciated!
-
- 1 reply
- 908 views
- 1 follower
-
-
Hello everyone, I am looking for a way to figure out the compression and decompress .BIN files. Someone told me it’s LZSS. Can anyone help me, please? TEXTURE.zip
-
-
- 47 replies
- 8.4k views
- 2 followers
-
-
Need help decompress EA BIG files (the ones with the BIGF header) I wanted to get the Mii files from Hasbro Family Game Night 2, and I was able to extract the BIG archive, but not decompressing it, if anyone has a program that can decompress BIG files with the BIGF header, respond to me.
-
- 6 replies
- 1.7k views
-
-
Hi i was wondering if there is a way to open the .arc files for The Sims on the original Xbox I'm curious to see if the archived files are in .IFF format i tried using The Sims 2 .arc QuickBMS script but to no avail EDIT: Found a script that work ironically it was a Hulk .arc script. Thank You ikskoks
-
- 0 replies
- 765 views
-
-
I've been looking up things about the Disney's Dinosaur games and the PS1 version seems to have all data packed into a file called BIGFILE.CAT The only thing I was able to do was view the voices of the characters in jpsxdec and I've tried looking around in Tiledggd but can't figure out the palette If anyone has an idea of how I can extract the assets such as the textures it would be helpful https://drive.google.com/file/d/1sREyna187mDIzmG6dsxgOZstAbs2TXRz/view?usp=sharing
-
-
- 4 replies
- 1k views
-
-
It's Unity, but seems to have a protection layer so it can't be opened in Asset Studio. Game Assembly: https://www.mediafire.com/file/3i7kvobi4nacnbh/GameAssembly.zip/file THO.zip
-
- 5 replies
- 2k views
-
-
This is a fanservice sports game by Honey ∞ Parade Games for Android / PC. I know there is a related topic here but I'm making a new topic dedicated to these lza files. These files seems related to lzs compressed files but I didn't manage to extract / decompress these lza files. So I'm providing some lza files if anyone more experienced in this kind of thing to help. Download link for the lza (and related lzs) : https://drive.google.com/file/d/1yInVK6pWv8EonjhZ6O2uVV7VKnIchgZX/view?usp=sharing
-
-
- 4 replies
- 4.3k views
- 1 follower
-
-
I'm trying to figure out how this old 32-bit iOS interactive novel game (Cause of Death) loads its episode files (.exp format), especially the dialogue strings. Currently I'm able to extract the pictures out of the file (using scalpel and https://www.toolsley.com/inspect.html), but I had no luck doing strings analysis to get any actual text. I loaded the main game binary in IDA, and found out that the game loads the exp file by reading the CSPUD header (12 bytes) and builds a resource table. Each entry maps a resource ID to a file offset. When the game needs a specific resource (like image 0xA9), it looks up the offset, reads the data, checks if it's LZMA compressed (13-b…
-
-
- 6 replies
- 1.9k views
-
-
Hi everyone, I've recently been trying to translate the PS1 game Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Macross: Do You Remember Love?), but I've found that the game's resource files are all in a compressed format with the extension GKO. I'm not very skilled at handling compressed formats, especially these older ones. The GKO files all start by recording the original filenames before compression, and a single GKO file might contain more than one compressed file. Beyond that, I'm lost. I'm hoping to get help from experts familiar with compression on how to decompress these files. Of course, it would be even better if you could also tell me how to recompr…
-
-
- 10 replies
- 2.4k views
-
-
Hello, I tried to decompress an UFC 4 .mcd file which has "chunzstd" signature. After removing the 48 bytes header (so the file to start with 28B52FFD) I used quickbms with comtype zstd, at no avail (comtype LZO1Z didn't work, too). Maybe someone can lend a helping hand? comtype zstd set NAME string "" string NAME + "zstd-decompressed.bin" clog NAME 0 0xCB540 0x100000 The 4th parameter for clog is the uncompressed size, where I tried different values (3rd param = compressed size, 2nd: offset into file). (I see, using 48 here instead of 0 I could have spared removing the header...) head_conor_mcgregor_model_CB540-withoutHeader.zip
-
-
- 11 replies
- 1.8k views
-
-
BACKGROUND INFO The file I am trying to decompress is a large 232MB file titled DATA.BIN file in Def Jam: Vendetta (2003) for the PS2. This was a wrestling game featured around rappers signed to the Def Jam label. This was developed by syn Sophia, Inc. (formerly AKI Corporation [when the game was developed] and The Man Breeze) and published by EA Sports BIG. the AKI Corporation also made Ultimate Muscle: Legends vs. New Generation, Galactic Wrestling: Featuring Ultimate Muscle, and Def Jam: Fight for NY around this time. WHAT I AM TRYING TO DO I believe the DATA.BIN file are where the character models, and most of the data, are saved. I am no…
