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Found 5 results

  1. Hello, I am analysing the PSP build of Ben 10 Alien Force Vilgax Attacks. All game data on PSP is packed into one large file called 'psp_ben10.bin' and I need help figuring out the archive structure so I can extract the contents. This is specifically for the PSP version. I am aware that other versions (like PS2/Wii/X360) of this game use a different, open filesystem, but the PSP version uses this single archive What is known -The file name is 'psp_ben10.bin' -File size: 1,125,622 KB -Signature: 'ARCV' found at file start, no offset -A header of 12 bytes is read at the start, based on observed file reads -After the header there appears to be a table of entries where each entry is 12 bytes, suggesting a structure like offset, size, flags (this is a hypothesis consistent with the 12 byte reads and allocation behavior) -The game reads chunks directly from the .bin at runtime, using standard PSP IO and cached reads I prepared a sample file containing the first 1 MiB of the archive for testing Known resource paths found in the binary (examples) global/scripts/psp.ddf global/scripts/struspsp.txt global/scripts/strsppsp.txt global/scripts/strfrpsp.txt global/scripts/char_psp.ddf global/scripts/gld_psp.ds l_anur/snd_psp/swpanr0.fsb l_bell/snd_psp/swperth.fsb l_ence/snd_psp/swpenc0.fsb l_terr/snd_psp/swpterr0.fsb global/snd_psp/swpbchil.fsb global/snd_psp/swpbstrm.fsb and there are some other ones, it's also strange that I couldn't find other paths, although there are clearly more files there Attachments I will attach a 1 MiB sample cut from the start of the archive and a screenshot of the first bytes in a hex editor. Request If anyone has seen an ARCV container layout before or can confirm the header/table layout and entry field meanings, please share examples or a small parser snippet. If you need a different sample range from the file I can extract and upload specific offsets on request. Thanks in advance for any pointers or pointers to similar formats psp_ben10 filecutter.rar
  2. New to the whole file extraction business, but what program and software do I need to extract res files such as this image example? And what a .res file is exactly. https://drive.google.com/file/d/1vX-nK8Om3DBY5yhS5-fZyWlTDNd49OLC/view?usp=drive_link Here's a link to the example I posted above if anyone can help me solve this problem. The file comes from the Wii version of the game "Princess and the Frog" and I've been trying to figure out on how to extract more complex files like .res because nothing on the internet seems to have a definitive answer on how they're extracted.
  3. Hello, these are just updated codes for extracting models and textures from ripper 1.7.1, I just grabbed some people's codes and updated them so that they work like the rip importer that works for blender 4.4 and an updated Messhias Texture and share what worked for me I forgot where I grabbed things but I will put the original authors if I remember if you are an author of what will happen please tell me I forgot everything what I shared only works for the current blood strike pc game 07-07-2025 Original post Messhias Texture Ninja ripper with tools sorry, I don't remember where to download the bms script MY MODIFICATIONS RATHER NOT MINE BUT AN UPDATED FULL AI Messhias Texture.py converts what to extract from the pkm and converts them to dds and png with the option to disable converting the png Rip Importer.py updated for blender 4.4 Blood.zip bms script for quickbms Credits to their respective authors, creators of what I shared, they take all the credit. Any errors, please let me know.
  4. Prism Cross is a heavily modified version of smash crusade and it supports modding. but unlike the base game Characters uses pak files instead of bins. I was wondering if there is a bmp or other metheds to extract the pak files? a zip containing a pak fighter and stage from said game and a screenshot to show what game it is will be provided below. If you can find out how. Thank you for helping. fighter.zip stage.zip
  5. As the title says I'm considering exporting quite a few Dissidia NT models however there is no tutorial or info regarding the exporting process for the pc version of Dissidia NT. Looking in the game folder has nothing be hundreds of weirdly labeled files with no extensions. I've looked into the cethleann tool but have no idea how to run it or which file contains the character models. If anyone would like to help it would be greatly appreciated.
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