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Showing content with the highest reputation since 09/14/2025 in Files

  1. Version 1.1

    262 downloads

    Tools for Battlefield 6 beta. Currently supports dumping the game, export models/maps. Usage is similar to previous tools for frostbite engine. toc_bf6.exe - dump tool Change .ini file parameters: - game path - dump path - selection to dump "ebx", "res", "chunks" or "all" Then drop any .toc file onto .exe to dump assets. Or run from command line with 1 parameter - toc file name. Fb_bf6_mesh.exe - model tool Takes .MeshSet as parameter. ske_soldier_3p.ebx - main universal skeleton for soldiers. Must be in the same folder. If you need another skeleton, use its name as 2nd parameter. Or rename it to ske_soldier_3p.ebx. Tool will try to find chunks automatically. If not, it gives error message with chunk name. Map export 1. Create database Run fb_maps_bf6_db.exe tool once, it will scan whole dump for meshsets and blueprints, so later maps can be converted fast, without the need to go into whole tree of assets. This will take a few minutes. After that, 2 files will be created: bp.db & meshnames.txt, which need to stay in the same folder with EXE for main tool to work. 2. Export maps Use fb_maps_bf6.exe (main map tool) to convert maps. Drop any EBX on it, use in command line with 1 parameter, or create a batch. 3. Terrain export Main terrain data is in .TerrainStreamingTree files for each level. For some levels, these files are small, which means the actual data is in chunks. Sometimes data is in the file itself, in this case it may be big, about 50mb in size. Drop .TerrainStreamingTree on fb_terrain_bf6.exe or use command line.
    2 points
  2. Version 1.0.0

    457 downloads

    My old tool for TLOU2 PS4 fixed to work with PC files. Unpack .psarc files with UnPSARC_v2.7, and then you can use any .PAK file with the tool. Use command line, or just drop .PAK file onto the .exe Work same as old tool, described here: https://web.archive.org/web/20230819184855/https://forum.xentax.com/viewtopic.php?t=22580 After extraction, model and skeleton are in separate files. So they must be manually combined to work together. SMD model & skeleton can be just imported separately and then connected in blender. For ascii it will not work, so you have to open model in text editor, remove first line (0), which is bone number, and copy-paste skeleton there instead of that zero. So far tested on models, textures, maps - all looks fine. Animations are probably wrong, i can look into that later.
    1 point
  3. Version 0.25.2

    70 downloads

    ImageHeat is a program for viewing encoded textures. It's free and open source.
    1 point
  4. Version 0.4.2

    2,613 downloads

    Custom model import tool v0.4 beta + model export (from .model to .ascii) Usage: spiderman_2_pc_mi_04.exe <model> <ascii> <materials> You can use models previously converted form the game: export .model file with ModdingTool, then pass it to spiderman_2_pc_model.exe This will output a model in .ascii format, and materials.txt. Note that due to new LODs/lookgroups layout, export tool now exports ALL meshes with all LODs. You may want to delete lower LODs before importing back to game.
    1 point
  5. Version 1.5.0

    22 downloads

    With this tool, you will be able to decompress and compress, unpack and pack the .bin files related to the game's texts and maybe graphics.
    1 point
  6. 8 downloads

    This is attachment from ZenHAX posted by id-daemon in topic: The Crew 1/2 models tool
    1 point
  7. 10 downloads

    This is attachment from ZenHAX posted by id-daemon in topic: The Crew 1/2 models tool
    1 point
  8. 18 downloads

    This is attachment from ZenHAX posted by id-daemon in topic: GT6 (Gran Turismo 6) [PS3]
    1 point
  9. 17 downloads

    This is attachment from ZenHAX posted by by-freon in topic: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
    1 point
  10. Version 1.0.0

    1,157 downloads

    Here is a list of all (or almost all) Xentax topics archived by wayback machine. Find topic name with search or filter (see "spiderman" screenshot as example), then copy URL for the list, and open it. There you can read the whole topic, with instructions and comments. But there will be no attached files. You can get attached files from archive.org - https://archive.org/details/xentax.7z in "attachments" folder. They are sorted by forum number and topic ID. So you have to look into corresponding forum folder (16 = 3d models in this example) and topic folder (20634 for spiderman PS4) - there you can find all files attached to that topic for each post (in there are many).
    1 point
  11. Version 1.0.0

    348 downloads

    Tool to explore .AFS files. Also include - Audio Converter currently support ADX, WAV - Video Converter - currently support PS2 : MPG, PSP : AVI Tested in Games SmackDown vs RAW 2011 PS2
    1 point
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