-
-
- 6 replies
- 2.1k views
- 2 followers
-
-
Hello, I need help decompressing the font in this file, which is compressed using lzss. This file comes from the game Digimon World Data Squad. I am attaching the file in case you want to examine it. gamefont.rar
-
- 12 replies
- 2.3k views
- 1 follower
-
-
Hi guys! I've been trying to crack the container files from X2: Wolverine's Revenge for quite some time now, but to no avail. They come in a variety of formats, but the main ones are .mdl and .all. These files contain models, textures, animations, and who knows what else. On Xbox and PC, there are also .xpr files (though when opened in a hex editor they appear to be .ypr files?), from what I understand they contain some textures, it would be great to be able to unpack those. The main goal overall is to be able to extract everything that these files contain, primarily the models, and convert them into some common format so that they can be viewed in something lik…
-
- 1 reply
- 1.4k views
-
-
I was trying to decompress this,but I couldn't, they are game character render files, but apparently they are compressed Files Cdbt.zip
-
-
- 3 replies
- 1k views
-
-
Hello everyone, Could someone help me analyze this ITK file from DINO 3? It’s an archive file, and the beginning seems to contain a file directory. However, there are additional ITK files nested within this ITK file, and I’m not sure how to handle this. Furthermore, some of the files inside appear to be compressed. the included Script.itk. When I switch the text encoding to Japanese, I can see fragments of Japanese text. These fragments seem to be compressed, so the Japanese sentences are incomplete, but some words are still recognizable. I will upload some of the ITK files. Since some of them are quite large, I’ve only uploaded a few smaller ones. …
-
-
- 2 replies
- 1.4k views
-
-
Not sure how to extract the images or audio from these files. It looks like they're encrypted. The game uses Unity and the directory formats are "files\dlc\droid\raw", "files\dlc\droid\ab" and "files\dlc\droid\catalog". The audio files have AFS2 headers, but crash when using the QuickBMS script saying this: Error: impossible to write 0xffffffff2942ffe9 bytes (total 0xffffffff2942ffe9) Check your disk space or the script is wrong Last script line before the error or that produced the error: 27 log "" OFFSET SIZE Attached sample files. OraDora Files.zip
-
- 0 replies
- 1.4k views
-
-
Hi all, I'm trying to extract files from a Konami PSX game. The data is in .R2 archives, which are containers (file count at 0x4). The files inside are compressed. The compressed data starts with the magic string "TEN2". This prevents tools like JPSXDEC from finding resources like TIM images, even though they are listed in the archive header. In the script file (SCRIPT.R2), I can see fragmented, readable text, which suggests the compression might not be very heavy. Does anyone recognize this "TEN2" compression format from old Konami games? I'm looking for any information on the algorithm or a way to decompress the files. Sample files are attached…
-
-
- 6 replies
- 1.5k views
-
-
Hello I am fan translating NANA from ps2, and so far i have been able to replace the first cutscene by decompiling and recompiling the PSS file that contains the first cutscene. To proceed further I need help disassembling / understanding NKT, NKF files. i assume the NKT is text / texture. NKF is the font files i need for remapping all the SJIS chars into english, and adding missing / needed characters. If anyone could provide me with some dissasemmbly knowledge or a tool on how to decompile / view these files correctly, please contact me @mxlg discord, @mxlgborn telegram. Thank you! here is the cutscene: https://files.catbox.moe/cemfep.mkv
-
-
- 1 reply
- 2k views
-
-
The file doesn't use the regular Kirikiri 2 encryption. It's a data file from a cancelled game. It uses encryption from https://type74.org/ed.php (specifically version 3.4) but I have no idea how to crack it. I tried to decrypt it with xor, but it doesn't seem to use xor. Not sure what encryption it actually uses. Included a second file (ane1177.zip) as a sample of the encryption. data.zip ane1177.zip
-
- 2 replies
- 1.8k views
- 1 follower
-
-
Hello. I need to add some letter to fontfile.bfotf.cmp fonts How i can do it? anyone know? FOT-RodinNTLGPro-EB.bfotf.rar
-
- 3 replies
- 2.1k views
- 1 follower
-