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Found 5 results

  1. I'm creating this thread as a response to a previous thread posted here about this game. OP was struggling to help people who commented, but if there's anybody out there willing to help still, I believe I can be of better assistance. This is not an insult to the original poster of the previous thread, as I'm sure they just had less experience and experience to help those who did comment. Persona 5: The Phantom X is a spin off title to the Persona series and the game Persona 5 as a whole. It was made in version 2022.3.49f1 of Unity. The only real successful attempt to extract these models with their rigging and vertex groups intact was to export the Animator named 'wonder_thief'. From observation, bundles containing the armatures start with 'role_' and the container is typically their internal ID with something else. Ex. Yumi Shiina is known as 'phoebe' in the files and her armature is in a bundle called role_4a6f30b.bundle. It's in a container called 'phobe_normal'. '_thief' usually refers to them in the metaverse. '_normal' or '_uniform' is real world (if they have uniform and normal, it's because they have a uniform and casual wear outfit or their default outfit and some other one). 'sd_' belongs to shadows. 'n_' belongs to NPCs, notable or not (including palace rulers). 'p_' is used for personas. As for the meshes, MUActorExportInfo (vertex groups), and textures, they usually have their own bundle. One each for the body, face, and hair. I put together a zip with a bunch of Yumi's bundles (among them being all her mesh pieces and armature) if anybody wants to look https://mega.nz/file/2QglhKJY#Bc4Pxj3WkfK3GkQ42oMXeBf4_izYsrDjUbKdMIMxGZ0 If any other files may be needed, don't hesitate to ask. Somebody I know said that with the armature they got it to show in blender by exporting the animator via assetstudio and then importing it. I can attest, as I've done it myself. In this case I imported the armature using betterfbximporter (https://mega.nz/file/mAx3hRDb#QlcB74QWMqrpxWsKPGxyVC00ickWAT9aMHF_jf2A6hc). The only other insight I can really give is that this game is a il2cpp game written almost entirely in lua with some core parts and wrappers written in c# (I gained this information from somebody who datamines stuff from the game but just like the rest of us, is in the dark on how to get these models exported all together). With AssetRipper you can get these assets into Unity, should you want to try. When an armature wasn't properly imported with betterfbximporter, it comes out as a bunch of empties instead of bones. This is how it should look upon import, using betterfbximporter. In the past, models were extractable with everything in tact in the first and second closed beta. But since then, the game is available to the public and the chinese version is on version 4.2.1 while the global version of the game is internally version 3.0. It's been confirmed that this game as NO anti-cheat in it. This was used to extract models from the first and second closed betas, but it hasn't been updated in a long time and the creator of this fork has shown not intent on updating it. These game bundles are accessible because of this: https://github.com/DeathChaos25/P5X_vFileContentExtract the vFileContent mentioned here is in P5X > client > bin. If anybody believes that tackling this is beyond them or impossible, I am open to looking into commissions. I have tried looking before, but was unable to really find somebody who could help me.
  2. Hello Everyone! Im making this post to ask for some help in terms of trying to unpack or open and extract models from i presume a RenderWave file format that is from the Battle Gear 4 Tuned game. As far as i know from my research it stores just the models. Here is an example file of one of the cars: Car File.7z I would be grateful if someone takes a look at this and tells me exactly how to get the car models out of those files.
  3. Hello, I'm currently trying to extract audio from the game The Unspoken 2016 by Insomniac. However I encountered these big files without any extensions. All of insomniac games seem to have these files. I've tried QuickBMS with Filecutter_rebuilder but without any luck. Can anyone help? Filenames: 2024-09-26 12:19 <DIR> . 2024-09-26 12:28 <DIR> .. 2023-10-15 21:34 1,148,663 dag 2023-10-15 21:39 3,221,090,304 g00s000 2023-10-15 21:39 3,220,692,992 g00s001 2023-10-15 21:39 3,220,717,568 g00s002 2023-10-15 21:38 2,835,283,968 g00s003 2023-10-15 21:34 878,723 toc 2023-10-15 21:34 878,723 toc.BAK 7 File(s) 12,500,690,941 bytes 2 Dir(s) 87,937,556,480 bytes free
  4. I'm just going to give you all a heads up and say I know little to nothing about programming. I haven't made any tools, scripts or anything like that. I just use what other people make. With that said, I've been pulling my hair out trying to figure out how to extract certain models. I've been trying to get Assassin Shiki Ryougi (she's classified as svt_0052 in the files according to some research I did), the full package, and I've been following an archived thread from Xentax, and downloading everything I need. I followed along as accurately as I could, but the bmx file I downloaded doesn't work. I tried something new and copied the the FGO_Arcade_farc.py script and put it in a text document, which i changed to a bmt, and it doesn't work at all. I changed the name of the supposedly edited Virtua Fighter 5 bmt to fgo_arcade_farc and it doesn't work. someone mentioned they "changed farc" in the bmt but that doesn't mean anything to me. I'm assuming there's an actual FGO Arcade bmt somewhere I couldn't download from the forum which might solve all my problems. But I could be missing something for all I know, like adding certain lines of code to the VF5 bmt, or messing around with MML, Asset Studio and Noesis or whatnot. Please tell me you can solve this, because I'm interested in getting characters like Shiki, BB or whoever else I find that I'm interested in available in software like Blender or SFM. Hell, maybe MMD if I learn enough about it.
  5. im trying to extract all the 3d character models from a 2010 japanese psp game, kingdom - ikkitousen no ken i was able to extract the iso game file, this is whats under PSP_GAME -> USRDIR im guessing the 3D character models are under CHR.BIN, i already tried extracting the file on noesis but i didn't work. game file: https://mega.nz/file/MRolWAjZ#CaluJ5t-MXNZ9aYkXZN4brI-q8S84F9A7YT_UyWDqXQ the file i think character models and textures are: https://mega.nz/file/hRIHRRhZ#kUMbGL44e5py-tCM9UoK7ISadTP0DQDVPoHBdSROJuI I know little to nothing in this field and was wondering if anyone could help me out
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